blob: 8a29be34481e199d552bf4a0d28ff5e6d2490be0 [file] [log] [blame]
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix.h"
#include "rsNoise.h"
#include "acc/acc.h"
#include "utils/String8.h"
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <time.h>
#include <cutils/tztime.h>
using namespace android;
using namespace android::renderscript;
#define GET_TLS() Context::ScriptTLSStruct * tls = \
(Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
Context * rsc = tls->mContext; \
ScriptC * sc = (ScriptC *) tls->mScript
//////////////////////////////////////////////////////////////////////////////
// IO routines
//////////////////////////////////////////////////////////////////////////////
static float SC_loadF(uint32_t bank, uint32_t offset)
{
GET_TLS();
const void *vp = sc->mSlots[bank]->getPtr();
const float *f = static_cast<const float *>(vp);
//LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
return f[offset];
}
static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
{
GET_TLS();
const void *vp = sc->mSlots[bank]->getPtr();
const int32_t *i = static_cast<const int32_t *>(vp);
//LOGE("loadI32 %i %i = %i", bank, offset, t);
return i[offset];
}
static float* SC_loadArrayF(uint32_t bank)
{
GET_TLS();
void *vp = sc->mSlots[bank]->getPtr();
float *f = static_cast<float *>(vp);
return f;
}
static int32_t* SC_loadArrayI32(uint32_t bank)
{
GET_TLS();
void *vp = sc->mSlots[bank]->getPtr();
int32_t *i = static_cast<int32_t *>(vp);
return i;
}
static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
{
GET_TLS();
const void *vp = sc->mSlots[bank]->getPtr();
const uint32_t *i = static_cast<const uint32_t *>(vp);
return i[offset];
}
static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
{
GET_TLS();
const void *vp = sc->mSlots[bank]->getPtr();
const float *f = static_cast<const float *>(vp);
memcpy(v, &f[offset], sizeof(rsc_Vector4));
}
static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
{
GET_TLS();
const void *vp = sc->mSlots[bank]->getPtr();
const float *f = static_cast<const float *>(vp);
memcpy(m, &f[offset], sizeof(rsc_Matrix));
}
static void SC_storeF(uint32_t bank, uint32_t offset, float v)
{
//LOGE("storeF %i %i %f", bank, offset, v);
GET_TLS();
void *vp = sc->mSlots[bank]->getPtr();
float *f = static_cast<float *>(vp);
f[offset] = v;
}
static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
{
GET_TLS();
void *vp = sc->mSlots[bank]->getPtr();
int32_t *f = static_cast<int32_t *>(vp);
static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
}
static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
{
GET_TLS();
void *vp = sc->mSlots[bank]->getPtr();
uint32_t *f = static_cast<uint32_t *>(vp);
static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
}
static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
{
GET_TLS();
void *vp = sc->mSlots[bank]->getPtr();
float *f = static_cast<float *>(vp);
memcpy(&f[offset], v, sizeof(rsc_Vector4));
}
static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
{
GET_TLS();
void *vp = sc->mSlots[bank]->getPtr();
float *f = static_cast<float *>(vp);
memcpy(&f[offset], m, sizeof(rsc_Matrix));
}
//////////////////////////////////////////////////////////////////////////////
// Math routines
//////////////////////////////////////////////////////////////////////////////
#define PI 3.1415926f
#define DEG_TO_RAD PI / 180.0f
#define RAD_TO_DEG 180.0f / PI
static float SC_randf(float max)
{
float r = (float)rand();
return r / RAND_MAX * max;
}
static float SC_randf2(float min, float max)
{
float r = (float)rand();
return r / RAND_MAX * (max - min) + min;
}
static float SC_clampf(float amount, float low, float high)
{
return amount < low ? low : (amount > high ? high : amount);
}
static float SC_maxf(float a, float b)
{
return a > b ? a : b;
}
static float SC_minf(float a, float b)
{
return a < b ? a : b;
}
static float SC_sqrf(float v)
{
return v * v;
}
static float SC_distf2(float x1, float y1, float x2, float y2)
{
float x = x2 - x1;
float y = y2 - y1;
return sqrtf(x * x + y * y);
}
static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2)
{
float x = x2 - x1;
float y = y2 - y1;
float z = z2 - z1;
return sqrtf(x * x + y * y + z * z);
}
static float SC_magf2(float a, float b)
{
return sqrtf(a * a + b * b);
}
static float SC_magf3(float a, float b, float c)
{
return sqrtf(a * a + b * b + c * c);
}
static float SC_radf(float degrees)
{
return degrees * DEG_TO_RAD;
}
static float SC_degf(float radians)
{
return radians * RAD_TO_DEG;
}
static float SC_lerpf(float start, float stop, float amount)
{
return start + (stop - start) * amount;
}
static float SC_normf(float start, float stop, float value)
{
return (value - start) / (stop - start);
}
static float SC_mapf(float minStart, float minStop, float maxStart, float maxStop, float value)
