blob: 83dfc7f4b1f531b0cf85ab0bce4a66914bb3dfb9 [file] [log] [blame]
varying vec2 varTex0;
void main() {
lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
gl_FragColor.xyz = col0;
gl_FragColor.w = 0.5;
}