blob: 17ed8ac5fe209458d10fc45366e5f7c4af43a39e [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <SkCamera.h>
#include <private/hwui/DrawGlInfo.h>
#include "DisplayListLogBuffer.h"
#include "DisplayListOp.h"
#include "DisplayListRenderer.h"
#include "Caches.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Display list
///////////////////////////////////////////////////////////////////////////////
void DisplayList::outputLogBuffer(int fd) {
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
if (logBuffer.isEmpty()) {
return;
}
FILE *file = fdopen(fd, "a");
fprintf(file, "\nRecent DisplayList operations\n");
logBuffer.outputCommands(file);
String8 cachesLog;
Caches::getInstance().dumpMemoryUsage(cachesLog);
fprintf(file, "\nCaches:\n%s", cachesLog.string());
fprintf(file, "\n");
fflush(file);
}
DisplayList::DisplayList(const DisplayListRenderer& recorder) :
mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL),
mStaticMatrix(NULL), mAnimationMatrix(NULL) {
initFromDisplayListRenderer(recorder);
}
DisplayList::~DisplayList() {
clearResources();
}
void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
if (displayList) {
DISPLAY_LIST_LOGD("Deferring display list destruction");
Caches::getInstance().deleteDisplayListDeferred(displayList);
}
}
void DisplayList::clearResources() {
mDisplayListData = NULL;
delete mTransformMatrix;
delete mTransformCamera;
delete mTransformMatrix3D;
delete mStaticMatrix;
delete mAnimationMatrix;
mTransformMatrix = NULL;
mTransformCamera = NULL;
mTransformMatrix3D = NULL;
mStaticMatrix = NULL;
mAnimationMatrix = NULL;
Caches& caches = Caches::getInstance();
caches.unregisterFunctors(mFunctorCount);
caches.resourceCache.lock();
for (size_t i = 0; i < mBitmapResources.size(); i++) {
caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
}
for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i);
caches.resourceCache.decrementRefcountLocked(bitmap);
caches.resourceCache.destructorLocked(bitmap);
}
for (size_t i = 0; i < mFilterResources.size(); i++) {
caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
}
for (size_t i = 0; i < mShaders.size(); i++) {
caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
caches.resourceCache.destructorLocked(mShaders.itemAt(i));
}
for (size_t i = 0; i < mSourcePaths.size(); i++) {
caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
}
for (size_t i = 0; i < mLayers.size(); i++) {
caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
}
caches.resourceCache.unlock();
for (size_t i = 0; i < mPaints.size(); i++) {
delete mPaints.itemAt(i);
}
for (size_t i = 0; i < mRegions.size(); i++) {
delete mRegions.itemAt(i);
}
for (size_t i = 0; i < mPaths.size(); i++) {
SkPath* path = mPaths.itemAt(i);
caches.pathCache.remove(path);
delete path;
}
for (size_t i = 0; i < mMatrices.size(); i++) {
delete mMatrices.itemAt(i);
}
mBitmapResources.clear();
mOwnedBitmapResources.clear();
mFilterResources.clear();
mShaders.clear();
mSourcePaths.clear();
mPaints.clear();
mRegions.clear();
mPaths.clear();
mMatrices.clear();
mLayers.clear();
}
void DisplayList::reset() {
clearResources();
init();
}
void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) {
if (reusing) {
// re-using display list - clear out previous allocations
clearResources();
}
init();
mDisplayListData = recorder.getDisplayListData();
mSize = mDisplayListData->allocator.usedSize();
if (mSize == 0) {
return;
}
mFunctorCount = recorder.getFunctorCount();
Caches& caches = Caches::getInstance();
caches.registerFunctors(mFunctorCount);
caches.resourceCache.lock();
const Vector<SkBitmap*>& bitmapResources = recorder.getBitmapResources();
for (size_t i = 0; i < bitmapResources.size(); i++) {
SkBitmap* resource = bitmapResources.itemAt(i);
mBitmapResources.add(resource);
caches.resourceCache.incrementRefcountLocked(resource);
}
const Vector<SkBitmap*> &ownedBitmapResources = recorder.getOwnedBitmapResources();
for (size_t i = 0; i < ownedBitmapResources.size(); i++) {
SkBitmap* resource = ownedBitmapResources.itemAt(i);
mOwnedBitmapResources.add(resource);
caches.resourceCache.incrementRefcountLocked(resource);
}
const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources();
for (size_t i = 0; i < filterResources.size(); i++) {
SkiaColorFilter* resource = filterResources.itemAt(i);
mFilterResources.add(resource);
caches.resourceCache.incrementRefcountLocked(resource);
}
const Vector<SkiaShader*>& shaders = recorder.getShaders();
for (size_t i = 0; i < shaders.size(); i++) {
SkiaShader* resource = shaders.itemAt(i);
mShaders.add(resource);
caches.resourceCache.incrementRefcountLocked(resource);
}
const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths();
for (size_t i = 0; i < sourcePaths.size(); i++) {
mSourcePaths.add(sourcePaths.itemAt(i));
caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
}
const Vector<Layer*>& layers = recorder.getLayers();
for (size_t i = 0; i < layers.size(); i++) {
mLayers.add(layers.itemAt(i));
caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));
}
caches.resourceCache.unlock();
mPaints.appendVector(recorder.getPaints());
mRegions.appendVector(recorder.getRegions());
mPaths.appendVector(recorder.getPaths());
mMatrices.appendVector(recorder.getMatrices());
}
void DisplayList::init() {
mSize = 0;
mIsRenderable = true;
mFunctorCount = 0;
mLeft = 0;
mTop = 0;
mRight = 0;
mBottom = 0;
mClipChildren = true;
mAlpha = 1;
mMultipliedAlpha = 255;
mHasOverlappingRendering = true;
mTranslationX = 0;
mTranslationY = 0;
mRotation = 0;
mRotationX = 0;
mRotationY= 0;
mScaleX = 1;
mScaleY = 1;
mPivotX = 0;
mPivotY = 0;
mCameraDistance = 0;
mMatrixDirty = false;
mMatrixFlags = 0;
mPrevWidth = -1;
mPrevHeight = -1;
mWidth = 0;
mHeight = 0;
mPivotExplicitlySet = false;
mCaching = false;
}
size_t DisplayList::getSize() {
return mSize;
}
/**
* This function is a simplified version of replay(), where we simply retrieve and log the
* display list. This function should remain in sync with the replay() function.
*/
void DisplayList::output(uint32_t level) {
ALOGD("%*sStart display list (%p, %s, render=%d)", level * 2, "", this,
mName.string(), isRenderable());
ALOGD("%*s%s %d", level * 2, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
outputViewProperties(level);
int flags = DisplayListOp::kOpLogFlag_Recurse;
for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
mDisplayListData->displayListOps[i]->output(level, flags);
}
ALOGD("%*sDone (%p, %s)", level * 2, "", this, mName.string());
}
void DisplayList::updateMatrix() {
if (mMatrixDirty) {
if (!mTransformMatrix) {
mTransformMatrix = new SkMatrix();
}
if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) {
mTransformMatrix->reset();
} else {
if (!mPivotExplicitlySet) {
if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
mPrevWidth = mWidth;
mPrevHeight = mHeight;
mPivotX = mPrevWidth / 2;
mPivotY = mPrevHeight / 2;
}
}
if ((mMatrixFlags & ROTATION_3D) == 0) {
mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
} else {
if (!mTransformCamera) {
mTransformCamera = new Sk3DView();
mTransformMatrix3D = new SkMatrix();
}
mTransformMatrix->reset();
mTransformCamera->save();
mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
mTransformCamera->rotateX(mRotationX);
mTransformCamera->rotateY(mRotationY);
mTransformCamera->rotateZ(-mRotation);
mTransformCamera->getMatrix(mTransformMatrix3D);
mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
mPivotY + mTranslationY);
mTransformMatrix->postConcat(*mTransformMatrix3D);
mTransformCamera->restore();
}
}
mMatrixDirty = false;
}
}
void DisplayList::outputViewProperties(uint32_t level) {
updateMatrix();
if (mLeft != 0 || mTop != 0) {
ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
}
if (mStaticMatrix) {
ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING,
level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix));
}
if (mAnimationMatrix) {
ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING,
level * 2, "", mAnimationMatrix, MATRIX_ARGS(mStaticMatrix));
}
if (mMatrixFlags != 0) {
if (mMatrixFlags == TRANSLATION) {
ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY);
} else {
ALOGD("%*sConcatMatrix %p: " MATRIX_STRING,
level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix));
}
}
if (mAlpha < 1 && !mCaching) {
if (!mHasOverlappingRendering) {
ALOGD("%*sSetAlpha %.2f", level * 2, "", mAlpha);
} else {
int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
if (mClipChildren) {
flags |= SkCanvas::kClipToLayer_SaveFlag;
}
ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
(float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
mMultipliedAlpha, flags);
}
}
if (mClipChildren && !mCaching) {
ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
(float) mRight - mLeft, (float) mBottom - mTop);
}
}
void DisplayList::setViewProperties(OpenGLRenderer& renderer, uint32_t level) {
#if DEBUG_DISPLAYLIST
outputViewProperties(level);
#endif
updateMatrix();
if (mLeft != 0 || mTop != 0) {
renderer.translate(mLeft, mTop);
}
if (mStaticMatrix) {
renderer.concatMatrix(mStaticMatrix);
} else if (mAnimationMatrix) {
renderer.concatMatrix(mAnimationMatrix);
}
if (mMatrixFlags != 0) {
if (mMatrixFlags == TRANSLATION) {
renderer.translate(mTranslationX, mTranslationY);
} else {
renderer.concatMatrix(mTransformMatrix);
}
}
if (mAlpha < 1 && !mCaching) {
if (!mHasOverlappingRendering) {
renderer.setAlpha(mAlpha);
} else {
// TODO: should be able to store the size of a DL at record time and not
// have to pass it into this call. In fact, this information might be in the
// location/size info that we store with the new native transform data.
int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
if (mClipChildren) {
flags |= SkCanvas::kClipToLayer_SaveFlag;
}
renderer.saveLayerAlpha(0, 0, mRight - mLeft, mBottom - mTop,
mMultipliedAlpha, flags);
}
}
if (mClipChildren && !mCaching) {
renderer.clipRect(0, 0, mRight - mLeft, mBottom - mTop,
SkRegion::kIntersect_Op);
}
}
status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level) {
status_t drawGlStatus = DrawGlInfo::kStatusDone;
#if DEBUG_DISPLAY_LIST
Rect* clipRect = renderer.getClipRect();
DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f",
(level+1)*2, "", this, mName.string(), clipRect->left, clipRect->top,
clipRect->right, clipRect->bottom);
#endif
renderer.startMark(mName.string());
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
DISPLAY_LIST_LOGD("%*sSave %d %d", level * 2, "",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
setViewProperties(renderer, level);
if (renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) {
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
renderer.restoreToCount(restoreTo);
renderer.endMark();
return drawGlStatus;
}
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
int saveCount = renderer.getSaveCount() - 1;
for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
DisplayListOp *op = mDisplayListData->displayListOps[i];
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
Caches::getInstance().eventMark(strlen(op->name()), op->name());
#endif
drawGlStatus |= op->replay(renderer, dirty, flags,
saveCount, level, mCaching, mMultipliedAlpha);
logBuffer.writeCommand(level, op->name());
}
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
renderer.restoreToCount(restoreTo);
renderer.endMark();
DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", (level + 1) * 2, "", this, mName.string(),
drawGlStatus);
return drawGlStatus;
}
///////////////////////////////////////////////////////////////////////////////
// Base structure
///////////////////////////////////////////////////////////////////////////////
DisplayListRenderer::DisplayListRenderer():
mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData),
mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false),
mHasDrawOps(false), mFunctorCount(0) {
}
DisplayListRenderer::~DisplayListRenderer() {
reset();
}
void DisplayListRenderer::reset() {
mDisplayListData = new DisplayListData();
mCaches.resourceCache.lock();
for (size_t i = 0; i < mBitmapResources.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
}
for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i));
}
for (size_t i = 0; i < mFilterResources.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
}
for (size_t i = 0; i < mShaders.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
}
for (size_t i = 0; i < mSourcePaths.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
}
for (size_t i = 0; i < mLayers.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
}
mCaches.resourceCache.unlock();
mBitmapResources.clear();
mOwnedBitmapResources.clear();
mFilterResources.clear();
mSourcePaths.clear();
mShaders.clear();
mShaderMap.clear();
mPaints.clear();
mPaintMap.clear();
mRegions.clear();
mRegionMap.clear();
mPaths.clear();
mPathMap.clear();
mMatrices.clear();
mLayers.clear();
mHasDrawOps = false;
mFunctorCount = 0;
}
///////////////////////////////////////////////////////////////////////////////
