| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| #define ATRACE_TAG ATRACE_TAG_VIEW |
| |
| #include <GLES2/gl2.h> |
| |
| #include <SkCanvas.h> |
| #include <SkPixelRef.h> |
| |
| #include <utils/Mutex.h> |
| |
| #include "Caches.h" |
| #include "TextureCache.h" |
| #include "Properties.h" |
| #include "utils/TraceUtils.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| TextureCache::TextureCache(): |
| mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)), |
| mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { |
| INIT_LOGD(" Setting texture cache size to %sMB", property); |
| setMaxSize(MB(atof(property))); |
| } else { |
| INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); |
| } |
| |
| if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) { |
| float flushRate = atof(property); |
| INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f); |
| setFlushRate(flushRate); |
| } else { |
| INIT_LOGD(" Using default texture cache flush rate of %.2f%%", |
| DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f); |
| } |
| |
| init(); |
| } |
| |
| TextureCache::TextureCache(uint32_t maxByteSize): |
| mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity), |
| mSize(0), mMaxSize(maxByteSize) { |
| init(); |
| } |
| |
| TextureCache::~TextureCache() { |
| mCache.clear(); |
| } |
| |
| void TextureCache::init() { |
| mCache.setOnEntryRemovedListener(this); |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); |
| INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); |
| |
| mDebugEnabled = readDebugLevel() & kDebugCaches; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Size management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t TextureCache::getSize() { |
| return mSize; |
| } |
| |
| uint32_t TextureCache::getMaxSize() { |
| return mMaxSize; |
| } |
| |
| void TextureCache::setMaxSize(uint32_t maxSize) { |
| mMaxSize = maxSize; |
| while (mSize > mMaxSize) { |
| mCache.removeOldest(); |
| } |
| } |
| |
| void TextureCache::setFlushRate(float flushRate) { |
| mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Callbacks |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void TextureCache::operator()(uint32_t&, Texture*& texture) { |
| // This will be called already locked |
| if (texture) { |
| mSize -= texture->bitmapSize; |
| TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d", |
| texture->id, texture->bitmapSize, mSize); |
| if (mDebugEnabled) { |
| ALOGD("Texture deleted, size = %d", texture->bitmapSize); |
| } |
| texture->deleteTexture(); |
| delete texture; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void TextureCache::resetMarkInUse() { |
| LruCache<uint32_t, Texture*>::Iterator iter(mCache); |
| while (iter.next()) { |
| iter.value()->isInUse = false; |
| } |
| } |
| |
| bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) { |
| if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { |
| ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)", |
| bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize); |
| return false; |
| } |
| return true; |
| } |
| |
| // Returns a prepared Texture* that either is already in the cache or can fit |
| // in the cache (and is thus added to the cache) |
| Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) { |
| Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); |
| |
| if (!texture) { |
| if (!canMakeTextureFromBitmap(bitmap)) { |
| return NULL; |
| } |
| |
| const uint32_t size = bitmap->rowBytes() * bitmap->height(); |
| bool canCache = size < mMaxSize; |
| // Don't even try to cache a bitmap that's bigger than the cache |
| while (canCache && mSize + size > mMaxSize) { |
| Texture* oldest = mCache.peekOldestValue(); |
| if (oldest && !oldest->isInUse) { |
| mCache.removeOldest(); |
| } else { |
| canCache = false; |
| } |
| } |
| |
| if (canCache) { |
| texture = new Texture(); |
| texture->bitmapSize = size; |
| generateTexture(bitmap, texture, false); |
| |
| mSize += size; |
| TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", |
| bitmap, texture->id, size, mSize); |
| if (mDebugEnabled) { |
| ALOGD("Texture created, size = %d", size); |
| } |
| mCache.put(bitmap->pixelRef()->getStableID(), texture); |
| } |
| } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) { |
| // Texture was in the cache but is dirty, re-upload |
| // TODO: Re-adjust the cache size if the bitmap's dimensions have changed |
| generateTexture(bitmap, texture, true); |
| } |
| |
| return texture; |
| } |
| |
| bool TextureCache::prefetchAndMarkInUse(const SkBitmap* bitmap) { |
| Texture* texture = getCachedTexture(bitmap); |
| if (texture) { |
| texture->isInUse = true; |
| } |
| return texture; |
| } |
| |
| Texture* TextureCache::get(const SkBitmap* bitmap) { |
| Texture* texture = getCachedTexture(bitmap); |
| |
| if (!texture) { |
| if (!canMakeTextureFromBitmap(bitmap)) { |
| return NULL; |
| } |
| |
| const uint32_t size = bitmap->rowBytes() * bitmap->height(); |
| texture = new Texture(); |
| texture->bitmapSize = size; |
| generateTexture(bitmap, texture, false); |
| texture->cleanup = true; |
| } |
| |
| return texture; |
| } |
| |
| Texture* TextureCache::getTransient(const SkBitmap* bitmap) { |
