blob: 656961c5b2e5737ab9a33b13c5a1eed70bf5a1e5 [file] [log] [blame]
varying vec2 varTex0;
void main() {
lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
gl_FragColor.xyz = col0 * UNI_modulate.rgb;
gl_FragColor.w = UNI_modulate.a;
}