| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| #include <GLES/glext.h> |
| |
| #include <rs_hal.h> |
| #include <rsContext.h> |
| #include <rsMesh.h> |
| |
| #include "rsdAllocation.h" |
| #include "rsdMeshObj.h" |
| #include "rsdGL.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) { |
| mRSMesh = rsMesh; |
| |
| mAttribs = NULL; |
| mAttribAllocationIndex = NULL; |
| mGLPrimitives = NULL; |
| |
| mAttribCount = 0; |
| } |
| |
| RsdMeshObj::~RsdMeshObj() { |
| if (mAttribs) { |
| delete[] mAttribs; |
| delete[] mAttribAllocationIndex; |
| } |
| if (mGLPrimitives) { |
| delete[] mGLPrimitives; |
| } |
| } |
| |
| bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { |
| // Do not create attribs for padding |
| if (elem->getFieldName(fieldIdx)[0] == '#') { |
| return false; |
| } |
| |
| // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted. |
| // Filter rs types accordingly |
| RsDataType dt = elem->getField(fieldIdx)->getComponent().getType(); |
| if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 && |
| dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 && |
| dt != RS_TYPE_SIGNED_16) { |
| return false; |
| } |
| |
| // Now make sure they are not arrays |
| uint32_t arraySize = elem->getFieldArraySize(fieldIdx); |
| if (arraySize != 1) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool RsdMeshObj::init() { |
| |
| updateGLPrimitives(); |
| |
| // Count the number of gl attrs to initialize |
| mAttribCount = 0; |
| for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
| const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); |
| for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) { |
| if (isValidGLComponent(elem, ct)) { |
| mAttribCount ++; |
| } |
| } |
| } |
| |
| if (mAttribs) { |
| delete [] mAttribs; |
| delete [] mAttribAllocationIndex; |
| mAttribs = NULL; |
| mAttribAllocationIndex = NULL; |
| } |
| if (!mAttribCount) { |
| return false; |
| } |
| |
| mAttribs = new RsdVertexArray::Attrib[mAttribCount]; |
| mAttribAllocationIndex = new uint32_t[mAttribCount]; |
| |
| uint32_t userNum = 0; |
| for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
| const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); |
| uint32_t stride = elem->getSizeBytes(); |
| for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) { |
| const Component &c = elem->getField(fieldI)->getComponent(); |
| |
| if (!isValidGLComponent(elem, fieldI)) { |
| continue; |
| } |
| |
| mAttribs[userNum].size = c.getVectorSize(); |
| mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI); |
| mAttribs[userNum].type = rsdTypeToGLType(c.getType()); |
| mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized(); |
| mAttribs[userNum].stride = stride; |
| String8 tmp(RS_SHADER_ATTR); |
| tmp.append(elem->getFieldName(fieldI)); |
| mAttribs[userNum].name.setTo(tmp.string()); |
| |
| // Remember which allocation this attribute came from |
| mAttribAllocationIndex[userNum] = ct; |
| userNum ++; |
| } |
| } |
| |
| return true; |
| } |
| |
| void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, |
| uint32_t start, uint32_t len) const { |
| if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { |
| LOGE("Invalid mesh or parameters"); |
| return; |
| } |
| |
| for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
| const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get(); |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| if (drv->uploadDeferred) { |
| rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT); |
| } |
| } |
| |
| // update attributes with either buffer information or data ptr based on their current state |
| for (uint32_t ct=0; ct < mAttribCount; ct++) { |
| uint32_t allocIndex = mAttribAllocationIndex[ct]; |
| Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get(); |
| DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; |
| |
| if (drvAlloc->bufferID) { |
| mAttribs[ct].buffer = drvAlloc->bufferID; |
| mAttribs[ct].ptr = NULL; |
| } else { |
| mAttribs[ct].buffer = 0; |
| mAttribs[ct].ptr = (const uint8_t*)drvAlloc->mallocPtr; |
| } |
| } |
| |
| RsdVertexArray va(mAttribs, mAttribCount); |
| va.setup(rsc); |
| |
| Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex]; |
| const Allocation *idxAlloc = prim->mIndexBuffer.get(); |
| if (idxAlloc) { |
| DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv; |
| if (drvAlloc->uploadDeferred) { |
| rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT); |
| } |
| |
| if (drvAlloc->bufferID) { |
| RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); |
| RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, |
| (uint16_t *)(start * 2)); |
| } else { |
| RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0); |
| RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, |
| drvAlloc->mallocPtr); |
| } |
| } else { |
| RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); |
| } |
| |
| rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); |
| } |
| |
| void RsdMeshObj::updateGLPrimitives() { |
| mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; |
| for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) { |
| switch (mRSMesh->mHal.state.primitives[i]->mPrimitive) { |
| case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; |
| case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; |
| case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; |
| case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; |
| case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break; |
| case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break; |
| } |
| } |
| } |