| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "SkiaPipeline.h" |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| class SkiaOpenGLPipeline : public SkiaPipeline { |
| public: |
| SkiaOpenGLPipeline(renderthread::RenderThread& thread); |
| virtual ~SkiaOpenGLPipeline() {} |
| |
| renderthread::MakeCurrentResult makeCurrent() override; |
| renderthread::Frame getFrame() override; |
| bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, |
| const FrameBuilder::LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, |
| const Rect& contentDrawBounds, bool opaque, |
| const BakedOpRenderer::LightInfo& lightInfo, |
| const std::vector< sp<RenderNode> >& renderNodes, |
| FrameInfoVisualizer* profiler) override; |
| bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty, |
| FrameInfo* currentFrameInfo, bool* requireSwap) override; |
| bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override; |
| DeferredLayerUpdater* createTextureLayer() override; |
| bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior) override; |
| void onStop() override; |
| bool isSurfaceReady() override; |
| bool isContextReady() override; |
| |
| static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor); |
| static sk_sp<SkImage> makeTextureImage( |
| const uirenderer::renderthread::RenderThread& renderThread, Bitmap* bitmap); |
| |
| private: |
| renderthread::EglManager& mEglManager; |
| EGLSurface mEglSurface = EGL_NO_SURFACE; |
| bool mBufferPreserved = false; |
| }; |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |