| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_SURFACETEXTURE_H |
| #define ANDROID_GUI_SURFACETEXTURE_H |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <gui/ISurfaceTexture.h> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| #include <utils/threads.h> |
| |
| #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class IGraphicBufferAlloc; |
| class String8; |
| |
| class SurfaceTexture : public BnSurfaceTexture { |
| public: |
| enum { MIN_UNDEQUEUED_BUFFERS = 2 }; |
| enum { |
| MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1, |
| MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS |
| }; |
| enum { NUM_BUFFER_SLOTS = 32 }; |
| enum { NO_CONNECTED_API = 0 }; |
| |
| struct FrameAvailableListener : public virtual RefBase { |
| // onFrameAvailable() is called from queueBuffer() each time an |
| // additional frame becomes available for consumption. This means that |
| // frames that are queued while in asynchronous mode only trigger the |
| // callback if no previous frames are pending. Frames queued while in |
| // synchronous mode always trigger the callback. |
| // |
| // This is called without any lock held and can be called concurrently |
| // by multiple threads. |
| virtual void onFrameAvailable() = 0; |
| }; |
| |
| // tex indicates the name OpenGL texture to which images are to be streamed. |
| // This texture name cannot be changed once the SurfaceTexture is created. |
| SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, |
| GLenum texTarget = GL_TEXTURE_EXTERNAL_OES); |
| |
| virtual ~SurfaceTexture(); |
| |
| // setBufferCount updates the number of available buffer slots. After |
| // calling this all buffer slots are both unallocated and owned by the |
| // SurfaceTexture object (i.e. they are not owned by the client). |
| virtual status_t setBufferCount(int bufferCount); |
| |
| virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); |
| |
| // dequeueBuffer gets the next buffer slot index for the client to use. If a |
| // buffer slot is available then that slot index is written to the location |
| // pointed to by the buf argument and a status of OK is returned. If no |
| // slot is available then a status of -EBUSY is returned and buf is |
| // unmodified. |
| virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h, |
| uint32_t format, uint32_t usage); |
| |
| // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a |
| // timestamp must be provided for the buffer. The timestamp is in |
| // nanoseconds, and must be monotonically increasing. Its other semantics |
| // (zero point, etc) are client-dependent and should be documented by the |
| // client. |
| virtual status_t queueBuffer(int buf, int64_t timestamp, |
| uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); |
| virtual void cancelBuffer(int buf); |
| virtual status_t setCrop(const Rect& reg); |
| virtual status_t setTransform(uint32_t transform); |
| virtual status_t setScalingMode(int mode); |
| |
| virtual int query(int what, int* value); |
| |
| // setSynchronousMode set whether dequeueBuffer is synchronous or |
| // asynchronous. In synchronous mode, dequeueBuffer blocks until |
| // a buffer is available, the currently bound buffer can be dequeued and |
| // queued buffers will be retired in order. |
| // The default mode is asynchronous. |
| virtual status_t setSynchronousMode(bool enabled); |
| |
| // connect attempts to connect a client API to the SurfaceTexture. This |
| // must be called before any other ISurfaceTexture methods are called except |
| // for getAllocator. |
| // |
| // This method will fail if the connect was previously called on the |
| // SurfaceTexture and no corresponding disconnect call was made. |
| virtual status_t connect(int api, |
| uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); |
| |
| // disconnect attempts to disconnect a client API from the SurfaceTexture. |
| // Calling this method will cause any subsequent calls to other |
| // ISurfaceTexture methods to fail except for getAllocator and connect. |
| // Successfully calling connect after this will allow the other methods to |
| // succeed again. |
| // |
| // This method will fail if the the SurfaceTexture is not currently |
| // connected to the specified client API. |
| virtual status_t disconnect(int api); |
| |
| // updateTexImage sets the image contents of the target texture to that of |
| // the most recently queued buffer. |
| // |
| // This call may only be made while the OpenGL ES context to which the |
| // target texture belongs is bound to the calling thread. |
| status_t updateTexImage(); |
| |
| // setBufferCountServer set the buffer count. If the client has requested |
| // a buffer count using setBufferCount, the server-buffer count will |
| // take effect once the client sets the count back to zero. |
| status_t setBufferCountServer(int bufferCount); |
