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page.title=Hierarchy Viewer
@jd:body
<p>The Hierarchy Viewer application allows you to debug and optimize your user
interface. It provides a visual representation of the layout's View hierarchy
(the Layout View) and a magnified inspector of the display (the Pixel Perfect View).
</p>
<p>To get the Hierarchy Viewer started:</p>
<ol>
<li>Connect your device or launch an emulator.</li>
<li>From a terminal, launch <code>hierarchyviewer</code> from your SDK
<code>/tools</code> directory.
</li>
<li>In the window that opens, you'll see a list of <strong>Devices</strong>. When a device is
selected, a list of currently active <strong>Windows</strong> is displayed
on the right. The <em>&lt;Focused Window></em> is the window currently in
the foreground, and also the default window loaded if you do not select another.
</li>
<li>Select the window that you'd like to inspect and click
<strong>Load View Hierarchy</strong>. The Layout View will be loaded.
You can then load the Pixel Perfect View by clicking the second
icon at the bottom-left of the window.
</li>
</ol>
<p>If you've navigated to a different window on the device, press <strong>Refresh Windows</strong>
to refresh the list of available windows on the right.</p>
<h2>Layout View</h2>
<p>The Layout View offers a look at the View layout and properties. It has three views:</p>
<ul>
<li>Tree View: a hierarchy diagram of the Views, on the left.</li>
<li>Properties View: a list of the selected View's properties, on the top-right.</li>
<li>Wire-frame View: a wire-frame drawing of the layout, on the bottom-right.</li>
</ul>
<br/>
<img src="{@docRoot}images/hierarchyviewer-layout.png" alt="" height="509" width="700" />
<p>Select a node in the Tree View to display the properties of that element in
the Properties View. When a node is selected, the Wire-frame View
also indicates the bounds of the element with a red rectangle.
Double click a node in the tree (or select it, and click <strong>Display
View</strong>) to open a new window with a rendering of that element.</p>
<p>The Layout View includes a couple other helpful features for debugging your layout:
<strong>Invalidate</strong> and <strong>Request Layout</strong>. These buttons execute the
respective View calls, {@link android.view.View#invalidate()} and {@link android.view.View#requestLayout()},
on the View element currently selected in the tree. Calling these methods on any View can
be very useful when simultaneously running a debugger on your application.</p>
<p>The Tree View can be resized by adjusting the zoom slider, below
the diagram. The number of View elements in the window is also given here. You
should look for ways to minimize the number of Views. The fewer View elements there
are in a window, the faster it will perform.</p>
<p>If you interact with the device and change the focused View, the diagram will not automatically refresh.
You must reload the Layout View by clicking <strong>Load View Hierarchy</strong>.
<h2>Pixel Perfect View</h2>
<p>The Pixel Perfect View provides a magnified look at the current device window. It has three views:</p>
<ul>
<li>Explorer View: shows the View hierarchy as a list, on the left.</li>
<li>Normal View: a normal view of the device window, in the middle.</li>
<li>Loupe View: a magnified, pixel-grid view of the device window, on the right.</li>
</ul>
<br/>
<img src="{@docRoot}images/hierarchyviewer-pixelperfect.png" alt="" height="509" width="700" />
<p>Click on an element in the Explorer View and a "layout box" will be drawn in the
Normal View to indicate the layout position of that element. The layout box uses multiple rectangles, to indicate the normal bounds, the padding and the margin (as needed). The purple or green rectangle indicates
the normal bounds of the element (the height and width). The inner white or black rectangle indicates
the content bounds, when padding is present. A black or white rectangle outside the normal purple/green
rectangle indicates any present margins.
(There are two colors for each rectangle, in order to provide the best contrast
based on the colors currently in the background.)</p>
<p>A very handy feature for designing your UI is the ability to overlay an image in the Normal and Loupe
Views. For example, you might have a mock-up image of how you'd like to layout your interface.
By selecting <strong>Load...</strong> from the controls in the Normal View, you can choose the
image from your computer and it will be placed atop the preview. Your chosen image will anchor at the bottom left corner of the screen. You can then adjust the opacity of the overlay and begin fine-tuning your layout to match the mock-up.</p>
<p>The Normal View and Loupe View refresh at regular intervals (5 seconds by default), but the
Explorer View does not. If you navigate away and focus on a different View, then you should refresh the
Explorer's hierarchy by clicking <strong>Load View Hierarchy</strong>. This is even true
when you're working in a window that holds multiple Views that are not always visible. If you do not,
although the previews will refresh, clicking a View in the Explorer will not provide the proper layout box
in the Normal View, because the hierarchy believes you are still focused on the prior View.</p>
<p>Optional controls include:</p>
<ul>
<li><strong>Overlay</strong>: Load an overlay image onto the view and adjust its opacity.</li>
<li><strong>Refresh Rate</strong>: Adjust how often the Normal and Loupe View refresh their display.</li>
<li><strong>Zoom</strong>: Adjust the zoom level of the Loupe View.</li>
</ul>