{
return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
}
//////////////////////////////////////////////////////////////////////////////
// Time routines
//////////////////////////////////////////////////////////////////////////////
static uint32_t SC_second()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
if (sc->mEnviroment.mTimeZone) {
struct tm timeinfo;
localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
return timeinfo.tm_sec;
} else {
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_sec;
}
}
static uint32_t SC_minute()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
if (sc->mEnviroment.mTimeZone) {
struct tm timeinfo;
localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
return timeinfo.tm_min;
} else {
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_min;
}
}
static uint32_t SC_hour()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
if (sc->mEnviroment.mTimeZone) {
struct tm timeinfo;
localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
return timeinfo.tm_hour;
} else {
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_hour;
}
}
static uint32_t SC_day()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
if (sc->mEnviroment.mTimeZone) {
struct tm timeinfo;
localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
return timeinfo.tm_mday;
} else {
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_mday;
}
}
static uint32_t SC_month()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
if (sc->mEnviroment.mTimeZone) {
struct tm timeinfo;
localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
return timeinfo.tm_mon;
} else {
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_mon;
}
}
static uint32_t SC_year()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
if (sc->mEnviroment.mTimeZone) {
struct tm timeinfo;
localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
return timeinfo.tm_year;
} else {
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_year;
}
}
//////////////////////////////////////////////////////////////////////////////
// Matrix routines
//////////////////////////////////////////////////////////////////////////////
static void SC_matrixLoadIdentity(rsc_Matrix *mat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadIdentity();
}
static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(f);
}
static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(reinterpret_cast<const Matrix *>(newmat));
}
static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadRotate(rot, x, y, z);
}
static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadScale(x, y, z);
}
static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadTranslate(x, y, z);
}
static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
reinterpret_cast<const Matrix *>(rhs));
}
static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->multiply(reinterpret_cast<const Matrix *>(rhs));
}
static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->rotate(rot, x, y, z);
}
static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->scale(x, y, z);
}
static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->translate(x, y, z);
}
//////////////////////////////////////////////////////////////////////////////
// Context
//////////////////////////////////////////////////////////////////////////////
static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
GET_TLS();
rsi_ProgramFragmentBindTexture(rsc,
static_cast<ProgramFragment *>(vpf),
slot,
static_cast<Allocation *>(va));
}
static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
{
GET_TLS();
rsi_ProgramFragmentBindSampler(rsc,
static_cast<ProgramFragment *>(vpf),
slot,
static_cast<Sampler *>(vs));
}
static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
{
GET_TLS();
rsi_ContextBindProgramFragmentStore(rsc, pfs);
}
static void SC_bindProgramFragment(RsProgramFragment pf)
{
GET_TLS();
rsi_ContextBindProgramFragment(rsc, pf);
}
static void SC_bindProgramVertex(RsProgramVertex pv)
{
GET_TLS();
rsi_ContextBindProgramVertex(rsc, pv);
}
//////////////////////////////////////////////////////////////////////////////
// VP
//////////////////////////////////////////////////////////////////////////////
static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
{
GET_TLS();
rsc->getVertex()->setModelviewMatrix(m);
}
static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
{
GET_TLS();
rsc->getVertex()->setTextureMatrix(m);
}
//////////////////////////////////////////////////////////////////////////////
// Drawing
//////////////////////////////////////////////////////////////////////////////
static void SC_drawTriangleMesh(RsTriangleMesh mesh)
{
GET_TLS();
rsi_TriangleMeshRender(rsc, mesh);
}
static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
{
GET_TLS();
rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
}
// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
static void SC_drawTriangleArray(int ialloc, uint32_t count)
{
GET_TLS();
RsAllocation alloc = (RsAllocation)ialloc;
const Allocation *a = (const Allocation *)alloc;
const uint32_t *ptr = (const uint32_t *)a->getPtr();
rsc->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FIXED, 12, ptr + 1);
//glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLES, 0, count * 3);
}
static void SC_drawQuad(float x1, float y1, float z1,
float x2, float y2, float z2,
float x3, float y3, float z3,
float x4, float y4, float z4)
{
GET_TLS();
//LOGE("Quad");
//LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
//LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
//LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
//LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
static const float tex[] = {0,1, 1,1, 1,0, 0,0};
rsc->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vtx);
glClientActiveTexture(GL_TEXTURE0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, tex);
glClientActiveTexture(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, tex);
glClientActiveTexture(GL_TEXTURE0);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
static void SC_drawRect(float x1, float y1,
float x2, float y2, float z)
{
SC_drawQuad(x1, y2, z,
x2, y2, z,
x2, y1, z,
x1, y1, z);
}
//////////////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////////////
static void SC_color(float r, float g, float b, float a)
{
glColor4f(r, g, b, a);
}
static void SC_hsb(float h, float s, float b, float a)
{
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
float x = h;
float y = s;
float z = b;
float hf = (x - (int) x) * 6.0f;
int ihf = (int) hf;
float f = hf - ihf;
float pv = z * (1.0f - y);
float qv = z * (1.0f - y * f);
float tv = z * (1.0f - y * (1.0f - f));
switch (ihf) {
case 0: // Red is the dominant color
red = z;
green = tv;
blue = pv;
break;
case 1: // Green is the dominant color
red = qv;
green = z;
blue = pv;
break;
case 2:
red = pv;
green = z;
blue = tv;
break;
case 3: // Blue is the dominant color
red = pv;
green = qv;
blue = z;
break;
case 4:
red = tv;
green = pv;
blue = z;
break;
case 5: // Red is the dominant color
red = z;
green = pv;
blue = qv;
break;
}
glColor4f(red, green, blue, a);
}
/*
extern "C" void materialDiffuse(float r, float g, float b, float a)
{
float v[] = {r, g, b, a};
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
}
extern "C" void materialSpecular(float r, float g, float b, float a)
{
float v[] = {r, g, b, a};
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
}
extern "C" void materialShininess(float s)
{
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
}
*/
static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
{
GET_TLS();
rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
}
static void SC_ClearColor(float r, float g, float b, float a)
{
//LOGE("c %f %f %f %f", r, g, b, a);
GET_TLS();
sc->mEnviroment.mClearColor[0] = r;
sc->mEnviroment.mClearColor[1] = g;
sc->mEnviroment.mClearColor[2] = b;
sc->mEnviroment.mClearColor[3] = a;
}
static void SC_debugF(const char *s, float f)
{
LOGE("%s %f", s, f);
}
static void SC_debugI32(const char *s, int32_t i)
{
LOGE("%s %i", s, i);
}
//////////////////////////////////////////////////////////////////////////////
// Class implementation
//////////////////////////////////////////////////////////////////////////////
ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
// IO
{ "loadI32", (void *)&SC_loadI32,
"int", "(int, int)" },
//{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
{ "loadF", (void *)&SC_loadF,
"float", "(int, int)" },
{ "loadArrayF", (void *)&SC_loadArrayF,
"float*", "(int)" },
{ "loadArrayI32", (void *)&SC_loadArrayI32,
"int*", "(int)" },
{ "loadVec4", (void *)&SC_loadVec4,
"void", "(int, int, float *)" },
{ "loadMatrix", (void *)&SC_loadMatrix,
"void", "(int, int, float *)" },
{ "storeI32", (void *)&SC_storeI32,
"void", "(int, int, int)" },
//{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
{ "storeF", (void *)&SC_storeF,
"void", "(int, int, float)" },
{ "storeVec4", (void *)&SC_storeVec4,
"void", "(int, int, float *)" },
{ "storeMatrix", (void *)&SC_storeMatrix,
"void", "(int, int, float *)" },
// math
{ "sinf", (void *)&sinf,
"float", "(float)" },
{ "cosf", (void *)&cosf,
"float", "(float)" },
{ "asinf", (void *)&asinf,
"float", "(float)" },
{ "acosf", (void *)&acosf,
"float", "(float)" },
{ "atanf", (void *)&atanf,
"float", "(float)" },
{ "atan2f", (void *)&atan2f,
"float", "(float, float)" },
{ "fabsf", (void *)&fabsf,
"float", "(float)" },
{ "randf", (void *)&SC_randf,
"float", "(float)" },
{ "randf2", (void *)&SC_randf2,
"float", "(float, float)" },
