| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import android.graphics.Matrix; |
| |
| /** |
| * <p>A display list records a series of graphics related operations and can replay |
| * them later. Display lists are usually built by recording operations on a |
| * {@link HardwareCanvas}. Replaying the operations from a display list avoids |
| * executing application code on every frame, and is thus much more efficient.</p> |
| * |
| * <p>Display lists are used internally for all views by default, and are not |
| * typically used directly. One reason to consider using a display is a custom |
| * {@link View} implementation that needs to issue a large number of drawing commands. |
| * When the view invalidates, all the drawing commands must be reissued, even if |
| * large portions of the drawing command stream stay the same frame to frame, which |
| * can become a performance bottleneck. To solve this issue, a custom View might split |
| * its content into several display lists. A display list is updated only when its |
| * content, and only its content, needs to be updated.</p> |
| * |
| * <p>A text editor might for instance store each paragraph into its own display list. |
| * Thus when the user inserts or removes characters, only the display list of the |
| * affected paragraph needs to be recorded again.</p> |
| * |
| * <h3>Hardware acceleration</h3> |
| * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not |
| * supported in software. Always make sure that the {@link android.graphics.Canvas} |
| * you are using to render a display list is hardware accelerated using |
| * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p> |
| * |
| * <h3>Creating a display list</h3> |
| * <pre class="prettyprint"> |
| * HardwareRenderer renderer = myView.getHardwareRenderer(); |
| * if (renderer != null) { |
| * DisplayList displayList = renderer.createDisplayList(); |
| * HardwareCanvas canvas = displayList.start(width, height); |
| * try { |
| * // Draw onto the canvas |
| * // For instance: canvas.drawBitmap(...); |
| * } finally { |
| * displayList.end(); |
| * } |
| * } |
| * </pre> |
| * |
| * <h3>Rendering a display list on a View</h3> |
| * <pre class="prettyprint"> |
| * protected void onDraw(Canvas canvas) { |
| * if (canvas.isHardwareAccelerated()) { |
| * HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas; |
| * hardwareCanvas.drawDisplayList(mDisplayList); |
| * } |
| * } |
| * </pre> |
| * |
| * <h3>Releasing resources</h3> |
| * <p>This step is not mandatory but recommended if you want to release resources |
| * held by a display list as soon as possible.</p> |
| * <pre class="prettyprint"> |
| * // Mark this display list invalid, it cannot be used for drawing anymore, |
| * // and release resources held by this display list |
| * displayList.clear(); |
| * </pre> |
| * |
| * <h3>Properties</h3> |
| * <p>In addition, a display list offers several properties, such as |
| * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all |
| * the drawing commands recorded within. For instance, these properties can be used |
| * to move around a large number of images without re-issuing all the individual |
| * <code>drawBitmap()</code> calls.</p> |
| * |
| * <pre class="prettyprint"> |
| * private void createDisplayList() { |
| * HardwareRenderer renderer = getHardwareRenderer(); |
| * if (renderer != null) { |
| * mDisplayList = renderer.createDisplayList(); |
| * HardwareCanvas canvas = mDisplayList.start(width, height); |
| * try { |
| * for (Bitmap b : mBitmaps) { |
| * canvas.drawBitmap(b, 0.0f, 0.0f, null); |
| * canvas.translate(0.0f, b.getHeight()); |
| * } |
| * } finally { |
| * displayList.end(); |
| * } |
| * } |
| * } |
| * |
| * protected void onDraw(Canvas canvas) { |
| * if (canvas.isHardwareAccelerated()) { |
| * HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas; |
| * hardwareCanvas.drawDisplayList(mDisplayList); |
| * } |
| * } |
| * |
| * private void moveContentBy(int x) { |
| * // This will move all the bitmaps recorded inside the display list |
| * // by x pixels to the right and redraw this view. All the commands |