// Operations
///////////////////////////////////////////////////////////////////////////////
DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
if (!displayList) {
displayList = new DisplayList(*this);
} else {
displayList->initFromDisplayListRenderer(*this, true);
}
displayList->setRenderable(mHasDrawOps);
return displayList;
}
bool DisplayListRenderer::isDeferred() {
return true;
}
void DisplayListRenderer::setViewport(int width, int height) {
mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
mWidth = width;
mHeight = height;
}
status_t DisplayListRenderer::prepareDirty(float left, float top,
float right, float bottom, bool opaque) {
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSaveCount = 1;
mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
mDirtyClip = opaque;
mRestoreSaveCount = -1;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
void DisplayListRenderer::finish() {
insertRestoreToCount();
insertTranslate();
}
void DisplayListRenderer::interrupt() {
}
void DisplayListRenderer::resume() {
}
status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
// Ignore dirty during recording, it matters only when we replay
addDrawOp(new (alloc()) DrawFunctorOp(functor));
mFunctorCount++;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
int DisplayListRenderer::save(int flags) {
addStateOp(new (alloc()) SaveOp(flags));
return OpenGLRenderer::save(flags);
}
void DisplayListRenderer::restore() {
if (mRestoreSaveCount < 0) {
restoreToCount(getSaveCount() - 1);
return;
}
mRestoreSaveCount--;
insertTranslate();
OpenGLRenderer::restore();
}
void DisplayListRenderer::restoreToCount(int saveCount) {
mRestoreSaveCount = saveCount;
insertTranslate();
OpenGLRenderer::restoreToCount(saveCount);
}
int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
SkPaint* p, int flags) {
addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, p, flags));
return OpenGLRenderer::save(flags);
}
int DisplayListRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
int alpha, int flags) {
addStateOp(new (alloc()) SaveLayerAlphaOp(left, top, right, bottom, alpha, flags));
return OpenGLRenderer::save(flags);
}
void DisplayListRenderer::translate(float dx, float dy) {
mHasTranslate = true;
mTranslateX += dx;
mTranslateY += dy;
insertRestoreToCount();
OpenGLRenderer::translate(dx, dy);
}
void DisplayListRenderer::rotate(float degrees) {
addStateOp(new (alloc()) RotateOp(degrees));
OpenGLRenderer::rotate(degrees);
}
void DisplayListRenderer::scale(float sx, float sy) {
addStateOp(new (alloc()) ScaleOp(sx, sy));
OpenGLRenderer::scale(sx, sy);
}
void DisplayListRenderer::skew(float sx, float sy) {
addStateOp(new (alloc()) SkewOp(sx, sy));
OpenGLRenderer::skew(sx, sy);
}
void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
matrix = refMatrix(matrix);
addStateOp(new (alloc()) SetMatrixOp(matrix));
OpenGLRenderer::setMatrix(matrix);
}
void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
matrix = refMatrix(matrix);
addStateOp(new (alloc()) ConcatMatrixOp(matrix));
OpenGLRenderer::concatMatrix(matrix);
}
bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
SkRegion::Op op) {
addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
return OpenGLRenderer::clipRect(left, top, right, bottom, op);
}
bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) {
path = refPath(path);
addStateOp(new (alloc()) ClipPathOp(path, op));
return OpenGLRenderer::clipPath(path, op);
}
bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
region = refRegion(region);
addStateOp(new (alloc()) ClipRegionOp(region, op));
return OpenGLRenderer::clipRegion(region, op);
}
status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
Rect& dirty, int32_t flags, uint32_t level) {
// dirty is an out parameter and should not be recorded,
// it matters only when replaying the display list
// TODO: To be safe, the display list should be ref-counted in the
// resources cache, but we rely on the caller (UI toolkit) to
// do the right thing for now
addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
mLayers.add(layer);
mCaches.resourceCache.incrementRefcount(layer);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawLayerOp(layer, x, y, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
bitmap = refBitmap(bitmap);