{ "floorf", (void *)&floorf,
"float", "(float)" },
{ "ceilf", (void *)&ceilf,
"float", "(float)" },
{ "expf", (void *)&expf,
"float", "(float)" },
{ "logf", (void *)&logf,
"float", "(float)" },
{ "powf", (void *)&powf,
"float", "(float, float)" },
{ "maxf", (void *)&SC_maxf,
"float", "(float, float)" },
{ "minf", (void *)&SC_minf,
"float", "(float, float)" },
{ "sqrtf", (void *)&sqrtf,
"float", "(float)" },
{ "sqrf", (void *)&SC_sqrf,
"float", "(float)" },
{ "clampf", (void *)&SC_clampf,
"float", "(float, float, float)" },
{ "distf2", (void *)&SC_distf2,
"float", "(float, float, float, float)" },
{ "distf3", (void *)&SC_distf3,
"float", "(float, float, float, float, float, float)" },
{ "magf2", (void *)&SC_magf2,
"float", "(float, float)" },
{ "magf3", (void *)&SC_magf3,
"float", "(float, float, float)" },
{ "radf", (void *)&SC_radf,
"float", "(float)" },
{ "degf", (void *)&SC_degf,
"float", "(float)" },
{ "lerpf", (void *)&SC_lerpf,
"float", "(float, float, float)" },
{ "normf", (void *)&SC_normf,
"float", "(float, float, float)" },
{ "mapf", (void *)&SC_mapf,
"float", "(float, float, float, float, float)" },
{ "noisef", (void *)&SC_noisef,
"float", "(float)" },
{ "noisef2", (void *)&SC_noisef2,
"float", "(float, float)" },
{ "noisef3", (void *)&SC_noisef3,
"float", "(float, float, float)" },
{ "turbulencef2", (void *)&SC_turbulencef2,
"float", "(float, float, float)" },
{ "turbulencef3", (void *)&SC_turbulencef3,
"float", "(float, float, float, float)" },
// time
{ "second", (void *)&SC_second,
"int", "()" },
{ "minute", (void *)&SC_minute,
"int", "()" },
{ "hour", (void *)&SC_hour,
"int", "()" },
{ "day", (void *)&SC_day,
"int", "()" },
{ "month", (void *)&SC_month,
"int", "()" },
{ "year", (void *)&SC_year,
"int", "()" },
// matrix
{ "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
"void", "(float *mat)" },
{ "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
"void", "(float *mat, float *f)" },
{ "matrixLoadMat", (void *)&SC_matrixLoadMat,
"void", "(float *mat, float *newmat)" },
{ "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
"void", "(float *mat, float rot, float x, float y, float z)" },
{ "matrixLoadScale", (void *)&SC_matrixLoadScale,
"void", "(float *mat, float x, float y, float z)" },
{ "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
"void", "(float *mat, float x, float y, float z)" },
{ "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
"void", "(float *mat, float *lhs, float *rhs)" },
{ "matrixMultiply", (void *)&SC_matrixMultiply,
"void", "(float *mat, float *rhs)" },
{ "matrixRotate", (void *)&SC_matrixRotate,
"void", "(float *mat, float rot, float x, float y, float z)" },
{ "matrixScale", (void *)&SC_matrixScale,
"void", "(float *mat, float x, float y, float z)" },
{ "matrixTranslate", (void *)&SC_matrixTranslate,
"void", "(float *mat, float x, float y, float z)" },
// context
{ "bindProgramFragment", (void *)&SC_bindProgramFragment,
"void", "(int)" },
{ "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
"void", "(int)" },
{ "bindProgramVertex", (void *)&SC_bindProgramVertex,
"void", "(int)" },
{ "bindSampler", (void *)&SC_bindSampler,
"void", "(int, int, int)" },
{ "bindTexture", (void *)&SC_bindTexture,
"void", "(int, int, int)" },
// vp
{ "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix,
"void", "(void *)" },
{ "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix,
"void", "(void *)" },
// drawing
{ "drawRect", (void *)&SC_drawRect,
"void", "(float x1, float y1, float x2, float y2, float z)" },
{ "drawQuad", (void *)&SC_drawQuad,
"void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
{ "drawTriangleArray", (void *)&SC_drawTriangleArray,
"void", "(int ialloc, int count)" },
{ "drawTriangleMesh", (void *)&SC_drawTriangleMesh,
"void", "(int mesh)" },
{ "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange,
"void", "(int mesh, int start, int count)" },
// misc
{ "pfClearColor", (void *)&SC_ClearColor,
"void", "(float, float, float, float)" },
{ "color", (void *)&SC_color,
"void", "(float, float, float, float)" },
{ "hsb", (void *)&SC_hsb,
"void", "(float, float, float, float)" },
{ "uploadToTexture", (void *)&SC_uploadToTexture,
"void", "(int, int)" },
{ "debugF", (void *)&SC_debugF,
"void", "(void *, float)" },
{ "debugI32", (void *)&SC_debugI32,
"void", "(void *, int)" },
{ NULL, NULL, NULL, NULL }
};
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
{
ScriptCState::SymbolTable_t *syms = gSyms;
while (syms->mPtr) {
if (!strcmp(syms->mName, sym)) {
return syms;
}
syms++;
}
return NULL;
}
void ScriptCState::appendDecls(String8 *str)
{
ScriptCState::SymbolTable_t *syms = gSyms;
while (syms->mPtr) {
str->append(syms->mRet);
str->append(" ");
str->append(syms->mName);
str->append(syms->mParam);
str->append(";\n");
syms++;
}
}