blob: 845b084830644167ff6ca1e56312990e31e78c6d [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.bubbles;
import static android.graphics.Paint.ANTI_ALIAS_FLAG;
import static android.graphics.Paint.FILTER_BITMAP_FLAG;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.util.Log;
// XXX: Mostly opied from launcher code / can we share?
/**
* Contains parameters necessary to draw a badge for an icon (e.g. the size of the badge).
*/
public class BadgeRenderer {
private static final String TAG = "BadgeRenderer";
// The badge sizes are defined as percentages of the app icon size.
private static final float SIZE_PERCENTAGE = 0.38f;
// Extra scale down of the dot
private static final float DOT_SCALE = 0.6f;
private final float mDotCenterOffset;
private final float mCircleRadius;
private final Paint mCirclePaint = new Paint(ANTI_ALIAS_FLAG | FILTER_BITMAP_FLAG);
public BadgeRenderer(int iconSizePx) {
mDotCenterOffset = SIZE_PERCENTAGE * iconSizePx;
int size = (int) (DOT_SCALE * mDotCenterOffset);
mCircleRadius = size / 2f;
}
/**
* Draw a circle in the top right corner of the given bounds.
*
* @param color The color (based on the icon) to use for the badge.
* @param iconBounds The bounds of the icon being badged.
* @param badgeScale The progress of the animation, from 0 to 1.
* @param spaceForOffset How much space to offset the badge up and to the left or right.
* @param onLeft Whether the badge should be draw on left or right side.
*/
public void draw(Canvas canvas, int color, Rect iconBounds, float badgeScale,
Point spaceForOffset, boolean onLeft) {
if (iconBounds == null) {
Log.e(TAG, "Invalid null argument(s) passed in call to draw.");
return;
}
canvas.save();
// We draw the badge relative to its center.
int x = onLeft ? iconBounds.left : iconBounds.right;
float offset = onLeft ? (mDotCenterOffset / 2) : -(mDotCenterOffset / 2);
float badgeCenterX = x + offset;
float badgeCenterY = iconBounds.top + mDotCenterOffset / 2;
canvas.translate(badgeCenterX + spaceForOffset.x, badgeCenterY - spaceForOffset.y);
canvas.scale(badgeScale, badgeScale);
mCirclePaint.setColor(color);
canvas.drawCircle(0, 0, mCircleRadius, mCirclePaint);
canvas.restore();
}
}