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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_DISPLAY_LIST_H
#define ANDROID_HWUI_DISPLAY_LIST_H
#ifndef LOG_TAG
#define LOG_TAG "OpenGLRenderer"
#endif
#include <SkCamera.h>
#include <SkMatrix.h>
#include <private/hwui/DrawGlInfo.h>
#include <utils/KeyedVector.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <cutils/compiler.h>
#include <androidfw/ResourceTypes.h>
#include "Debug.h"
#include "Matrix.h"
#include "DeferredDisplayList.h"
#define TRANSLATION 0x0001
#define ROTATION 0x0002
#define ROTATION_3D 0x0004
#define SCALE 0x0008
#define PIVOT 0x0010
class SkBitmap;
class SkPaint;
class SkPath;
class SkRegion;
namespace android {
namespace uirenderer {
class DeferredDisplayList;
class DisplayListOp;
class DisplayListRenderer;
class OpenGLRenderer;
class Rect;
class Layer;
class SkiaColorFilter;
class SkiaShader;
class ClipRectOp;
class SaveLayerOp;
class SaveOp;
class RestoreToCountOp;
class DrawDisplayListOp;
/**
* Holds data used in the playback a tree of DisplayLists.
*/
class PlaybackStateStruct {
protected:
PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
: mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator){}
public:
OpenGLRenderer& mRenderer;
const int mReplayFlags;
// Allocator with the lifetime of a single frame.
// replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
LinearAllocator * const mAllocator;
};
class DeferStateStruct : public PlaybackStateStruct {
public:
DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
: PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
mDeferredList(deferredList) {}
DeferredDisplayList& mDeferredList;
};
class ReplayStateStruct : public PlaybackStateStruct {
public:
ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
: PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {}
Rect& mDirty;
status_t mDrawGlStatus;
LinearAllocator mReplayAllocator;
};
/**
* Refcounted structure that holds the list of commands used in display list stream.
*/
class DisplayListData : public LightRefBase<DisplayListData> {
public:
DisplayListData() : projectionReceiveIndex(-1) {}
// allocator into which all ops were allocated
LinearAllocator allocator;
// pointers to all ops within display list, pointing into allocator data
Vector<DisplayListOp*> displayListOps;
// list of children display lists for quick, non-drawing traversal
Vector<DrawDisplayListOp*> children;
// index of DisplayListOp restore, after which projected descendents should be drawn
int projectionReceiveIndex;
};
/**
* Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
*
* Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
* functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
* (which holds the actual data), and DisplayList (which holds properties and performs playback onto
* a renderer).
*
* Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
* recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
* attached.
*/
class DisplayList {
public:
DisplayList(const DisplayListRenderer& recorder);
ANDROID_API ~DisplayList();
// See flags defined in DisplayList.java
enum ReplayFlag {
kReplayFlag_ClipChildren = 0x1
};
ANDROID_API size_t getSize();
ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
ANDROID_API static void outputLogBuffer(int fd);
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
void computeOrdering();
void defer(DeferStateStruct& deferStruct, const int level);
void replay(ReplayStateStruct& replayStruct, const int level);
ANDROID_API void output(uint32_t level = 1);
ANDROID_API void reset();
void setRenderable(bool renderable) {
mIsRenderable = renderable;
}
bool isRenderable() const {
return mIsRenderable;
}
void setName(const char* name) {
if (name) {
char* lastPeriod = strrchr(name, '.');
if (lastPeriod) {
mName.setTo(lastPeriod + 1);
} else {
mName.setTo(name);
}
}
}
const char* getName() const {
return mName.string();
}
void setClipToBounds(bool clipToBounds) {
mClipToBounds = clipToBounds;
}
void setIsolatedZVolume(bool shouldIsolate) {
mIsolatedZVolume = shouldIsolate;
}
void setProjectBackwards(bool shouldProject) {