| |
| // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix |
| // associated with the texture image set by the most recent call to |
| // updateTexImage. |
| // |
| // This transform matrix maps 2D homogeneous texture coordinates of the form |
| // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture |
| // coordinate that should be used to sample that location from the texture. |
| // Sampling the texture outside of the range of this transform is undefined. |
| // |
| // This transform is necessary to compensate for transforms that the stream |
| // content producer may implicitly apply to the content. By forcing users of |
| // a SurfaceTexture to apply this transform we avoid performing an extra |
| // copy of the data that would be needed to hide the transform from the |
| // user. |
| // |
| // The matrix is stored in column-major order so that it may be passed |
| // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv |
| // functions. |
| void getTransformMatrix(float mtx[16]); |
| |
| // getTimestamp retrieves the timestamp associated with the texture image |
| // set by the most recent call to updateTexImage. |
| // |
| // The timestamp is in nanoseconds, and is monotonically increasing. Its |
| // other semantics (zero point, etc) are source-dependent and should be |
| // documented by the source. |
| int64_t getTimestamp(); |
| |
| // setFrameAvailableListener sets the listener object that will be notified |
| // when a new frame becomes available. |
| void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); |
| |
| // getAllocator retrieves the binder object that must be referenced as long |
| // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. |
| // Holding this binder reference prevents SurfaceFlinger from freeing the |
| // buffers before the client is done with them. |
| sp<IBinder> getAllocator(); |
| |
| // setDefaultBufferSize is used to set the size of buffers returned by |
| // requestBuffers when a with and height of zero is requested. |
| // A call to setDefaultBufferSize() may trigger requestBuffers() to |
| // be called from the client. |
| status_t setDefaultBufferSize(uint32_t w, uint32_t h); |
| |
| // getCurrentBuffer returns the buffer associated with the current image. |
| sp<GraphicBuffer> getCurrentBuffer() const; |
| |
| // getCurrentTextureTarget returns the texture target of the current |
| // texture as returned by updateTexImage(). |
| GLenum getCurrentTextureTarget() const; |
| |
| // getCurrentCrop returns the cropping rectangle of the current buffer |
| Rect getCurrentCrop() const; |
| |
| // getCurrentTransform returns the transform of the current buffer |
| uint32_t getCurrentTransform() const; |
| |
| // getCurrentScalingMode returns the scaling mode of the current buffer |
| uint32_t getCurrentScalingMode() const; |
| |
| // abandon frees all the buffers and puts the SurfaceTexture into the |
| // 'abandoned' state. Once put in this state the SurfaceTexture can never |
| // leave it. When in the 'abandoned' state, all methods of the |
| // ISurfaceTexture interface will fail with the NO_INIT error. |
| // |
| // Note that while calling this method causes all the buffers to be freed |
| // from the perspective of the the SurfaceTexture, if there are additional |
| // references on the buffers (e.g. if a buffer is referenced by a client or |
| // by OpenGL ES as a texture) then those buffer will remain allocated. |
| void abandon(); |
| |
| // set the name of the SurfaceTexture that will be used to identify it in |
| // log messages. |
| void setName(const String8& name); |
| |
| // dump our state in a String |
| void dump(String8& result) const; |
| void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; |
| |
| protected: |
| |
| // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) |
| // for the given slot. |
| void freeBufferLocked(int index); |
| |
| // freeAllBuffersLocked frees the resources (both GraphicBuffer and |
| // EGLImage) for all slots. |
| void freeAllBuffersLocked(); |
| |
| // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer |
| // and EGLImage) for all slots except the head of mQueue |
| void freeAllBuffersExceptHeadLocked(); |
| |
| // drainQueueLocked drains the buffer queue if we're in synchronous mode |
| // returns immediately otherwise. return NO_INIT if SurfaceTexture |
| // became abandoned or disconnected during this call. |
| status_t drainQueueLocked(); |
| |
| // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in |
| // synchronous mode and free all buffers. In asynchronous mode, all buffers |
| // are freed except the current buffer. |
| status_t drainQueueAndFreeBuffersLocked(); |
| |
| static bool isExternalFormat(uint32_t format); |
| |
| private: |
| |
| // createImage creates a new EGLImage from a GraphicBuffer. |
| EGLImageKHR createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer); |