matrix = refMatrix(matrix);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
SkPaint* paint) {
bitmap = refBitmapData(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
float* vertices, int* colors, SkPaint* paint) {
int count = (meshWidth + 1) * (meshHeight + 1) * 2;
bitmap = refBitmap(bitmap);
vertices = refBuffer<float>(vertices, count);
paint = refPaint(paint);
colors = refBuffer<int>(colors, count);
addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
vertices, colors, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs,
const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height,
int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) {
int alpha;
SkXfermode::Mode mode;
OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
bitmap = refBitmap(bitmap);
xDivs = refBuffer<int>(xDivs, width);
yDivs = refBuffer<int>(yDivs, height);
colors = refBuffer<uint32_t>(colors, numColors);
addDrawOp(new (alloc()) DrawPatchOp(bitmap, xDivs, yDivs, colors, width, height, numColors,
left, top, right, bottom, alpha, mode));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
addDrawOp(new (alloc()) DrawColorOp(color, mode));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
startAngle, sweepAngle, useCenter, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
path = refPath(path);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPathOp(path, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
SkPath* path, float hOffset, float vOffset, SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
path = refPath(path);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
hOffset, vOffset, paint);
if (addDrawOp(op)) {
// precache if draw operation is visible
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, text, count, *mSnapshot->transform);
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
if (addDrawOp(op)) {
// precache if draw operation is visible
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, text, count, *mSnapshot->transform);
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
float x, float y, const float* positions, SkPaint* paint, float length) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
if (length < 0.0f) length = paint->measureText(text, bytesCount);
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, paint, length);
if (addDrawOp(op)) {
// precache if draw operation is visible
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, text, count, *mSnapshot->transform);
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
if (count <= 0) return DrawGlInfo::kStatusDone;
rects = refBuffer<float>(rects, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
return DrawGlInfo::kStatusDone;
}
void DisplayListRenderer::resetShader() {
addStateOp(new (alloc()) ResetShaderOp());
}
void DisplayListRenderer::setupShader(SkiaShader* shader) {
shader = refShader(shader);
addStateOp(new (alloc()) SetupShaderOp(shader));
}
void DisplayListRenderer::resetColorFilter() {
addStateOp(new (alloc()) ResetColorFilterOp());
}
void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
filter = refColorFilter(filter);
addStateOp(new (alloc()) SetupColorFilterOp(filter));
}
void DisplayListRenderer::resetShadow() {
addStateOp(new (alloc()) ResetShadowOp());
}
void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color));
}
void DisplayListRenderer::resetPaintFilter() {
addStateOp(new (alloc()) ResetPaintFilterOp());
}
void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
}
void DisplayListRenderer::insertRestoreToCount() {
if (mRestoreSaveCount >= 0) {
DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount);
mDisplayListData->displayListOps.add(op);
mRestoreSaveCount = -1;
}
}
void DisplayListRenderer::insertTranslate() {
if (mHasTranslate) {
if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY);
mDisplayListData->displayListOps.add(op);
mTranslateX = mTranslateY = 0.0f;
}
mHasTranslate = false;
}
}
void DisplayListRenderer::addStateOp(StateOp* op) {
addOpInternal(op);
}
bool DisplayListRenderer::addDrawOp(DrawOp* op) {
bool rejected = false;
Rect localBounds;
if (op->getLocalBounds(localBounds)) {
rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
localBounds.right, localBounds.bottom);
op->setQuickRejected(rejected);
}
mHasDrawOps = true;
addOpInternal(op);
return !rejected;
}
}; // namespace uirenderer
}; // namespace android