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/*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.content.Context;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.opengl.EGL14;
import android.os.Build;
import android.os.SystemProperties;
import android.provider.Settings;
import android.util.Log;
import dalvik.system.VMRuntime;
import java.io.BufferedReader;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/** @hide */
public class GraphicsEnvironment {
private static final GraphicsEnvironment sInstance = new GraphicsEnvironment();
/**
* Returns the shared {@link GraphicsEnvironment} instance.
*/
public static GraphicsEnvironment getInstance() {
return sInstance;
}
private static final boolean DEBUG = false;
private static final String TAG = "GraphicsEnvironment";
private static final String PROPERTY_GFX_DRIVER = "ro.gfx.driver.0";
private static final String GUP_WHITELIST_FILENAME = "whitelist.txt";
private ClassLoader mClassLoader;
private String mLayerPath;
private String mDebugLayerPath;
/**
* Set up GraphicsEnvironment
*/
public void setup(Context context, Bundle coreSettings) {
setupGpuLayers(context);
chooseDriver(context, coreSettings);
}
/**
* Check whether application is debuggable
*/
private static boolean isDebuggable(Context context) {
return (context.getApplicationInfo().flags & ApplicationInfo.FLAG_DEBUGGABLE) > 0;
}
/**
* Store the layer paths available to the loader.
*/
public void setLayerPaths(ClassLoader classLoader,
String layerPath,
String debugLayerPath) {
// We have to store these in the class because they are set up before we
// have access to the Context to properly set up GraphicsEnvironment
mClassLoader = classLoader;
mLayerPath = layerPath;
mDebugLayerPath = debugLayerPath;
}
/**
* Set up layer search paths for all apps
* If debuggable, check for additional debug settings
*/
private void setupGpuLayers(Context context) {
String layerPaths = "";
// Only enable additional debug functionality if the following conditions are met:
// 1. App is debuggable
// 2. ENABLE_GPU_DEBUG_LAYERS is true
// 3. Package name is equal to GPU_DEBUG_APP
if (isDebuggable(context)) {
int enable = Settings.Global.getInt(context.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS, 0);
if (enable != 0) {
String gpuDebugApp = Settings.Global.getString(context.getContentResolver(),
Settings.Global.GPU_DEBUG_APP);
String packageName = context.getPackageName();
if ((gpuDebugApp != null && packageName != null)
&& (!gpuDebugApp.isEmpty() && !packageName.isEmpty())
&& gpuDebugApp.equals(packageName)) {
Log.i(TAG, "GPU debug layers enabled for " + packageName);
// Prepend the debug layer path as a searchable path.
// This will ensure debug layers added will take precedence over
// the layers specified by the app.
layerPaths = mDebugLayerPath + ":";
String layers = Settings.Global.getString(context.getContentResolver(),
Settings.Global.GPU_DEBUG_LAYERS);
Log.i(TAG, "Debug layer list: " + layers);
if (layers != null && !layers.isEmpty()) {
setDebugLayers(layers);
}
}
}
}
// Include the app's lib directory in all cases
layerPaths += mLayerPath;
setLayerPaths(mClassLoader, layerPaths);
}
private static List<String> getGlobalSettingsString(Bundle bundle, String globalSetting) {
List<String> valueList = null;
String settingsValue = bundle.getString(globalSetting);
if (settingsValue != null) {
valueList = new ArrayList<>(Arrays.asList(settingsValue.split(",")));
} else {
valueList = new ArrayList<>();
}
return valueList;
}
/**
* Choose whether the current process should use the builtin or an updated driver.
*/
private static void chooseDriver(Context context, Bundle coreSettings) {
String driverPackageName = SystemProperties.get(PROPERTY_GFX_DRIVER);
if (driverPackageName == null || driverPackageName.isEmpty()) {
return;
}
// To minimize risk of driver updates crippling the device beyond user repair, never use an
// updated driver for privileged or non-updated system apps. Presumably pre-installed apps
// were tested thoroughly with the pre-installed driver.
ApplicationInfo ai = context.getApplicationInfo();
if (ai.isPrivilegedApp() || (ai.isSystemApp() && !ai.isUpdatedSystemApp())) {
if (DEBUG) Log.v(TAG, "ignoring driver package for privileged/non-updated system app");
return;
}
// GUP_DEV_ALL_APPS
// 0: Default (Invalid values fallback to default as well)
// 1: All apps use Game Update Package
// 2: All apps use system graphics driver
int gupDevAllApps = coreSettings.getInt(Settings.Global.GUP_DEV_ALL_APPS, 0);
if (gupDevAllApps == 2) {
if (DEBUG) {
Log.w(TAG, "GUP is turned off on this device");
}
return;
}
if (gupDevAllApps != 1) {
// GUP_DEV_OPT_OUT_APPS has higher priority than GUP_DEV_OPT_IN_APPS
if (getGlobalSettingsString(coreSettings, Settings.Global.GUP_DEV_OPT_OUT_APPS)
.contains(ai.packageName)) {
if (DEBUG) {
Log.w(TAG, ai.packageName + " opts out from GUP.");
}
return;
}
if (!getGlobalSettingsString(coreSettings, Settings.Global.GUP_DEV_OPT_IN_APPS)
.contains(ai.packageName)
&& !onWhitelist(context, driverPackageName, ai.packageName)) {
if (DEBUG) {
Log.w(TAG, ai.packageName + " is not on the whitelist.");
}
return;
}
}
ApplicationInfo driverInfo;
try {
driverInfo = context.getPackageManager().getApplicationInfo(driverPackageName,
PackageManager.MATCH_SYSTEM_ONLY);
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "driver package '" + driverPackageName + "' not installed");
return;
}
// O drivers are restricted to the sphal linker namespace, so don't try to use
// packages unless they declare they're compatible with that restriction.
if (driverInfo.targetSdkVersion < Build.VERSION_CODES.O) {
if (DEBUG) {
Log.w(TAG, "updated driver package is not known to be compatible with O");
}
return;
}
String abi = chooseAbi(driverInfo);
if (abi == null) {
if (DEBUG) {
// This is the normal case for the pre-installed empty driver package, don't spam
if (driverInfo.isUpdatedSystemApp()) {
Log.w(TAG, "updated driver package has no compatible native libraries");
}
}
return;
}
StringBuilder sb = new StringBuilder();
sb.append(driverInfo.nativeLibraryDir)
.append(File.pathSeparator);
sb.append(driverInfo.sourceDir)
.append("!/lib/")
.append(abi);
String paths = sb.toString();
if (DEBUG) Log.v(TAG, "gfx driver package libs: " + paths);
setDriverPath(paths);
}
/**
* Start a background thread to initialize EGL.
*
* Initializing EGL involves loading and initializing the graphics driver. Some drivers take
* several 10s of milliseconds to do this, so doing it on-demand when an app tries to render
* its first frame adds directly to user-visible app launch latency. By starting it earlier
* on a separate thread, it can usually be finished well before the UI is ready to be drawn.
*
* Should only be called after chooseDriver().
*/
public static void earlyInitEGL() {
Thread eglInitThread = new Thread(
() -> {
EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
},
"EGL Init");
eglInitThread.start();
}
private static String chooseAbi(ApplicationInfo ai) {
String isa = VMRuntime.getCurrentInstructionSet();
if (ai.primaryCpuAbi != null &&
isa.equals(VMRuntime.getInstructionSet(ai.primaryCpuAbi))) {
return ai.primaryCpuAbi;
}
if (ai.secondaryCpuAbi != null &&
isa.equals(VMRuntime.getInstructionSet(ai.secondaryCpuAbi))) {
return ai.secondaryCpuAbi;
}
return null;
}
private static boolean onWhitelist(Context context, String driverPackageName,
String applicationPackageName) {
try {
Context driverContext = context.createPackageContext(driverPackageName,
Context.CONTEXT_RESTRICTED);
AssetManager assets = driverContext.getAssets();
InputStream stream = assets.open(GUP_WHITELIST_FILENAME);
BufferedReader reader = new BufferedReader(new InputStreamReader(stream));
for (String packageName; (packageName = reader.readLine()) != null; ) {
if (packageName.equals(applicationPackageName)) {
return true;
}
}
} catch (PackageManager.NameNotFoundException e) {
if (DEBUG) {
Log.w(TAG, "driver package '" + driverPackageName + "' not installed");
}
} catch (IOException e) {
if (DEBUG) {
Log.w(TAG, "Failed to load whitelist driver package, abort.");
}
}
return false;
}
private static native void setLayerPaths(ClassLoader classLoader, String layerPaths);
private static native void setDebugLayers(String layers);
private static native void setDriverPath(String path);
}