| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_CACHE_TEXTURE_H |
| #define ANDROID_HWUI_CACHE_TEXTURE_H |
| |
| #include <GLES2/gl2.h> |
| |
| #include <SkScalerContext.h> |
| |
| #include <utils/Log.h> |
| |
| #include "FontUtil.h" |
| #include "Rect.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * CacheBlock is a node in a linked list of current free space areas in a CacheTexture. |
| * Using CacheBlocks enables us to pack the cache from top to bottom as well as left to right. |
| * When we add a glyph to the cache, we see if it fits within one of the existing columns that |
| * have already been started (this is the case if the glyph fits vertically as well as |
| * horizontally, and if its width is sufficiently close to the column width to avoid |
| * sub-optimal packing of small glyphs into wide columns). If there is no column in which the |
| * glyph fits, we check the final node, which is the remaining space in the cache, creating |
| * a new column as appropriate. |
| * |
| * As columns fill up, we remove their CacheBlock from the list to avoid having to check |
| * small blocks in the future. |
| */ |
| struct CacheBlock { |
| uint16_t mX; |
| uint16_t mY; |
| uint16_t mWidth; |
| uint16_t mHeight; |
| CacheBlock* mNext; |
| CacheBlock* mPrev; |
| |
| CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false): |
| mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) { |
| } |
| |
| static CacheBlock* insertBlock(CacheBlock* head, CacheBlock* newBlock); |
| |
| static CacheBlock* removeBlock(CacheBlock* head, CacheBlock* blockToRemove); |
| |
| void output() { |
| CacheBlock* currBlock = this; |
| while (currBlock) { |
| ALOGD("Block: this, x, y, w, h = %p, %d, %d, %d, %d", |
| currBlock, currBlock->mX, currBlock->mY, currBlock->mWidth, currBlock->mHeight); |
| currBlock = currBlock->mNext; |
| } |
| } |
| }; |
| |
| class CacheTexture { |
| public: |
| CacheTexture(uint16_t width, uint16_t height) : |
| mTexture(NULL), mTextureId(0), mWidth(width), mHeight(height), |
| mLinearFiltering(false), mDirty(false), mNumGlyphs(0) { |
| mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE, |
| mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true); |
| } |
| |
| ~CacheTexture() { |
| releaseTexture(); |
| reset(); |
| } |
| |
| void reset() { |
| // Delete existing cache blocks |
| while (mCacheBlocks != NULL) { |
| CacheBlock* tmpBlock = mCacheBlocks; |
| mCacheBlocks = mCacheBlocks->mNext; |
| delete tmpBlock; |
| } |
| mNumGlyphs = 0; |
| } |
| |
| void init() { |
| // reset, then create a new remainder space to start again |
| reset(); |
| mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE, |
| mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true); |
| } |
| |
| void releaseTexture() { |
| if (mTexture) { |
| delete[] mTexture; |
| mTexture = NULL; |
| } |
| if (mTextureId) { |
| glDeleteTextures(1, &mTextureId); |
| mTextureId = 0; |
| } |
| mDirty = false; |
| } |
| |
| /** |
| * This method assumes that the proper texture unit is active. |
| */ |
| void allocateTexture() { |
| if (!mTexture) { |
| mTexture = new uint8_t[mWidth * mHeight]; |
| } |
| |
| if (!mTextureId) { |
| glGenTextures(1, &mTextureId); |
| |
| glBindTexture(GL_TEXTURE_2D, mTextureId); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| // Initialize texture dimensions |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
| |
| const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST; |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| } |
| |
| bool fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY); |
| |
| inline uint16_t getWidth() const { |
| return mWidth; |
| } |
| |
| inline uint16_t getHeight() const { |
| return mHeight; |
| } |
| |
| inline const Rect* getDirtyRect() const { |
| return &mDirtyRect; |
| } |
| |
| inline uint8_t* getTexture() const { |
| return mTexture; |
| } |
| |
| GLuint getTextureId() { |
| allocateTexture(); |
| return mTextureId; |
| } |
| |
| inline bool isDirty() const { |
| return mDirty; |
| } |
| |
| inline void setDirty(bool dirty) { |
| mDirty = dirty; |
| if (!dirty) { |
| mDirtyRect.setEmpty(); |
| } |
| } |
| |
| inline bool getLinearFiltering() const { |
| return mLinearFiltering; |
| } |
| |
| /** |
| * This method assumes that the proper texture unit is active. |
| */ |
| void setLinearFiltering(bool linearFiltering, bool bind = true) { |
| if (linearFiltering != mLinearFiltering) { |
| mLinearFiltering = linearFiltering; |
| |
| const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; |
| if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId()); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); |
| } |
| } |
| |
| inline uint16_t getGlyphCount() const { |
| return mNumGlyphs; |
| } |
| |
| private: |
| uint8_t* mTexture; |
| GLuint mTextureId; |
| uint16_t mWidth; |
| uint16_t mHeight; |
| bool mLinearFiltering; |
| bool mDirty; |
| uint16_t mNumGlyphs; |
| CacheBlock* mCacheBlocks; |
| Rect mDirtyRect; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_CACHE_TEXTURE_H |