| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "DeferredLayerUpdater.h" |
| |
| #include "GlLayer.h" |
| #include "VkLayer.h" |
| #include "renderthread/EglManager.h" |
| #include "renderthread/RenderTask.h" |
| #include "utils/PaintUtils.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer) |
| : mSurfaceTexture(nullptr) |
| , mTransform(nullptr) |
| , mNeedsGLContextAttach(false) |
| , mUpdateTexImage(false) |
| , mLayer(layer) { |
| mWidth = mLayer->getWidth(); |
| mHeight = mLayer->getHeight(); |
| mBlend = mLayer->isBlend(); |
| mColorFilter = SkSafeRef(mLayer->getColorFilter()); |
| mAlpha = mLayer->getAlpha(); |
| mMode = mLayer->getMode(); |
| } |
| |
| DeferredLayerUpdater::~DeferredLayerUpdater() { |
| SkSafeUnref(mColorFilter); |
| setTransform(nullptr); |
| mLayer->postDecStrong(); |
| mLayer = nullptr; |
| } |
| |
| void DeferredLayerUpdater::setPaint(const SkPaint* paint) { |
| mAlpha = PaintUtils::getAlphaDirect(paint); |
| mMode = PaintUtils::getBlendModeDirect(paint); |
| SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : nullptr; |
| SkRefCnt_SafeAssign(mColorFilter, colorFilter); |
| } |
| |
| void DeferredLayerUpdater::apply() { |
| mLayer->setColorFilter(mColorFilter); |
| mLayer->setAlpha(mAlpha, mMode); |
| |
| if (mSurfaceTexture.get()) { |
| if (mLayer->getApi() == Layer::Api::Vulkan) { |
| if (mUpdateTexImage) { |
| mUpdateTexImage = false; |
| doUpdateVkTexImage(); |
| } |
| } else { |
| LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, |
| "apply surfaceTexture with non GL backend %x, GL %x, VK %x", |
| mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); |
| if (mNeedsGLContextAttach) { |
| mNeedsGLContextAttach = false; |
| mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId()); |
| } |
| if (mUpdateTexImage) { |
| mUpdateTexImage = false; |
| doUpdateTexImage(); |
| } |
| } |
| if (mTransform) { |
| mLayer->getTransform().load(*mTransform); |
| setTransform(nullptr); |
| } |
| } |
| } |
| |
| void DeferredLayerUpdater::doUpdateTexImage() { |
| LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, |
| "doUpdateTexImage non GL backend %x, GL %x, VK %x", |
| mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); |
| if (mSurfaceTexture->updateTexImage() == NO_ERROR) { |
| float transform[16]; |
| |
| int64_t frameNumber = mSurfaceTexture->getFrameNumber(); |
| // If the GLConsumer queue is in synchronous mode, need to discard all |
| // but latest frame, using the frame number to tell when we no longer |
| // have newer frames to target. Since we can't tell which mode it is in, |
| // do this unconditionally. |
| int dropCounter = 0; |
| while (mSurfaceTexture->updateTexImage() == NO_ERROR) { |
| int64_t newFrameNumber = mSurfaceTexture->getFrameNumber(); |
| if (newFrameNumber == frameNumber) break; |
| frameNumber = newFrameNumber; |
| dropCounter++; |
| } |
| |
| bool forceFilter = false; |
| sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer(); |
| if (buffer != nullptr) { |
| // force filtration if buffer size != layer size |
| forceFilter = mWidth != static_cast<int>(buffer->getWidth()) |
| || mHeight != static_cast<int>(buffer->getHeight()); |
| } |
| |
| #if DEBUG_RENDERER |
| if (dropCounter > 0) { |
| RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter); |
| } |
| #endif |
| mSurfaceTexture->getTransformMatrix(transform); |
| GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); |
| |
| LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, |
| "doUpdateTexImage target %x, 2d %x, EXT %x", |
| renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); |
| updateLayer(forceFilter, renderTarget, transform); |
| } |
| } |
| |
| void DeferredLayerUpdater::doUpdateVkTexImage() { |
| LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan, |
| "updateLayer non Vulkan backend %x, GL %x, VK %x", |
| mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); |
| |
| static const mat4 identityMatrix; |
| updateLayer(false, identityMatrix.data); |
| |
| VkLayer* vkLayer = static_cast<VkLayer*>(mLayer); |
| vkLayer->updateTexture(); |
| } |
| |
| void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget, |
| const float* textureTransform) { |
| LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, |
| "updateLayer non GL backend %x, GL %x, VK %x", |
| mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); |
| |
| updateLayer(forceFilter, textureTransform); |
| |
| GlLayer* glLayer = static_cast<GlLayer*>(mLayer); |
| if (renderTarget != glLayer->getRenderTarget()) { |
| glLayer->setRenderTarget(renderTarget); |
| glLayer->bindTexture(); |
| glLayer->setFilter(GL_NEAREST, false, true); |
| glLayer->setWrap(GL_CLAMP_TO_EDGE, false, true); |
| } |
| } |
| |
| void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform) { |
| mLayer->setBlend(mBlend); |
| mLayer->setForceFilter(forceFilter); |
| mLayer->setSize(mWidth, mHeight); |
| mLayer->getTexTransform().load(textureTransform); |
| } |
| |
| void DeferredLayerUpdater::detachSurfaceTexture() { |
| if (mSurfaceTexture.get()) { |
| if (mLayer->getApi() == Layer::Api::OpenGL) { |
| status_t err = mSurfaceTexture->detachFromContext(); |
| if (err != 0) { |
| // TODO: Elevate to fatal exception |
| ALOGE("Failed to detach SurfaceTexture from context %d", err); |
| } |
| static_cast<GlLayer*>(mLayer)->clearTexture(); |
| } |
| mSurfaceTexture = nullptr; |
| } |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |