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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_DEVICE_H
#define ANDROID_RS_DEVICE_H
#include "rsUtils.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class Context;
class Device {
public:
Device();
~Device();
void addContext(Context *);
void removeContext(Context *);
bool mForceSW;
protected:
Vector<Context *> mContexts;
};
}
}
#endif