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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIOPOLICYSERVICE_H
#define ANDROID_AUDIOPOLICYSERVICE_H
#include <cutils/misc.h>
#include <cutils/config_utils.h>
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <binder/BinderService.h>
#include <system/audio.h>
#include <system/audio_policy.h>
#include <hardware/audio_policy.h>
#include <media/IAudioPolicyService.h>
#include <media/ToneGenerator.h>
#include <media/AudioEffect.h>
namespace android {
class String8;
// ----------------------------------------------------------------------------
class AudioPolicyService :
public BinderService<AudioPolicyService>,
public BnAudioPolicyService,
// public AudioPolicyClientInterface,
public IBinder::DeathRecipient
{
friend class BinderService<AudioPolicyService>;
public:
// for BinderService
static const char *getServiceName() { return "media.audio_policy"; }
virtual status_t dump(int fd, const Vector<String16>& args);
//
// BnAudioPolicyService (see AudioPolicyInterface for method descriptions)
//
virtual status_t setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address);
virtual audio_policy_dev_state_t getDeviceConnectionState(
audio_devices_t device,
const char *device_address);
virtual status_t setPhoneState(int state);
virtual status_t setRingerMode(uint32_t mode, uint32_t mask);
virtual status_t setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config);
virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
uint32_t samplingRate = 0,
uint32_t format = AUDIO_FORMAT_DEFAULT,
uint32_t channels = 0,
audio_policy_output_flags_t flags =
AUDIO_POLICY_OUTPUT_FLAG_INDIRECT);
virtual status_t startOutput(audio_io_handle_t output,
audio_stream_type_t stream,
int session = 0);
virtual status_t stopOutput(audio_io_handle_t output,
audio_stream_type_t stream,
int session = 0);
virtual void releaseOutput(audio_io_handle_t output);
virtual audio_io_handle_t getInput(int inputSource,
uint32_t samplingRate = 0,
uint32_t format = AUDIO_FORMAT_DEFAULT,
uint32_t channels = 0,
audio_in_acoustics_t acoustics =
(audio_in_acoustics_t)0,
int audioSession = 0);
virtual status_t startInput(audio_io_handle_t input);
virtual status_t stopInput(audio_io_handle_t input);
virtual void releaseInput(audio_io_handle_t input);
virtual status_t initStreamVolume(audio_stream_type_t stream,
int indexMin,
int indexMax);
virtual status_t setStreamVolumeIndex(audio_stream_type_t stream, int index);
virtual status_t getStreamVolumeIndex(audio_stream_type_t stream, int *index);
virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
virtual uint32_t getDevicesForStream(audio_stream_type_t stream);
virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
virtual status_t registerEffect(effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
int session,
int id);
virtual status_t unregisterEffect(int id);
virtual status_t setEffectEnabled(int id, bool enabled);
virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
virtual status_t queryDefaultPreProcessing(int audioSession,
effect_descriptor_t *descriptors,
uint32_t *count);
virtual status_t onTransact(
uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags);
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
//
// Helpers for the struct audio_policy_service_ops implementation.
// This is used by the audio policy manager for certain operations that
// are implemented by the policy service.
//
virtual void setParameters(audio_io_handle_t ioHandle,
const char *keyValuePairs,
int delayMs);
virtual status_t setStreamVolume(audio_stream_type_t stream,
float volume,
audio_io_handle_t output,
int delayMs = 0);
virtual status_t startTone(audio_policy_tone_t tone, audio_stream_type_t stream);
virtual status_t stopTone();
virtual status_t setVoiceVolume(float volume, int delayMs = 0);
private:
AudioPolicyService();
virtual ~AudioPolicyService();
status_t dumpInternals(int fd);
// Thread used for tone playback and to send audio config commands to audio flinger
// For tone playback, using a separate thread is necessary to avoid deadlock with mLock because startTone()
// and stopTone() are normally called with mLock locked and requesting a tone start or stop will cause
// calls to AudioPolicyService and an attempt to lock mLock.