| |
| status_t setBufferCountServerLocked(int bufferCount); |
| |
| // computeCurrentTransformMatrix computes the transform matrix for the |
| // current texture. It uses mCurrentTransform and the current GraphicBuffer |
| // to compute this matrix and stores it in mCurrentTransformMatrix. |
| void computeCurrentTransformMatrix(); |
| |
| enum { INVALID_BUFFER_SLOT = -1 }; |
| |
| struct BufferSlot { |
| |
| BufferSlot() |
| : mEglImage(EGL_NO_IMAGE_KHR), |
| mEglDisplay(EGL_NO_DISPLAY), |
| mBufferState(BufferSlot::FREE), |
| mRequestBufferCalled(false), |
| mTransform(0), |
| mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), |
| mTimestamp(0) { |
| mCrop.makeInvalid(); |
| } |
| |
| // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| // if no buffer has been allocated. |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mEglImage is the EGLImage created from mGraphicBuffer. |
| EGLImageKHR mEglImage; |
| |
| // mEglDisplay is the EGLDisplay used to create mEglImage. |
| EGLDisplay mEglDisplay; |
| |
| // BufferState represents the different states in which a buffer slot |
| // can be. |
| enum BufferState { |
| // FREE indicates that the buffer is not currently being used and |
| // will not be used in the future until it gets dequeued and |
| // subsequently queued by the client. |
| FREE = 0, |
| |
| // DEQUEUED indicates that the buffer has been dequeued by the |
| // client, but has not yet been queued or canceled. The buffer is |
| // considered 'owned' by the client, and the server should not use |
| // it for anything. |
| // |
| // Note that when in synchronous-mode (mSynchronousMode == true), |
| // the buffer that's currently attached to the texture may be |
| // dequeued by the client. That means that the current buffer can |
| // be in either the DEQUEUED or QUEUED state. In asynchronous mode, |
| // however, the current buffer is always in the QUEUED state. |
| DEQUEUED = 1, |
| |
| // QUEUED indicates that the buffer has been queued by the client, |
| // and has not since been made available for the client to dequeue. |
| // Attaching the buffer to the texture does NOT transition the |
| // buffer away from the QUEUED state. However, in Synchronous mode |
| // the current buffer may be dequeued by the client under some |
| // circumstances. See the note about the current buffer in the |
| // documentation for DEQUEUED. |
| QUEUED = 2, |
| }; |
| |
| // mBufferState is the current state of this buffer slot. |
| BufferState mBufferState; |
| |
| // mRequestBufferCalled is used for validating that the client did |
| // call requestBuffer() when told to do so. Technically this is not |
| // needed but useful for debugging and catching client bugs. |
| bool mRequestBufferCalled; |
| |
| // mCrop is the current crop rectangle for this buffer slot. This gets |
| // set to mNextCrop each time queueBuffer gets called for this buffer. |
| Rect mCrop; |
| |
| // mTransform is the current transform flags for this buffer slot. This |
| // gets set to mNextTransform each time queueBuffer gets called for this |
| // slot. |
| uint32_t mTransform; |
| |
| // mScalingMode is the current scaling mode for this buffer slot. This |
| // gets set to mNextScalingMode each time queueBuffer gets called for |
| // this slot. |
| uint32_t mScalingMode; |
| |
| // mTimestamp is the current timestamp for this buffer slot. This gets |
| // to set by queueBuffer each time this slot is queued. |
| int64_t mTimestamp; |
| }; |
| |
| // mSlots is the array of buffer slots that must be mirrored on the client |
| // side. This allows buffer ownership to be transferred between the client |
| // and server without sending a GraphicBuffer over binder. The entire array |
| // is initialized to NULL at construction time, and buffers are allocated |
| // for a slot when requestBuffer is called with that slot's index. |
| BufferSlot mSlots[NUM_BUFFER_SLOTS]; |
| |
| // mDefaultWidth holds the default width of allocated buffers. It is used |
| // in requestBuffers() if a width and height of zero is specified. |
| uint32_t mDefaultWidth; |
| |
| // mDefaultHeight holds the default height of allocated buffers. It is used |
| // in requestBuffers() if a width and height of zero is specified. |
| uint32_t mDefaultHeight; |
| |
| // mPixelFormat holds the pixel format of allocated buffers. It is used |
| // in requestBuffers() if a format of zero is specified. |
| uint32_t mPixelFormat; |
| |
| // mBufferCount is the number of buffer slots that the client and server |
| // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed |
| // by calling setBufferCount or setBufferCountServer |
| int mBufferCount; |
| |
| // mClientBufferCount is the number of buffer slots requested by the client. |
| // The default is zero, which means the client doesn't care how many buffers |
