| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RS_HAL_H |
| #define RS_HAL_H |
| |
| #include <RenderScriptDefines.h> |
| |
| namespace android { |
| namespace renderscript { |
| |
| class Context; |
| class ObjectBase; |
| class Element; |
| class Type; |
| class Allocation; |
| class Script; |
| class ScriptC; |
| class Path; |
| class Program; |
| class ProgramStore; |
| class ProgramRaster; |
| class ProgramVertex; |
| class ProgramFragment; |
| class Mesh; |
| class Sampler; |
| class FBOCache; |
| |
| typedef void *(*RsHalSymbolLookupFunc)(void *usrptr, char const *symbolName); |
| |
| typedef struct { |
| const void *in; |
| void *out; |
| const void *usr; |
| size_t usr_len; |
| uint32_t x; |
| uint32_t y; |
| uint32_t z; |
| uint32_t lod; |
| RsAllocationCubemapFace face; |
| uint32_t ar[16]; |
| } RsForEachStubParamStruct; |
| |
| /** |
| * Script management functions |
| */ |
| typedef struct { |
| bool (*initGraphics)(const Context *); |
| void (*shutdownGraphics)(const Context *); |
| bool (*setSurface)(const Context *, uint32_t w, uint32_t h, RsNativeWindow); |
| void (*swap)(const Context *); |
| |
| void (*shutdownDriver)(Context *); |
| void (*getVersion)(unsigned int *major, unsigned int *minor); |
| void (*setPriority)(const Context *, int32_t priority); |
| |
| |
| |
| struct { |
| bool (*init)(const Context *rsc, ScriptC *s, |
| char const *resName, |
| char const *cacheDir, |
| uint8_t const *bitcode, |
| size_t bitcodeSize, |
| uint32_t flags); |
| |
| void (*invokeFunction)(const Context *rsc, Script *s, |
| uint32_t slot, |
| const void *params, |
| size_t paramLength); |
| int (*invokeRoot)(const Context *rsc, Script *s); |
| void (*invokeForEach)(const Context *rsc, |
| Script *s, |
| uint32_t slot, |
| const Allocation * ain, |
| Allocation * aout, |
| const void * usr, |
| uint32_t usrLen, |
| const RsScriptCall *sc); |
| void (*invokeInit)(const Context *rsc, Script *s); |
| void (*invokeFreeChildren)(const Context *rsc, Script *s); |
| |
| void (*setGlobalVar)(const Context *rsc, const Script *s, |
| uint32_t slot, |
| void *data, |
| size_t dataLength); |
| void (*setGlobalBind)(const Context *rsc, const Script *s, |
| uint32_t slot, |
| void *data); |
| void (*setGlobalObj)(const Context *rsc, const Script *s, |
| uint32_t slot, |
| ObjectBase *data); |
| |
| void (*destroy)(const Context *rsc, Script *s); |
| } script; |
| |
| struct { |
| bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero); |
| void (*destroy)(const Context *rsc, Allocation *alloc); |
| |
| void (*resize)(const Context *rsc, const Allocation *alloc, const Type *newType, |
| bool zeroNew); |
| void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src); |
| void (*markDirty)(const Context *rsc, const Allocation *alloc); |
| int32_t (*initSurfaceTexture)(const Context *rsc, const Allocation *alloc); |
| |
| void (*data1D)(const Context *rsc, const Allocation *alloc, |
| uint32_t xoff, uint32_t lod, uint32_t count, |
| const void *data, uint32_t sizeBytes); |
| void (*data2D)(const Context *rsc, const Allocation *alloc, |
| uint32_t xoff, uint32_t yoff, uint32_t lod, |
| RsAllocationCubemapFace face, uint32_t w, uint32_t h, |
| const void *data, uint32_t sizeBytes); |
| void (*data3D)(const Context *rsc, const Allocation *alloc, |
| uint32_t xoff, uint32_t yoff, uint32_t zoff, |
| uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); |
| |
| // Allocation to allocation copies |
| void (*allocData1D)(const Context *rsc, |
| const Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstLod, uint32_t count, |
| const Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcLod); |
| void (*allocData2D)(const Context *rsc, |
| const Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, |
| RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, |
| const Allocation *srcAlloc, |
| uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, |
| RsAllocationCubemapFace srcFace); |
| void (*allocData3D)(const Context *rsc, |
| const Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, |
| uint32_t dstLod, RsAllocationCubemapFace dstFace, |
| uint32_t w, uint32_t h, uint32_t d, |
| const Allocation *srcAlloc, |
| uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, |
| uint32_t srcLod, RsAllocationCubemapFace srcFace); |
| |
| void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x, |
| const void *data, uint32_t elementOff, uint32_t sizeBytes); |
| void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y, |
| const void *data, uint32_t elementOff, uint32_t sizeBytes); |
| |
| |
| } allocation; |
| |
| struct { |
| bool (*init)(const Context *rsc, const ProgramStore *ps); |
| void (*setActive)(const Context *rsc, const ProgramStore *ps); |
| void (*destroy)(const Context *rsc, const ProgramStore *ps); |
| } store; |
| |
| struct { |
| bool (*init)(const Context *rsc, const ProgramRaster *ps); |
| void (*setActive)(const Context *rsc, const ProgramRaster *ps); |
| void (*destroy)(const Context *rsc, const ProgramRaster *ps); |
| } raster; |
| |
| struct { |
| bool (*init)(const Context *rsc, const ProgramVertex *pv, |
| const char* shader, uint32_t shaderLen); |
| void (*setActive)(const Context *rsc, const ProgramVertex *pv); |
| void (*destroy)(const Context *rsc, const ProgramVertex *pv); |
| } vertex; |
| |
| struct { |
| bool (*init)(const Context *rsc, const ProgramFragment *pf, |
| const char* shader, uint32_t shaderLen); |
| void (*setActive)(const Context *rsc, const ProgramFragment *pf); |
| void (*destroy)(const Context *rsc, const ProgramFragment *pf); |
| } fragment; |
| |
| struct { |
| bool (*init)(const Context *rsc, const Mesh *m); |
| void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len); |
| void (*destroy)(const Context *rsc, const Mesh *m); |
| } mesh; |
| |
| struct { |
| bool (*initStatic)(const Context *rsc, const Path *m, const Allocation *vtx, const Allocation *loops); |
| bool (*initDynamic)(const Context *rsc, const Path *m); |
| void (*draw)(const Context *rsc, const Path *m); |
| void (*destroy)(const Context *rsc, const Path *m); |
| } path; |
| |
| struct { |
| bool (*init)(const Context *rsc, const Sampler *m); |
| void (*destroy)(const Context *rsc, const Sampler *m); |
| } sampler; |
| |
| struct { |
| bool (*init)(const Context *rsc, const FBOCache *fb); |
| void (*setActive)(const Context *rsc, const FBOCache *fb); |
| void (*destroy)(const Context *rsc, const FBOCache *fb); |
| } framebuffer; |
| |
| } RsdHalFunctions; |
| |
| |
| } |
| } |
| |
| |
| bool rsdHalInit(android::renderscript::Context *, uint32_t version_major, uint32_t version_minor); |
| |
| #endif |
| |