| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsMatrix.h" |
| |
| #include "stdlib.h" |
| #include "string.h" |
| #include "math.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| void Matrix::loadIdentity() { |
| set(0, 0, 1); |
| set(1, 0, 0); |
| set(2, 0, 0); |
| set(3, 0, 0); |
| |
| set(0, 1, 0); |
| set(1, 1, 1); |
| set(2, 1, 0); |
| set(3, 1, 0); |
| |
| set(0, 2, 0); |
| set(1, 2, 0); |
| set(2, 2, 1); |
| set(3, 2, 0); |
| |
| set(0, 3, 0); |
| set(1, 3, 0); |
| set(2, 3, 0); |
| set(3, 3, 1); |
| } |
| |
| void Matrix::load(const float *v) { |
| memcpy(m, v, sizeof(m)); |
| } |
| |
| void Matrix::load(const Matrix *v) { |
| memcpy(m, v->m, sizeof(m)); |
| } |
| |
| void Matrix::loadRotate(float rot, float x, float y, float z) { |
| float c, s; |
| m[3] = 0; |
| m[7] = 0; |
| m[11]= 0; |
| m[12]= 0; |
| m[13]= 0; |
| m[14]= 0; |
| m[15]= 1; |
| rot *= float(M_PI / 180.0f); |
| c = cosf(rot); |
| s = sinf(rot); |
| |
| const float len = sqrtf(x*x + y*y + z*z); |
| if (len != 1) { |
| const float recipLen = 1.f / len; |
| x *= recipLen; |
| y *= recipLen; |
| z *= recipLen; |
| } |
| const float nc = 1.0f - c; |
| const float xy = x * y; |
| const float yz = y * z; |
| const float zx = z * x; |
| const float xs = x * s; |
| const float ys = y * s; |
| const float zs = z * s; |
| m[ 0] = x*x*nc + c; |
| m[ 4] = xy*nc - zs; |
| m[ 8] = zx*nc + ys; |
| m[ 1] = xy*nc + zs; |
| m[ 5] = y*y*nc + c; |
| m[ 9] = yz*nc - xs; |
| m[ 2] = zx*nc - ys; |
| m[ 6] = yz*nc + xs; |
| m[10] = z*z*nc + c; |
| } |
| |
| void Matrix::loadScale(float x, float y, float z) { |
| loadIdentity(); |
| m[0] = x; |
| m[5] = y; |
| m[10] = z; |
| } |
| |
| void Matrix::loadTranslate(float x, float y, float z) { |
| loadIdentity(); |
| m[12] = x; |
| m[13] = y; |
| m[14] = z; |
| } |
| |
| void Matrix::loadMultiply(const Matrix *lhs, const Matrix *rhs) { |
| for (int i=0 ; i<4 ; i++) { |
| float ri0 = 0; |
| float ri1 = 0; |
| float ri2 = 0; |
| float ri3 = 0; |
| for (int j=0 ; j<4 ; j++) { |
| const float rhs_ij = rhs->get(i,j); |
| ri0 += lhs->get(j,0) * rhs_ij; |
| ri1 += lhs->get(j,1) * rhs_ij; |
| ri2 += lhs->get(j,2) * rhs_ij; |
| ri3 += lhs->get(j,3) * rhs_ij; |
| } |
| set(i,0, ri0); |
| set(i,1, ri1); |
| set(i,2, ri2); |
| set(i,3, ri3); |
| } |
| } |
| |
| void Matrix::loadOrtho(float l, float r, float b, float t, float n, float f) { |
| loadIdentity(); |
| m[0] = 2 / (r - l); |
| m[5] = 2 / (t - b); |
| m[10]= -2 / (f - n); |
| m[12]= -(r + l) / (r - l); |
| m[13]= -(t + b) / (t - b); |
| m[14]= -(f + n) / (f - n); |
| } |
| |
| void Matrix::loadFrustum(float l, float r, float b, float t, float n, float f) { |
| loadIdentity(); |
| m[0] = 2 * n / (r - l); |
| m[5] = 2 * n / (t - b); |
| m[8] = (r + l) / (r - l); |
| m[9] = (t + b) / (t - b); |
| m[10]= -(f + n) / (f - n); |
| m[11]= -1; |
| m[14]= -2*f*n / (f - n); |
| m[15]= 0; |
| } |
| |
| void Matrix::vectorMultiply(float *out, const float *in) const { |
| out[0] = (m[0] * in[0]) + (m[4] * in[1]) + (m[8] * in[2]) + m[12]; |
| out[1] = (m[1] * in[0]) + (m[5] * in[1]) + (m[9] * in[2]) + m[13]; |
| out[2] = (m[2] * in[0]) + (m[6] * in[1]) + (m[10] * in[2]) + m[14]; |
| out[3] = (m[3] * in[0]) + (m[7] * in[1]) + (m[11] * in[2]) + m[15]; |
| } |