| // there is. |
| int mClientBufferCount; |
| |
| // mServerBufferCount buffer count requested by the server-side |
| int mServerBufferCount; |
| |
| // mCurrentTexture is the buffer slot index of the buffer that is currently |
| // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| // indicating that no buffer slot is currently bound to the texture. Note, |
| // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| // that no buffer is bound to the texture. A call to setBufferCount will |
| // reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| int mCurrentTexture; |
| |
| // mCurrentTextureBuf is the graphic buffer of the current texture. It's |
| // possible that this buffer is not associated with any buffer slot, so we |
| // must track it separately in order to support the getCurrentBuffer method. |
| sp<GraphicBuffer> mCurrentTextureBuf; |
| |
| // mCurrentCrop is the crop rectangle that applies to the current texture. |
| // It gets set each time updateTexImage is called. |
| Rect mCurrentCrop; |
| |
| // mCurrentTransform is the transform identifier for the current texture. It |
| // gets set each time updateTexImage is called. |
| uint32_t mCurrentTransform; |
| |
| // mCurrentScalingMode is the scaling mode for the current texture. It gets |
| // set to each time updateTexImage is called. |
| uint32_t mCurrentScalingMode; |
| |
| // mCurrentTransformMatrix is the transform matrix for the current texture. |
| // It gets computed by computeTransformMatrix each time updateTexImage is |
| // called. |
| float mCurrentTransformMatrix[16]; |
| |
| // mCurrentTimestamp is the timestamp for the current texture. It |
| // gets set each time updateTexImage is called. |
| int64_t mCurrentTimestamp; |
| |
| // mNextCrop is the crop rectangle that will be used for the next buffer |
| // that gets queued. It is set by calling setCrop. |
| Rect mNextCrop; |
| |
| // mNextTransform is the transform identifier that will be used for the next |
| // buffer that gets queued. It is set by calling setTransform. |
| uint32_t mNextTransform; |
| |
| // mNextScalingMode is the scaling mode that will be used for the next |
| // buffers that get queued. It is set by calling setScalingMode. |
| int mNextScalingMode; |
| |
| // mTexName is the name of the OpenGL texture to which streamed images will |
| // be bound when updateTexImage is called. It is set at construction time |
| // changed with a call to setTexName. |
| const GLuint mTexName; |
| |
| // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to |
| // allocate new GraphicBuffer objects. |
| sp<IGraphicBufferAlloc> mGraphicBufferAlloc; |
| |
| // mFrameAvailableListener is the listener object that will be called when a |
| // new frame becomes available. If it is not NULL it will be called from |
| // queueBuffer. |
| sp<FrameAvailableListener> mFrameAvailableListener; |
| |
| // mSynchronousMode whether we're in synchronous mode or not |
| bool mSynchronousMode; |
| |
| // mAllowSynchronousMode whether we allow synchronous mode or not |
| const bool mAllowSynchronousMode; |
| |
| // mConnectedApi indicates the API that is currently connected to this |
| // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated |
| // by the connect and disconnect methods. |
| int mConnectedApi; |
| |
| // mDequeueCondition condition used for dequeueBuffer in synchronous mode |
| mutable Condition mDequeueCondition; |
| |
| // mQueue is a FIFO of queued buffers used in synchronous mode |
| typedef Vector<int> Fifo; |
| Fifo mQueue; |
| |
| // mAbandoned indicates that the SurfaceTexture will no longer be used to |
| // consume images buffers pushed to it using the ISurfaceTexture interface. |
| // It is initialized to false, and set to true in the abandon method. A |
| // SurfaceTexture that has been abandoned will return the NO_INIT error from |
| // all ISurfaceTexture methods capable of returning an error. |
| bool mAbandoned; |
| |
| // mName is a string used to identify the SurfaceTexture in log messages. |
| // It is set by the setName method. |
| String8 mName; |
| |
| // mMutex is the mutex used to prevent concurrent access to the member |
| // variables of SurfaceTexture objects. It must be locked whenever the |
| // member variables are accessed. |
| mutable Mutex mMutex; |
| |
| // mTexTarget is the GL texture target with which the GL texture object is |
| // associated. It is set in the constructor and never changed. It is |
| // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android |
| // Browser. In that case it is set to GL_TEXTURE_2D to allow |
| // glCopyTexSubImage to read from the texture. This is a hack to work |
| // around a GL driver limitation on the number of FBO attachments, which the |
| // browser's tile cache exceeds. |
| const GLenum mTexTarget; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_GUI_SURFACETEXTURE_H |