blob: ba13ca586129749da6b7188752e8ec5a33109d61 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaVulkanPipeline.h"
#include "DeferredLayerUpdater.h"
#include "renderthread/EglManager.h" // needed for Frame
#include "Readback.h"
#include "renderstate/RenderState.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include <SkTypes.h>
#include <WindowContextFactory_android.h>
#include <VulkanWindowContext.h>
#include <android/native_window.h>
#include <cutils/properties.h>
#include <strings.h>
using namespace android::uirenderer::renderthread;
using namespace sk_app;
namespace android {
namespace uirenderer {
namespace skiapipeline {
MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
return (mWindowContext != nullptr) ?
MakeCurrentResult::AlreadyCurrent : MakeCurrentResult::Failed;
}
Frame SkiaVulkanPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mWindowContext == nullptr, "Tried to draw into null vulkan context!");
mBackbuffer = mWindowContext->getBackbufferSurface();
if (mBackbuffer.get() == nullptr) {
// try recreating the context?
SkDebugf("failed to get backbuffer");
return Frame(-1, -1, 0);
}
// TODO: support buffer age if Vulkan API can do it
Frame frame(mBackbuffer->width(), mBackbuffer->height(), 0);
return frame;
}
bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty,
const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
if (mBackbuffer.get() == nullptr) {
return false;
}
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, mBackbuffer);
layerUpdateQueue->clear();
// Draw visual debugging features
if (CC_UNLIKELY(Properties::showDirtyRegions
|| ProfileType::None != Properties::getProfileType())) {
SkCanvas* profileCanvas = mBackbuffer->getCanvas();
SkiaProfileRenderer profileRenderer(profileCanvas);
profiler->draw(profileRenderer);
profileCanvas->flush();
}
// Log memory statistics
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
dumpResourceCacheUsage();
}
return true;
}
bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew,
const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
*requireSwap = drew;
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
if (*requireSwap) {
mWindowContext->swapBuffers();
}
mBackbuffer.reset();
return *requireSwap;
}
bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
// TODO: implement copyLayerInto for vulkan.
return false;
}
DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
Layer* layer = new Layer(mRenderThread.renderState(), 0, 0);
return new DeferredLayerUpdater(layer);
}
void SkiaVulkanPipeline::onStop() {
}
bool SkiaVulkanPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
if (mWindowContext) {
delete mWindowContext;
mWindowContext = nullptr;
}
if (surface) {
DisplayParams displayParams;
mWindowContext = window_context_factory::NewVulkanForAndroid(surface, displayParams);
if (mWindowContext) {
DeviceInfo::initialize(mWindowContext->getGrContext()->caps()->maxRenderTargetSize());
}
}
// this doesn't work for if there is more than one CanvasContext available at one time!
mRenderThread.setGrContext(mWindowContext ? mWindowContext->getGrContext() : nullptr);
return mWindowContext != nullptr;
}
bool SkiaVulkanPipeline::isSurfaceReady() {
return CC_LIKELY(mWindowContext != nullptr) && mWindowContext->isValid();
}
bool SkiaVulkanPipeline::isContextReady() {
return CC_LIKELY(mWindowContext != nullptr);
}
void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
// TODO: we currently don't support OpenGL WebView's
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
(*functor)(mode, nullptr);
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */