| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include "Snapshot.h" |
| |
| #include <SkCanvas.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Snapshot::Snapshot() |
| : flags(0) |
| , previous(nullptr) |
| , layer(nullptr) |
| , fbo(0) |
| , invisible(false) |
| , empty(false) |
| , alpha(1.0f) |
| , roundRectClipState(nullptr) |
| , projectionPathMask(nullptr) |
| , mClipArea(&mClipAreaRoot) { |
| transform = &mTransformRoot; |
| region = nullptr; |
| } |
| |
| /** |
| * Copies the specified snapshot/ The specified snapshot is stored as |
| * the previous snapshot. |
| */ |
| Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags) |
| : flags(0) |
| , previous(s) |
| , layer(s->layer) |
| , fbo(s->fbo) |
| , invisible(s->invisible) |
| , empty(false) |
| , alpha(s->alpha) |
| , roundRectClipState(s->roundRectClipState) |
| , projectionPathMask(s->projectionPathMask) |
| , mClipArea(nullptr) |
| , mViewportData(s->mViewportData) |
| , mRelativeLightCenter(s->mRelativeLightCenter) { |
| if (saveFlags & SkCanvas::kMatrix_SaveFlag) { |
| mTransformRoot.load(*s->transform); |
| transform = &mTransformRoot; |
| } else { |
| transform = s->transform; |
| } |
| |
| if (saveFlags & SkCanvas::kClip_SaveFlag) { |
| mClipAreaRoot = s->getClipArea(); |
| mClipArea = &mClipAreaRoot; |
| } else { |
| mClipArea = s->mClipArea; |
| } |
| |
| if (s->flags & Snapshot::kFlagFboTarget) { |
| flags |= Snapshot::kFlagFboTarget; |
| region = s->region; |
| } else { |
| region = nullptr; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Clipping |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) { |
| flags |= Snapshot::kFlagClipSet; |
| return mClipArea->clipRegion(region, op); |
| } |
| |
| bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) { |
| flags |= Snapshot::kFlagClipSet; |
| return mClipArea->clipRectWithTransform(left, top, right, bottom, transform, op); |
| } |
| |
| bool Snapshot::clipPath(const SkPath& path, SkRegion::Op op) { |
| flags |= Snapshot::kFlagClipSet; |
| return mClipArea->clipPathWithTransform(path, transform, op); |
| } |
| |
| void Snapshot::setClip(float left, float top, float right, float bottom) { |
| mClipArea->setClip(left, top, right, bottom); |
| flags |= Snapshot::kFlagClipSet; |
| } |
| |
| bool Snapshot::hasPerspectiveTransform() const { |
| return transform->isPerspective(); |
| } |
| |
| const Rect& Snapshot::getLocalClip() { |
| mat4 inverse; |
| inverse.loadInverse(*transform); |
| |
| mLocalClip.set(mClipArea->getClipRect()); |
| inverse.mapRect(mLocalClip); |
| |
| return mLocalClip; |
| } |
| |
| void Snapshot::resetClip(float left, float top, float right, float bottom) { |
| // TODO: This is incorrect, when we start rendering into a new layer, |
| // we may have to modify the previous snapshot's clip rect and clip |
| // region if the previous restore() call did not restore the clip |
| mClipArea = &mClipAreaRoot; |
| setClip(left, top, right, bottom); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Transforms |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Snapshot::resetTransform(float x, float y, float z) { |
| // before resetting, map current light pos with inverse of current transform |
| Vector3 center = mRelativeLightCenter; |
| mat4 inverse; |
| inverse.loadInverse(*transform); |
| inverse.mapPoint3d(center); |
| mRelativeLightCenter = center; |
| |
| transform = &mTransformRoot; |
| transform->loadTranslate(x, y, z); |
| } |
| |
| void Snapshot::buildScreenSpaceTransform(Matrix4* outTransform) const { |
| // build (reverse ordered) list of the stack of snapshots, terminated with a NULL |
| Vector<const Snapshot*> snapshotList; |
| snapshotList.push(nullptr); |
| const Snapshot* current = this; |
| do { |
| snapshotList.push(current); |
| current = current->previous.get(); |
| } while (current); |
| |
| // traverse the list, adding in each transform that contributes to the total transform |
| outTransform->loadIdentity(); |
| for (size_t i = snapshotList.size() - 1; i > 0; i--) { |
| // iterate down the stack |
| const Snapshot* current = snapshotList[i]; |
| const Snapshot* next = snapshotList[i - 1]; |
| if (current->flags & kFlagIsFboLayer) { |
| // if we've hit a layer, translate by the layer's draw offset |
| outTransform->translate(current->layer->layer.left, current->layer->layer.top); |
| } |
| if (!next || (next->flags & kFlagIsFboLayer)) { |
| // if this snapshot is last, or if this snapshot is last before an |
| // FBO layer (which reset the transform), apply it |
| outTransform->multiply(*(current->transform)); |
| } |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Clipping round rect |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, |
| float radius, bool highPriority) { |
| if (bounds.isEmpty()) { |
| mClipArea->setEmpty(); |
| return; |
| } |
| |
| if (roundRectClipState && roundRectClipState->highPriority) { |
| // ignore, don't replace, already have a high priority clip |
| return; |
| } |
| |
| RoundRectClipState* state = new (allocator) RoundRectClipState; |
| |
| state->highPriority = highPriority; |
| |
| // store the inverse drawing matrix |
| Matrix4 roundRectDrawingMatrix; |
| roundRectDrawingMatrix.load(getOrthoMatrix()); |
| roundRectDrawingMatrix.multiply(*transform); |
| state->matrix.loadInverse(roundRectDrawingMatrix); |
| |
| // compute area under rounded corners - only draws overlapping these rects need to be clipped |
| for (int i = 0 ; i < 4; i++) { |
| state->dangerRects[i] = bounds; |
| } |
| state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius; |
| state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius; |
| state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius; |
| state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius; |
| for (int i = 0; i < 4; i++) { |
| transform->mapRect(state->dangerRects[i]); |
| |
| // round danger rects out as though they are AA geometry (since they essentially are) |
| state->dangerRects[i].snapGeometryToPixelBoundaries(true); |
| } |
| |
| // store RR area |
| state->innerRect = bounds; |
| state->innerRect.inset(radius); |
| state->radius = radius; |
| |
| // store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info |
| roundRectClipState = state; |
| } |
| |
| void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { |
| if (path) { |
| ProjectionPathMask* mask = new (allocator) ProjectionPathMask; |
| mask->projectionMask = path; |
| buildScreenSpaceTransform(&(mask->projectionMaskTransform)); |
| |
| projectionPathMask = mask; |
| } else { |
| projectionPathMask = nullptr; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Queries |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool Snapshot::isIgnored() const { |
| return invisible || empty; |
| } |
| |
| void Snapshot::dump() const { |
| ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d", |
| this, flags, previous.get(), getViewportHeight(), isIgnored(), !mClipArea->isSimple()); |
| const Rect& clipRect(mClipArea->getClipRect()); |
| ALOGD(" ClipRect %.1f %.1f %.1f %.1f, clip simple %d", |
| clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple()); |
| |
| ALOGD(" Transform (at %p):", transform); |
| transform->dump(); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |