| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cutils/compiler.h> |
| #include <sys/types.h> |
| #include <utils/StrongPointer.h> |
| #include <utils/RefBase.h> |
| #include <memory> |
| |
| #include <GLES2/gl2.h> |
| #include <GpuMemoryTracker.h> |
| |
| #include <ui/Region.h> |
| |
| #include <SkPaint.h> |
| #include <SkXfermode.h> |
| |
| #include "Matrix.h" |
| #include "Rect.h" |
| #include "RenderBuffer.h" |
| #include "Texture.h" |
| #include "Vertex.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Layers |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // Forward declarations |
| class Caches; |
| class RenderState; |
| |
| /** |
| * A layer has dimensions and is backed by an OpenGL texture or FBO. |
| */ |
| class Layer : public VirtualLightRefBase, GpuMemoryTracker { |
| public: |
| // layer lifecycle, controlled from outside |
| enum class State { |
| Uncached = 0, |
| InCache = 1, |
| FailedToCache = 2, |
| RemovedFromCache = 3, |
| DeletedFromCache = 4, |
| InGarbageList = 5, |
| }; |
| State state; // public for logging/debugging purposes |
| |
| Layer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight); |
| ~Layer(); |
| |
| inline uint32_t getWidth() const { |
| return texture.mWidth; |
| } |
| |
| inline uint32_t getHeight() const { |
| return texture.mHeight; |
| } |
| |
| void setSize(uint32_t width, uint32_t height) { |
| texture.updateSize(width, height, texture.internalFormat(), texture.format()); |
| } |
| |
| inline void setBlend(bool blend) { |
| texture.blend = blend; |
| } |
| |
| inline bool isBlend() const { |
| return texture.blend; |
| } |
| |
| inline void setForceFilter(bool forceFilter) { |
| this->forceFilter = forceFilter; |
| } |
| |
| inline bool getForceFilter() const { |
| return forceFilter; |
| } |
| |
| inline void setAlpha(int alpha) { |
| this->alpha = alpha; |
| } |
| |
| inline void setAlpha(int alpha, SkXfermode::Mode mode) { |
| this->alpha = alpha; |
| this->mode = mode; |
| } |
| |
| inline int getAlpha() const { |
| return alpha; |
| } |
| |
| inline SkXfermode::Mode getMode() const { |
| return mode; |
| } |
| |
| inline GLuint getTextureId() const { |
| return texture.id(); |
| } |
| |
| inline Texture& getTexture() { |
| return texture; |
| } |
| |
| inline GLenum getRenderTarget() const { |
| return renderTarget; |
| } |
| |
| inline void setRenderTarget(GLenum renderTarget) { |
| this->renderTarget = renderTarget; |
| } |
| |
| inline bool isRenderable() const { |
| return renderTarget != GL_NONE; |
| } |
| |
| void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { |
| texture.setWrap(wrap, bindTexture, force, renderTarget); |
| } |
| |
| void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { |
| texture.setFilter(filter, bindTexture, force, renderTarget); |
| } |
| |
| inline SkColorFilter* getColorFilter() const { |
| return colorFilter; |
| } |
| |
| void setColorFilter(SkColorFilter* filter); |
| |
| void bindTexture() const; |
| void generateTexture(); |
| |
| /** |
| * When the caller frees the texture itself, the caller |
| * must call this method to tell this layer that it lost |
| * the texture. |
| */ |
| void clearTexture(); |
| |
| inline mat4& getTexTransform() { |
| return texTransform; |
| } |
| |
| inline mat4& getTransform() { |
| return transform; |
| } |
| |
| /** |
| * Posts a decStrong call to the appropriate thread. |
| * Thread-safe. |
| */ |
| void postDecStrong(); |
| |
| /** |
| * Lost the GL context but the layer is still around, mark it invalid internally |
| * so the dtor knows not to do any GL work |
| */ |
| void onGlContextLost(); |
| |
| private: |
| Caches& caches; |
| |
| RenderState& renderState; |
| |
| /** |
| * The texture backing this layer. |
| */ |
| Texture texture; |
| |
| /** |
| * Indicates the render target. |
| */ |
| GLenum renderTarget = GL_TEXTURE_2D; |
| |
| /** |
| * Color filter used to draw this layer. Optional. |
| */ |
| SkColorFilter* colorFilter = nullptr; |
| |
| /** |
| * Indicates raster data backing the layer is scaled, requiring filtration. |
| */ |
| bool forceFilter = false; |
| |
| /** |
| * Opacity of the layer. |
| */ |
| int alpha = 255; |
| |
| /** |
| * Blending mode of the layer. |
| */ |
| SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode; |
| |
| /** |
| * Optional texture coordinates transform. |
| */ |
| mat4 texTransform; |
| |
| /** |
| * Optional transform. |
| */ |
| mat4 transform; |
| |
| }; // struct Layer |
| |
| }; // namespace uirenderer |
| }; // namespace android |