| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_IMAGE_H |
| #define ANDROID_HWUI_IMAGE_H |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * A simple wrapper that creates an EGLImage and a texture for a GraphicBuffer. |
| */ |
| class Image { |
| public: |
| /** |
| * Creates a new image from the specified graphic buffer. If the image |
| * cannot be created, getTexture() will return 0 and getImage() will |
| * return EGL_NO_IMAGE_KHR. |
| */ |
| explicit Image(sp<GraphicBuffer> buffer); |
| ~Image(); |
| |
| /** |
| * Returns the name of the GL texture that can be used to sample |
| * from this image. |
| */ |
| GLuint getTexture() const { return mTexture; } |
| |
| /** |
| * Returns the name of the EGL image represented by this object. |
| */ |
| EGLImageKHR getImage() const { return mImage; } |
| |
| private: |
| GLuint mTexture; |
| EGLImageKHR mImage; |
| }; // class Image |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_IMAGE_H |