| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #include "rsdFrameBufferObj.h" |
| #include "rsdAllocation.h" |
| #include "rsdGL.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| RsdFrameBufferObj::RsdFrameBufferObj() { |
| mFBOId = 0; |
| mWidth = 0; |
| mHeight = 0; |
| mColorTargetsCount = 1; |
| mColorTargets = new DrvAllocation*[mColorTargetsCount]; |
| for (uint32_t i = 0; i < mColorTargetsCount; i ++) { |
| mColorTargets[i] = 0; |
| } |
| mDepthTarget = NULL; |
| mDirty = true; |
| } |
| |
| RsdFrameBufferObj::~RsdFrameBufferObj() { |
| if(mFBOId != 0) { |
| glDeleteFramebuffers(1, &mFBOId); |
| } |
| delete [] mColorTargets; |
| } |
| |
| void RsdFrameBufferObj::checkError(const Context *rsc) { |
| GLenum status; |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| switch (status) { |
| case GL_FRAMEBUFFER_COMPLETE: |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT"); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"); |
| break; |
| case GL_FRAMEBUFFER_UNSUPPORTED: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED"); |
| break; |
| } |
| } |
| |
| |
| void RsdFrameBufferObj::setDepthAttachment() { |
| if (mDepthTarget != NULL) { |
| if (mDepthTarget->textureID) { |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_TEXTURE_2D, mDepthTarget->textureID, 0); |
| } else { |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, mDepthTarget->renderTargetID); |
| } |
| } else { |
| // Reset last attachment |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
| } |
| } |
| |
| void RsdFrameBufferObj::setColorAttachment() { |
| // Now attach color targets |
| for (uint32_t i = 0; i < mColorTargetsCount; i ++) { |
| if (mColorTargets[i] != NULL) { |
| if (mColorTargets[i]->textureID) { |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); |
| } else { |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); |
| } |
| } else { |
| // Reset last attachment |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_RENDERBUFFER, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_TEXTURE_2D, 0, 0); |
| } |
| } |
| } |
| |
| bool RsdFrameBufferObj::renderToFramebuffer() { |
| if (mDepthTarget != NULL) { |
| return false; |
| } |
| |
| for (uint32_t i = 0; i < mColorTargetsCount; i ++) { |
| if (mColorTargets[i] != NULL) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void RsdFrameBufferObj::setActive(const Context *rsc) { |
| bool framebuffer = renderToFramebuffer(); |
| if (!framebuffer) { |
| if(mFBOId == 0) { |
| RSD_CALL_GL(glGenFramebuffers, 1, &mFBOId); |
| } |
| RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); |
| |
| if (mDirty) { |
| setDepthAttachment(); |
| setColorAttachment(); |
| mDirty = false; |
| } |
| |
| RSD_CALL_GL(glViewport, 0, 0, mWidth, mHeight); |
| checkError(rsc); |
| } else { |
| RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0); |
| RSD_CALL_GL(glViewport, 0, 0, rsc->getWidth(), rsc->getHeight()); |
| } |
| } |