mProjectBackwards = shouldProject;
}
void setProjectionReceiver(bool shouldRecieve) {
mProjectionReceiver = shouldRecieve;
}
bool isProjectionReceiver() {
return mProjectionReceiver;
}
void setOutline(const SkPath* outline) {
if (!outline) {
mOutline.reset();
} else {
mOutline = *outline;
}
}
void setClipToOutline(bool clipToOutline) {
mClipToOutline = clipToOutline;
}
void setStaticMatrix(SkMatrix* matrix) {
delete mStaticMatrix;
mStaticMatrix = new SkMatrix(*matrix);
}
// Can return NULL
SkMatrix* getStaticMatrix() {
return mStaticMatrix;
}
void setAnimationMatrix(SkMatrix* matrix) {
delete mAnimationMatrix;
if (matrix) {
mAnimationMatrix = new SkMatrix(*matrix);
} else {
mAnimationMatrix = NULL;
}
}
void setAlpha(float alpha) {
alpha = fminf(1.0f, fmaxf(0.0f, alpha));
if (alpha != mAlpha) {
mAlpha = alpha;
}
}
float getAlpha() const {
return mAlpha;
}
void setHasOverlappingRendering(bool hasOverlappingRendering) {
mHasOverlappingRendering = hasOverlappingRendering;
}
bool hasOverlappingRendering() const {
return mHasOverlappingRendering;
}
void setTranslationX(float translationX) {
if (translationX != mTranslationX) {
mTranslationX = translationX;
onTranslationUpdate();
}
}
float getTranslationX() const {
return mTranslationX;
}
void setTranslationY(float translationY) {
if (translationY != mTranslationY) {
mTranslationY = translationY;
onTranslationUpdate();
}
}
float getTranslationY() const {
return mTranslationY;
}
void setTranslationZ(float translationZ) {
if (translationZ != mTranslationZ) {
mTranslationZ = translationZ;
onTranslationUpdate();
}
}
float getTranslationZ() const {
return mTranslationZ;
}
void setRotation(float rotation) {
if (rotation != mRotation) {
mRotation = rotation;
mMatrixDirty = true;
if (mRotation == 0.0f) {
mMatrixFlags &= ~ROTATION;
} else {
mMatrixFlags |= ROTATION;
}
}
}
float getRotation() const {
return mRotation;
}
void setRotationX(float rotationX) {
if (rotationX != mRotationX) {
mRotationX = rotationX;
mMatrixDirty = true;
if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
}
}
}
float getRotationX() const {
return mRotationX;
}
void setRotationY(float rotationY) {
if (rotationY != mRotationY) {
mRotationY = rotationY;
mMatrixDirty = true;
if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
}
}
}
float getRotationY() const {
return mRotationY;
}
void setScaleX(float scaleX) {
if (scaleX != mScaleX) {
mScaleX = scaleX;
mMatrixDirty = true;
if (mScaleX == 1.0f && mScaleY == 1.0f) {
mMatrixFlags &= ~SCALE;
} else {
mMatrixFlags |= SCALE;
}
}
}
float getScaleX() const {
return mScaleX;
}
void setScaleY(float scaleY) {
if (scaleY != mScaleY) {
mScaleY = scaleY;
mMatrixDirty = true;
if (mScaleX == 1.0f && mScaleY == 1.0f) {
mMatrixFlags &= ~SCALE;
} else {
mMatrixFlags |= SCALE;
}
}
}
float getScaleY() const {
return mScaleY;
}
void setPivotX(float pivotX) {
mPivotX = pivotX;
mMatrixDirty = true;
if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;
}
mPivotExplicitlySet = true;
}
ANDROID_API float getPivotX();
void setPivotY(float pivotY) {
mPivotY = pivotY;
mMatrixDirty = true;
if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;
}
mPivotExplicitlySet = true;
}
ANDROID_API float getPivotY();
void setCameraDistance(float distance) {
if (distance != mCameraDistance) {
mCameraDistance = distance;
mMatrixDirty = true;
if (!mTransformCamera) {
mTransformCamera = new Sk3DView();
mTransformMatrix3D = new SkMatrix();
}
mTransformCamera->setCameraLocation(0, 0, distance);
}
}
float getCameraDistance() const {
return mCameraDistance;
}
void setLeft(int left) {
if (left != mLeft) {
mLeft = left;
mWidth = mRight - mLeft;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getLeft() const {
return mLeft;
}
void setTop(int top) {
if (top != mTop) {
mTop = top;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getTop() const {
return mTop;
}
void setRight(int right) {
if (right != mRight) {
mRight = right;
mWidth = mRight - mLeft;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getRight() const {
return mRight;
}
void setBottom(int bottom) {
if (bottom != mBottom) {
mBottom = bottom;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
float getBottom() const {
return mBottom;
}
void setLeftTop(int left, int top) {
if (left != mLeft || top != mTop) {
mLeft = left;
mTop = top;
mWidth = mRight - mLeft;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void setLeftTopRightBottom(int left, int top, int right, int bottom) {
if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mWidth = mRight - mLeft;
mHeight = mBottom - mTop;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void offsetLeftRight(float offset) {
if (offset != 0) {
mLeft += offset;
mRight += offset;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void offsetTopBottom(float offset) {
if (offset != 0) {
mTop += offset;
mBottom += offset;
if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
mMatrixDirty = true;
}
}
}
void setCaching(bool caching) {
mCaching = caching;
}
int getWidth() {
return mWidth;
}
int getHeight() {
return mHeight;
}
private:
typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
enum ChildrenSelectMode {
kNegativeZChildren,
kPositiveZChildren
};
void onTranslationUpdate() {
mMatrixDirty = true;
if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
mMatrixFlags &= ~TRANSLATION;
} else {
mMatrixFlags |= TRANSLATION;
}
}
void outputViewProperties(const int level);
void applyViewPropertyTransforms(mat4& matrix);
void computeOrderingImpl(DrawDisplayListOp* opState,
Vector<ZDrawDisplayListOpPair>* compositedChildrenOf3dRoot,
const mat4* transformFrom3dRoot,
Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
const mat4* transformFromProjectionSurface);
template <class T>
inline void setViewProperties(OpenGLRenderer& renderer, T& handler, const int level);
template <class T>
inline void iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer,
T& handler, const int level);
template <class T>
inline void iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level);
template <class T>
inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
void init();
void clearResources();
void updateMatrix();
class TextContainer {
public:
size_t length() const {
return mByteLength;
}
const char* text() const {
return (const char*) mText;
}
size_t mByteLength;
const char* mText;
};
Vector<const SkBitmap*> mBitmapResources;
Vector<const SkBitmap*> mOwnedBitmapResources;
Vector<SkiaColorFilter*> mFilterResources;
Vector<const Res_png_9patch*> mPatchResources;
Vector<const SkPaint*> mPaints;
Vector<const SkPath*> mPaths;
SortedVector<const SkPath*> mSourcePaths;
Vector<const SkRegion*> mRegions;
Vector<const SkMatrix*> mMatrices;
Vector<SkiaShader*> mShaders;
Vector<Layer*> mLayers;
sp<DisplayListData> mDisplayListData;
size_t mSize;
bool mIsRenderable;
uint32_t mFunctorCount;
String8 mName;
bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
// Rendering properties
bool mClipToBounds;
bool mIsolatedZVolume;
bool mProjectBackwards;
bool mProjectionReceiver;
SkPath mOutline;
bool mClipToOutline;
float mAlpha;
bool mHasOverlappingRendering;
float mTranslationX, mTranslationY, mTranslationZ;
float mRotation, mRotationX, mRotationY;
float mScaleX, mScaleY;
float mPivotX, mPivotY;
float mCameraDistance;
int mLeft, mTop, mRight, mBottom;
int mWidth, mHeight;
int mPrevWidth, mPrevHeight;
bool mPivotExplicitlySet;
bool mMatrixDirty;
bool mMatrixIsIdentity;
/**
* Stores the total transformation of the DisplayList based upon its scalar
* translate/rotate/scale properties.
*
* In the common translation-only case, the matrix isn't allocated and the mTranslation
* properties are used directly.
*/
Matrix4* mTransformMatrix;
uint32_t mMatrixFlags;
Sk3DView* mTransformCamera;
SkMatrix* mTransformMatrix3D;
SkMatrix* mStaticMatrix;
SkMatrix* mAnimationMatrix;
bool mCaching;
/**
* Draw time state - these properties are only set and used during rendering
*/
// for 3d roots, contains a z sorted list of all children items
Vector<ZDrawDisplayListOpPair> m3dNodes;
// for projection surfaces, contains a list of all children items
Vector<DrawDisplayListOp*> mProjectedNodes;
}; // class DisplayList
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_OPENGL_RENDERER_H