| Texture* texture = new Texture(); |
| texture->bitmapSize = bitmap->rowBytes() * bitmap->height(); |
| texture->cleanup = true; |
| |
| generateTexture(bitmap, texture, false); |
| |
| return texture; |
| } |
| |
| void TextureCache::releaseTexture(const SkBitmap* bitmap) { |
| if (!bitmap || !bitmap->pixelRef()) return; |
| |
| Mutex::Autolock _l(mLock); |
| mGarbage.push(bitmap->pixelRef()->getStableID()); |
| } |
| |
| void TextureCache::clearGarbage() { |
| Mutex::Autolock _l(mLock); |
| size_t count = mGarbage.size(); |
| for (size_t i = 0; i < count; i++) { |
| uint32_t pixelRefId = mGarbage.itemAt(i); |
| mCache.remove(pixelRefId); |
| } |
| mGarbage.clear(); |
| } |
| |
| void TextureCache::clear() { |
| mCache.clear(); |
| TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize); |
| } |
| |
| void TextureCache::flush() { |
| if (mFlushRate >= 1.0f || mCache.size() == 0) return; |
| if (mFlushRate <= 0.0f) { |
| clear(); |
| return; |
| } |
| |
| uint32_t targetSize = uint32_t(mSize * mFlushRate); |
| TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize); |
| |
| while (mSize > targetSize) { |
| mCache.removeOldest(); |
| } |
| } |
| |
| void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { |
| SkAutoLockPixels alp(*bitmap); |
| |
| if (!bitmap->readyToDraw()) { |
| ALOGE("Cannot generate texture from bitmap"); |
| return; |
| } |
| |
| ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); |
| |
| // We could also enable mipmapping if both bitmap dimensions are powers |
| // of 2 but we'd have to deal with size changes. Let's keep this simple |
| const bool canMipMap = Extensions::getInstance().hasNPot(); |
| |
| // If the texture had mipmap enabled but not anymore, |
| // force a glTexImage2D to discard the mipmap levels |
| const bool resize = !regenerate || bitmap->width() != int(texture->width) || |
| bitmap->height() != int(texture->height) || |
| (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); |
| |
| if (!regenerate) { |
| glGenTextures(1, &texture->id); |
| } |
| |
| texture->generation = bitmap->getGenerationID(); |
| texture->width = bitmap->width(); |
| texture->height = bitmap->height(); |
| |
| Caches::getInstance().bindTexture(texture->id); |
| |
| switch (bitmap->colorType()) { |
| case kAlpha_8_SkColorType: |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), |
| texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); |
| texture->blend = true; |
| break; |
| case kRGB_565_SkColorType: |
| glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), |
| texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); |
| texture->blend = false; |
| break; |
| case kN32_SkColorType: |
| glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), |
| texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); |
| // Do this after calling getPixels() to make sure Skia's deferred |
| // decoding happened |
| texture->blend = !bitmap->isOpaque(); |
| break; |
| case kARGB_4444_SkColorType: |
| case kIndex_8_SkColorType: |
| glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| uploadLoFiTexture(resize, bitmap, texture->width, texture->height); |
| texture->blend = !bitmap->isOpaque(); |
| break; |
| default: |
| ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); |
| break; |
| } |
| |
| if (canMipMap) { |
| texture->mipMap = bitmap->hasHardwareMipMap(); |
| if (texture->mipMap) { |
| glGenerateMipmap(GL_TEXTURE_2D); |
| } |
| } |
| |
| if (!regenerate) { |
| texture->setFilter(GL_NEAREST); |
| texture->setWrap(GL_CLAMP_TO_EDGE); |
| } |
| } |
| |
| void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap, |
| uint32_t width, uint32_t height) { |
| SkBitmap rgbaBitmap; |
| rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType())); |
| rgbaBitmap.eraseColor(0); |
| |
| SkCanvas canvas(rgbaBitmap); |
| canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL); |
| |
| uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(), |
| width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); |
| } |
| |
| void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, |
| GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { |
| const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength(); |
| if ((stride == width) || useStride) { |
| if (useStride) { |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); |
| } |
| |
| if (resize) { |
| glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); |
| } else { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); |
| } |
| |
| if (useStride) { |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| } |
| } else { |
| // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer |
| // if the stride doesn't match the width |
| |
| GLvoid * temp = (GLvoid *) malloc(width * height * bpp); |
| if (!temp) return; |
| |
| uint8_t * pDst = (uint8_t *)temp; |
| uint8_t * pSrc = (uint8_t *)data; |
| for (GLsizei i = 0; i < height; i++) { |
| memcpy(pDst, pSrc, width * bpp); |
| pDst += width * bpp; |
| pSrc += stride * bpp; |
| } |
| |
| if (resize) { |
| glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); |
| } else { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); |
| } |
| |
| free(temp); |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |