| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License |
| */ |
| |
| package android.widget.espresso; |
| |
| import static com.android.internal.util.Preconditions.checkNotNull; |
| |
| import android.annotation.IntDef; |
| import android.os.SystemClock; |
| import android.view.InputDevice; |
| import android.view.KeyEvent; |
| import android.view.MotionEvent; |
| |
| import androidx.test.espresso.InjectEventSecurityException; |
| import androidx.test.espresso.UiController; |
| |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| import java.util.Iterator; |
| |
| /** |
| * Class to wrap an UiController to overwrite source of motion events to SOURCE_MOUSE. |
| * Note that this doesn't change the tool type. |
| */ |
| public final class MouseUiController implements UiController { |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef({MotionEvent.BUTTON_PRIMARY, MotionEvent.BUTTON_SECONDARY, MotionEvent.BUTTON_TERTIARY}) |
| public @interface MouseButton {} |
| |
| private final UiController mUiController; |
| @MouseButton |
| private final int mButton; |
| |
| public MouseUiController(UiController uiController) { |
| this(uiController, MotionEvent.BUTTON_PRIMARY); |
| } |
| |
| /** |
| * Constructs MouseUiController. |
| * |
| * @param uiController the uiController to wrap |
| * @param button the button to be used for generating input events. |
| */ |
| public MouseUiController(UiController uiController, @MouseButton int button) { |
| mUiController = checkNotNull(uiController); |
| mButton = button; |
| } |
| |
| @Override |
| public boolean injectKeyEvent(KeyEvent event) throws InjectEventSecurityException { |
| return mUiController.injectKeyEvent(event); |
| } |
| |
| @Override |
| public boolean injectMotionEvent(MotionEvent event) throws InjectEventSecurityException { |
| // Modify the event to mimic mouse event. |
| event.setSource(InputDevice.SOURCE_MOUSE); |
| if (event.getActionMasked() != MotionEvent.ACTION_UP) { |
| event.setButtonState(mButton); |
| } |
| return mUiController.injectMotionEvent(event); |
| } |
| |
| /** |
| * Copied from latest {@link androidx.test.espresso.UiController}, since current |
| * {@link androidx.test.espresso.UiController#injectMotionEventSequence(Iterable)} seems not a |
| * default method. |
| */ |
| @Override |
| public boolean injectMotionEventSequence(Iterable<MotionEvent> events) |
| throws InjectEventSecurityException { |
| android.util.Log.w( |
| "UIC", |
| "Using default injectMotionEventSeq() - this may not inject a sequence properly. " |
| + "If wrapping UIController please override this method and delegate."); |
| Iterator<MotionEvent> mei = events.iterator(); |
| boolean success = true; |
| while (mei.hasNext()) { |
| MotionEvent me = mei.next(); |
| if (me.getEventTime() - SystemClock.uptimeMillis() > 10) { |
| // Because the loopMainThreadForAtLeast is overkill for waiting, intentially only |
| // call it with a smaller amount of milliseconds as best effort |
| loopMainThreadForAtLeast(10); |
| } |
| success &= injectMotionEvent(me); |
| } |
| return success; |
| } |
| |
| @Override |
| public boolean injectString(String str) throws InjectEventSecurityException { |
| return mUiController.injectString(str); |
| } |
| |
| @Override |
| public void loopMainThreadForAtLeast(long millisDelay) { |
| mUiController.loopMainThreadForAtLeast(millisDelay); |
| } |
| |
| @Override |
| public void loopMainThreadUntilIdle() { |
| mUiController.loopMainThreadUntilIdle(); |
| } |
| } |