| * // recorded in createDisplayList() won't be re-issued, only onDraw() |
| * // will be invoked and will execute very quickly |
| * mDisplayList.offsetLeftAndRight(x); |
| * invalidate(); |
| * } |
| * </pre> |
| * |
| * <h3>Threading</h3> |
| * <p>Display lists must be created on and manipulated from the UI thread only.</p> |
| * |
| * @hide |
| */ |
| public abstract class DisplayList { |
| private boolean mDirty; |
| |
| /** |
| * Flag used when calling |
| * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)} |
| * When this flag is set, draw operations lying outside of the bounds of the |
| * display list will be culled early. It is recommeneded to always set this |
| * flag. |
| * |
| * @hide |
| */ |
| public static final int FLAG_CLIP_CHILDREN = 0x1; |
| |
| // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h |
| |
| /** |
| * Indicates that the display list is done drawing. |
| * |
| * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) |
| * |
| * @hide |
| */ |
| public static final int STATUS_DONE = 0x0; |
| |
| /** |
| * Indicates that the display list needs another drawing pass. |
| * |
| * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) |
| * |
| * @hide |
| */ |
| public static final int STATUS_DRAW = 0x1; |
| |
| /** |
| * Indicates that the display list needs to re-execute its GL functors. |
| * |
| * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) |
| * @see HardwareCanvas#callDrawGLFunction(int) |
| * |
| * @hide |
| */ |
| public static final int STATUS_INVOKE = 0x2; |
| |
| /** |
| * Indicates that the display list performed GL drawing operations. |
| * |
| * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) |
| * |
| * @hide |
| */ |
| public static final int STATUS_DREW = 0x4; |
| |
| /** |
| * Starts recording the display list. All operations performed on the |
| * returned canvas are recorded and stored in this display list. |
| * |
| * Calling this method will mark the display list invalid until |
| * {@link #end()} is called. Only valid display lists can be replayed. |
| * |
| * @param width The width of the display list's viewport |
| * @param height The height of the display list's viewport |
| * |
| * @return A canvas to record drawing operations. |
| * |
| * @see #end() |
| * @see #isValid() |
| */ |
| public abstract HardwareCanvas start(int width, int height); |
| |
| /** |
| * Ends the recording for this display list. A display list cannot be |
| * replayed if recording is not finished. Calling this method marks |
| * the display list valid and {@link #isValid()} will return true. |
| * |
| * @see #start(int, int) |
| * @see #isValid() |
| */ |
| public abstract void end(); |
| |
| /** |
| * Clears resources held onto by this display list. After calling this method |
| * {@link #isValid()} will return false. |
| * |
| * @see #isValid() |
| */ |
| public abstract void clear(); |
| |
| /** |
| * Sets the dirty flag. When a display list is dirty, {@link #clear()} should |
| * be invoked whenever possible. |
| * |
| * @see #isDirty() |
| * @see #clear() |
| * |
| * @hide |
| */ |
| public void markDirty() { |
| mDirty = true; |
| } |
| |
| /** |
| * Removes the dirty flag. This method can be used to cancel a cleanup |
| * previously scheduled by setting the dirty flag. |
| * |
| * @see #isDirty() |
| * @see #clear() |
| * |
| * @hide |
| */ |
| protected void clearDirty() { |
| mDirty = false; |
| } |
| |
| /** |
| * Indicates whether the display list is dirty. |
| * |
| * @see #markDirty() |
| * @see #clear() |
| * |
| * @hide |
| */ |
| public boolean isDirty() { |
| return mDirty; |
| } |
| |
| /** |
| * Returns whether the display list is currently usable. If this returns false, |
| * the display list should be re-recorded prior to replaying it. |
| * |
| * @return boolean true if the display list is able to be replayed, false otherwise. |
| */ |
| public abstract boolean isValid(); |
| |
| /** |
| * Return the amount of memory used by this display list. |
| * |
| * @return The size of this display list in bytes |
| * |
| * @hide |
| */ |