// For audio config commands, it is necessary because audio flinger requires that the calling process (user)
// has permission to modify audio settings.
class AudioCommandThread : public Thread {
class AudioCommand;
public:
// commands for tone AudioCommand
enum {
START_TONE,
STOP_TONE,
SET_VOLUME,
SET_PARAMETERS,
SET_VOICE_VOLUME
};
AudioCommandThread (String8 name);
virtual ~AudioCommandThread();
status_t dump(int fd);
// Thread virtuals
virtual void onFirstRef();
virtual bool threadLoop();
void exit();
void startToneCommand(int type = 0, int stream = 0);
void stopToneCommand();
status_t volumeCommand(int stream, float volume, int output, int delayMs = 0);
status_t parametersCommand(int ioHandle, const char *keyValuePairs, int delayMs = 0);
status_t voiceVolumeCommand(float volume, int delayMs = 0);
void insertCommand_l(AudioCommand *command, int delayMs = 0);
private:
// descriptor for requested tone playback event
class AudioCommand {
public:
AudioCommand()
: mCommand(-1) {}
void dump(char* buffer, size_t size);
int mCommand; // START_TONE, STOP_TONE ...
nsecs_t mTime; // time stamp
Condition mCond; // condition for status return
status_t mStatus; // command status
bool mWaitStatus; // true if caller is waiting for status
void *mParam; // command parameter (ToneData, VolumeData, ParametersData)
};
class ToneData {
public:
int mType; // tone type (START_TONE only)
int mStream; // stream type (START_TONE only)
};
class VolumeData {
public:
int mStream;
float mVolume;
int mIO;
};
class ParametersData {
public:
int mIO;
String8 mKeyValuePairs;
};
class VoiceVolumeData {
public:
float mVolume;
};
Mutex mLock;
Condition mWaitWorkCV;
Vector <AudioCommand *> mAudioCommands; // list of pending commands
ToneGenerator *mpToneGenerator; // the tone generator
AudioCommand mLastCommand; // last processed command (used by dump)
String8 mName; // string used by wake lock fo delayed commands
};
class EffectDesc {
public:
EffectDesc() {}
virtual ~EffectDesc() {}
char *mName;
effect_uuid_t mUuid;
Vector <effect_param_t *> mParams;
};
class InputSourceDesc {
public:
InputSourceDesc() {}
virtual ~InputSourceDesc() {}
Vector <EffectDesc *> mEffects;
};
class InputDesc {
public:
InputDesc() {}
virtual ~InputDesc() {}
int mSessionId;
Vector< sp<AudioEffect> >mEffects;
};
static const char *kInputSourceNames[AUDIO_SOURCE_CNT -1];
void setPreProcessorEnabled(InputDesc *inputDesc, bool enabled);
status_t loadPreProcessorConfig(const char *path);
status_t loadEffects(cnode *root, Vector <EffectDesc *>& effects);
EffectDesc *loadEffect(cnode *root);
status_t loadInputSources(cnode *root, const Vector <EffectDesc *>& effects);
audio_source_t inputSourceNameToEnum(const char *name);
InputSourceDesc *loadInputSource(cnode *root, const Vector <EffectDesc *>& effects);
void loadEffectParameters(cnode *root, Vector <effect_param_t *>& params);
effect_param_t *loadEffectParameter(cnode *root);
size_t readParamValue(cnode *node,
char *param,
size_t *curSize,
size_t *totSize);
size_t growParamSize(char *param,
size_t size,
size_t *curSize,
size_t *totSize);
// Internal dump utilities.
status_t dumpPermissionDenial(int fd);
mutable Mutex mLock; // prevents concurrent access to AudioPolicy manager functions changing
// device connection state or routing
sp <AudioCommandThread> mAudioCommandThread; // audio commands thread
sp <AudioCommandThread> mTonePlaybackThread; // tone playback thread
struct audio_policy_device *mpAudioPolicyDev;
struct audio_policy *mpAudioPolicy;
KeyedVector< audio_source_t, InputSourceDesc* > mInputSources;
KeyedVector< audio_io_handle_t, InputDesc* > mInputs;
};
}; // namespace android
#endif // ANDROID_AUDIOPOLICYSERVICE_H