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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.assist.ui;
import android.annotation.ColorInt;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.Log;
import android.util.MathUtils;
import android.view.View;
import com.android.systemui.R;
import java.util.ArrayList;
/**
* Shows lights at the bottom of the phone, marking the invocation progress.
*/
public class InvocationLightsView extends View {
private static final String TAG = "InvocationLightsView";
private static final int LIGHT_HEIGHT_DP = 3;
// minimum light length as a fraction of the corner length
private static final float MINIMUM_CORNER_RATIO = .6f;
protected final ArrayList<EdgeLight> mAssistInvocationLights = new ArrayList<>();
protected final PerimeterPathGuide mGuide;
private final Paint mPaint = new Paint();
// Path used to render lights. One instance is used to draw all lights and is cached to avoid
// allocation on each frame.
private final Path mPath = new Path();
private final int mViewHeight;
// Allocate variable for screen location lookup to avoid memory alloc onDraw()
private int[] mScreenLocation = new int[2];
public InvocationLightsView(Context context) {
this(context, null);
}
public InvocationLightsView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public InvocationLightsView(Context context, AttributeSet attrs, int defStyleAttr) {
this(context, attrs, defStyleAttr, 0);
}
public InvocationLightsView(Context context, AttributeSet attrs, int defStyleAttr,
int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
int strokeWidth = DisplayUtils.convertDpToPx(LIGHT_HEIGHT_DP, context);
mPaint.setStrokeWidth(strokeWidth);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.MITER);
mPaint.setAntiAlias(true);
int cornerRadiusBottom = DisplayUtils.getCornerRadiusBottom(context);
int cornerRadiusTop = DisplayUtils.getCornerRadiusTop(context);
int displayWidth = DisplayUtils.getWidth(context);
int displayHeight = DisplayUtils.getHeight(context);
CircularCornerPathRenderer cornerPathRenderer = new CircularCornerPathRenderer(
cornerRadiusBottom, cornerRadiusTop, displayWidth, displayHeight);
mGuide = new PerimeterPathGuide(context, cornerPathRenderer,
strokeWidth / 2, displayWidth, displayHeight);
mViewHeight = Math.max(cornerRadiusBottom, cornerRadiusTop);
@ColorInt int lightColor = getResources().getColor(R.color.default_invocation_lights_color);
for (int i = 0; i < 4; i++) {
mAssistInvocationLights.add(new EdgeLight(lightColor, 0, 0));
}
}
/**
* Updates positions of the invocation lights based on the progress (a float between 0 and 1).
* The lights begin at the device corners and expand inward until they meet at the center.
*/
public void onInvocationProgress(float progress) {
if (progress == 0) {
setVisibility(View.GONE);
} else {
float cornerLengthNormalized =
mGuide.getRegionWidth(PerimeterPathGuide.Region.BOTTOM_LEFT);
float arcLengthNormalized = cornerLengthNormalized * MINIMUM_CORNER_RATIO;
float arcOffsetNormalized = (cornerLengthNormalized - arcLengthNormalized) / 2f;
float minLightLength = arcLengthNormalized / 2;
float maxLightLength = mGuide.getRegionWidth(PerimeterPathGuide.Region.BOTTOM) / 4f;
float lightLength = MathUtils.lerp(minLightLength, maxLightLength, progress);
float leftStart = (-cornerLengthNormalized + arcOffsetNormalized) * (1 - progress);
float rightStart = mGuide.getRegionWidth(PerimeterPathGuide.Region.BOTTOM)
+ (cornerLengthNormalized - arcOffsetNormalized) * (1 - progress);
setLight(0, leftStart, lightLength);
setLight(1, leftStart + lightLength, lightLength);
setLight(2, rightStart - (lightLength * 2), lightLength);
setLight(3, rightStart - lightLength, lightLength);
setVisibility(View.VISIBLE);
}
invalidate();
}
/**
* Hides and resets the invocation lights.
*/
public void hide() {
setVisibility(GONE);
for (EdgeLight light : mAssistInvocationLights) {
light.setLength(0);
}
}
/**
* Sets the invocation light colors, from left to right.
*/
public void setColors(@ColorInt int color1, @ColorInt int color2,
@ColorInt int color3, @ColorInt int color4) {
mAssistInvocationLights.get(0).setColor(color1);
mAssistInvocationLights.get(1).setColor(color2);
mAssistInvocationLights.get(2).setColor(color3);
mAssistInvocationLights.get(3).setColor(color4);
}
@Override
protected void onFinishInflate() {
getLayoutParams().height = mViewHeight;
requestLayout();
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
int rotation = getContext().getDisplay().getRotation();
mGuide.setRotation(rotation);
}
@Override
protected void onDraw(Canvas canvas) {
// If the view doesn't take up the whole screen, offset the canvas by its translation
// distance such that PerimeterPathGuide's paths are drawn properly based upon the actual
// screen edges.
getLocationOnScreen(mScreenLocation);
canvas.translate(-mScreenLocation[0], -mScreenLocation[1]);
// if the lights are different colors, the inner ones need to be drawn last and with a
// square cap so that the join between lights is straight
mPaint.setStrokeCap(Paint.Cap.ROUND);
renderLight(mAssistInvocationLights.get(0), canvas);
renderLight(mAssistInvocationLights.get(3), canvas);
mPaint.setStrokeCap(Paint.Cap.SQUARE);
renderLight(mAssistInvocationLights.get(1), canvas);
renderLight(mAssistInvocationLights.get(2), canvas);
}
protected void setLight(int index, float offset, float length) {
if (index < 0 || index >= 4) {
Log.w(TAG, "invalid invocation light index: " + index);
}
mAssistInvocationLights.get(index).setOffset(offset);
mAssistInvocationLights.get(index).setLength(length);
}
private void renderLight(EdgeLight light, Canvas canvas) {
mGuide.strokeSegment(mPath, light.getOffset(), light.getOffset() + light.getLength());
mPaint.setColor(light.getColor());
canvas.drawPath(mPath, mPaint);
}
}