| public abstract int getSize(); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // DisplayList Property Setters |
| /////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Set the caching property on the display list, which indicates whether the display list |
| * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is |
| * handled in the drawLayer operation directly (and more efficiently). |
| * |
| * @param caching true if the display list represents a hardware layer, false otherwise. |
| * |
| * @hide |
| */ |
| public abstract void setCaching(boolean caching); |
| |
| /** |
| * Set whether the display list should clip itself to its bounds. This property is controlled by |
| * the view's parent. |
| * |
| * @param clipToBounds true if the display list should clip to its bounds |
| */ |
| public abstract void setClipToBounds(boolean clipToBounds); |
| |
| /** |
| * Set the static matrix on the display list. The specified matrix is combined with other |
| * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.) |
| * |
| * @param matrix A transform matrix to apply to this display list |
| * |
| * @see #getMatrix(android.graphics.Matrix) |
| * @see #getMatrix() |
| */ |
| public abstract void setMatrix(Matrix matrix); |
| |
| /** |
| * Returns the static matrix set on this display list. |
| * |
| * @return A new {@link Matrix} instance populated with this display list's static |
| * matrix |
| * |
| * @see #getMatrix(android.graphics.Matrix) |
| * @see #setMatrix(android.graphics.Matrix) |
| */ |
| public Matrix getMatrix() { |
| return getMatrix(new Matrix()); |
| } |
| |
| /** |
| * Copies this display list's static matrix into the specified matrix. |
| * |
| * @param matrix The {@link Matrix} instance in which to copy this display |
| * list's static matrix. Cannot be null |
| * |
| * @return The <code>matrix</code> parameter, for convenience |
| * |
| * @see #getMatrix() |
| * @see #setMatrix(android.graphics.Matrix) |
| */ |
| public abstract Matrix getMatrix(Matrix matrix); |
| |
| /** |
| * Set the Animation matrix on the display list. This matrix exists if an Animation is |
| * currently playing on a View, and is set on the display list during at draw() time. When |
| * the Animation finishes, the matrix should be cleared by sending <code>null</code> |
| * for the matrix parameter. |
| * |
| * @param matrix The matrix, null indicates that the matrix should be cleared. |
| * |
| * @hide |
| */ |
| public abstract void setAnimationMatrix(Matrix matrix); |
| |
| /** |
| * Sets the translucency level for the display list. |
| * |
| * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f |
| * |
| * @see View#setAlpha(float) |
| * @see #getAlpha() |
| */ |
| public abstract void setAlpha(float alpha); |
| |
| /** |
| * Returns the translucency level of this display list. |
| * |
| * @return A value between 0.0f and 1.0f |
| * |
| * @see #setAlpha(float) |
| */ |
| public abstract float getAlpha(); |
| |
| /** |
| * Sets whether the display list renders content which overlaps. Non-overlapping rendering |
| * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default |
| * display lists consider they do not have overlapping content. |
| * |
| * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping, |
| * true otherwise. |
| * |
| * @see android.view.View#hasOverlappingRendering() |
| * @see #hasOverlappingRendering() |
| */ |
| public abstract void setHasOverlappingRendering(boolean hasOverlappingRendering); |
| |
| /** |
| * Indicates whether the content of this display list overlaps. |
| * |
| * @return True if this display list renders content which overlaps, false otherwise. |
| * |
| * @see #setHasOverlappingRendering(boolean) |
| */ |
| public abstract boolean hasOverlappingRendering(); |
| |
| /** |
| * Sets the translation value for the display list on the X axis |
| * |
| * @param translationX The X axis translation value of the display list, in pixels |
| * |
| * @see View#setTranslationX(float) |
| * @see #getTranslationX() |
| */ |
| public abstract void setTranslationX(float translationX); |
| |
| /** |
| * Returns the translation value for this display list on the X axis, in pixels. |
