| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_VERTEX_BUFFER_H |
| #define ANDROID_HWUI_VERTEX_BUFFER_H |
| |
| #include <algorithm> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class VertexBuffer { |
| public: |
| enum MeshFeatureFlags { |
| kNone = 0, |
| kAlpha = 1 << 0, |
| kIndices = 1 << 1, |
| }; |
| |
| VertexBuffer() |
| : mBuffer(nullptr) |
| , mIndices(nullptr) |
| , mVertexCount(0) |
| , mIndexCount(0) |
| , mAllocatedVertexCount(0) |
| , mAllocatedIndexCount(0) |
| , mByteCount(0) |
| , mMeshFeatureFlags(kNone) |
| , mReallocBuffer(nullptr) |
| , mCleanupMethod(nullptr) |
| , mCleanupIndexMethod(nullptr) {} |
| |
| ~VertexBuffer() { |
| if (mCleanupMethod) mCleanupMethod(mBuffer); |
| if (mCleanupIndexMethod) mCleanupIndexMethod(mIndices); |
| } |
| |
| /** |
| This should be the only method used by the Tessellator. Subsequent calls to |
| alloc will allocate space within the first allocation (useful if you want to |
| eventually allocate multiple regions within a single VertexBuffer, such as |
| with PathTessellator::tessellateLines()) |
| */ |
| template <class TYPE> |
| TYPE* alloc(int vertexCount) { |
| if (mVertexCount) { |
| TYPE* reallocBuffer = (TYPE*)mReallocBuffer; |
| // already have allocated the buffer, re-allocate space within |
| if (mReallocBuffer != mBuffer) { |
| // not first re-allocation, leave space for degenerate triangles to separate strips |
| reallocBuffer += 2; |
| } |
| mReallocBuffer = reallocBuffer + vertexCount; |
| return reallocBuffer; |
| } |
| mAllocatedVertexCount = vertexCount; |
| mVertexCount = vertexCount; |
| mByteCount = mVertexCount * sizeof(TYPE); |
| mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount]; |
| |
| mCleanupMethod = &(cleanup<TYPE>); |
| |
| return (TYPE*)mBuffer; |
| } |
| |
| template <class TYPE> |
| TYPE* allocIndices(int indexCount) { |
| mAllocatedIndexCount = indexCount; |
| mIndexCount = indexCount; |
| mIndices = (void*)new TYPE[indexCount]; |
| |
| mCleanupIndexMethod = &(cleanup<TYPE>); |
| |
| return (TYPE*)mIndices; |
| } |
| |
| template <class TYPE> |
| void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) { |
| int verticesToCopy = srcBuffer.getVertexCount(); |
| |
| TYPE* dst = alloc<TYPE>(verticesToCopy); |
| TYPE* src = (TYPE*)srcBuffer.getBuffer(); |
| |
| for (int i = 0; i < verticesToCopy; i++) { |
| TYPE::copyWithOffset(&dst[i], src[i], xOffset, yOffset); |
| } |
| } |
| |
| /** |
| * Brute force bounds computation, used only if the producer of this |
| * vertex buffer can't determine bounds more simply/efficiently |
| */ |
| template <class TYPE> |
| void computeBounds(int vertexCount = 0) { |
| if (!mVertexCount) { |
| mBounds.setEmpty(); |
| return; |
| } |
| |
| // default: compute over every vertex |
| if (vertexCount == 0) vertexCount = mVertexCount; |
| |
| TYPE* current = (TYPE*)mBuffer; |
| TYPE* end = current + vertexCount; |
| mBounds.set(current->x, current->y, current->x, current->y); |
| for (; current < end; current++) { |
| mBounds.expandToCover(current->x, current->y); |
| } |
| } |
| |
| const void* getBuffer() const { return mBuffer; } |
| const void* getIndices() const { return mIndices; } |
| const Rect& getBounds() const { return mBounds; } |
| unsigned int getVertexCount() const { return mVertexCount; } |
| unsigned int getSize() const { return mByteCount; } |
| unsigned int getIndexCount() const { return mIndexCount; } |
| void updateIndexCount(unsigned int newCount) { |
| mIndexCount = std::min(newCount, mAllocatedIndexCount); |
| } |
| void updateVertexCount(unsigned int newCount) { |
| mVertexCount = std::min(newCount, mAllocatedVertexCount); |
| } |
| MeshFeatureFlags getMeshFeatureFlags() const { return mMeshFeatureFlags; } |
| void setMeshFeatureFlags(int flags) { |
| mMeshFeatureFlags = static_cast<MeshFeatureFlags>(flags); |
| } |
| |
| void setBounds(Rect bounds) { mBounds = bounds; } |
| |
| template <class TYPE> |
| void createDegenerateSeparators(int allocSize) { |
| TYPE* end = (TYPE*)mBuffer + mVertexCount; |
| for (TYPE* degen = (TYPE*)mBuffer + allocSize; degen < end; degen += 2 + allocSize) { |
| memcpy(degen, degen - 1, sizeof(TYPE)); |
| memcpy(degen + 1, degen + 2, sizeof(TYPE)); |
| } |
| } |
| |
| private: |
| template <class TYPE> |
| static void cleanup(void* buffer) { |
| delete[](TYPE*) buffer; |
| } |
| |
| Rect mBounds; |
| |
| void* mBuffer; |
| void* mIndices; |
| |
| unsigned int mVertexCount; |
| unsigned int mIndexCount; |
| unsigned int mAllocatedVertexCount; |
| unsigned int mAllocatedIndexCount; |
| unsigned int mByteCount; |
| |
| MeshFeatureFlags mMeshFeatureFlags; |
| |
| void* mReallocBuffer; // used for multi-allocation |
| |
| void (*mCleanupMethod)(void*); |
| void (*mCleanupIndexMethod)(void*); |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_VERTEX_BUFFER_H |