| * |
| * @see #setTranslationX(float) |
| */ |
| public abstract float getTranslationX(); |
| |
| /** |
| * Sets the translation value for the display list on the Y axis |
| * |
| * @param translationY The Y axis translation value of the display list, in pixels |
| * |
| * @see View#setTranslationY(float) |
| * @see #getTranslationY() |
| */ |
| public abstract void setTranslationY(float translationY); |
| |
| /** |
| * Returns the translation value for this display list on the Y axis, in pixels. |
| * |
| * @see #setTranslationY(float) |
| */ |
| public abstract float getTranslationY(); |
| |
| /** |
| * Sets the rotation value for the display list around the Z axis |
| * |
| * @param rotation The rotation value of the display list, in degrees |
| * |
| * @see View#setRotation(float) |
| * @see #getRotation() |
| */ |
| public abstract void setRotation(float rotation); |
| |
| /** |
| * Returns the rotation value for this display list around the Z axis, in degrees. |
| * |
| * @see #setRotation(float) |
| */ |
| public abstract float getRotation(); |
| |
| /** |
| * Sets the rotation value for the display list around the X axis |
| * |
| * @param rotationX The rotation value of the display list, in degrees |
| * |
| * @see View#setRotationX(float) |
| * @see #getRotationX() |
| */ |
| public abstract void setRotationX(float rotationX); |
| |
| /** |
| * Returns the rotation value for this display list around the X axis, in degrees. |
| * |
| * @see #setRotationX(float) |
| */ |
| public abstract float getRotationX(); |
| |
| /** |
| * Sets the rotation value for the display list around the Y axis |
| * |
| * @param rotationY The rotation value of the display list, in degrees |
| * |
| * @see View#setRotationY(float) |
| * @see #getRotationY() |
| */ |
| public abstract void setRotationY(float rotationY); |
| |
| /** |
| * Returns the rotation value for this display list around the Y axis, in degrees. |
| * |
| * @see #setRotationY(float) |
| */ |
| public abstract float getRotationY(); |
| |
| /** |
| * Sets the scale value for the display list on the X axis |
| * |
| * @param scaleX The scale value of the display list |
| * |
| * @see View#setScaleX(float) |
| * @see #getScaleX() |
| */ |
| public abstract void setScaleX(float scaleX); |
| |
| /** |
| * Returns the scale value for this display list on the X axis. |
| * |
| * @see #setScaleX(float) |
| */ |
| public abstract float getScaleX(); |
| |
| /** |
| * Sets the scale value for the display list on the Y axis |
| * |
| * @param scaleY The scale value of the display list |
| * |
| * @see View#setScaleY(float) |
| * @see #getScaleY() |
| */ |
| public abstract void setScaleY(float scaleY); |
| |
| /** |
| * Returns the scale value for this display list on the Y axis. |
| * |
| * @see #setScaleY(float) |
| */ |
| public abstract float getScaleY(); |
| |
| /** |
| * Sets all of the transform-related values of the display list |
| * |
| * @param alpha The alpha value of the display list |
| * @param translationX The translationX value of the display list |
| * @param translationY The translationY value of the display list |
| * @param rotation The rotation value of the display list |
| * @param rotationX The rotationX value of the display list |
| * @param rotationY The rotationY value of the display list |
| * @param scaleX The scaleX value of the display list |
| * @param scaleY The scaleY value of the display list |
| * |
| * @hide |
| */ |
| public abstract void setTransformationInfo(float alpha, float translationX, float translationY, |
| float rotation, float rotationX, float rotationY, float scaleX, float scaleY); |
| |
| /** |
| * Sets the pivot value for the display list on the X axis |
| * |
| * @param pivotX The pivot value of the display list on the X axis, in pixels |
| * |
| * @see View#setPivotX(float) |
| * @see #getPivotX() |
| */ |
| public abstract void setPivotX(float pivotX); |
| |
| /** |
| * Returns the pivot value for this display list on the X axis, in pixels. |
| * |
| * @see #setPivotX(float) |
| */ |
| public abstract float getPivotX(); |
| |
| /** |
| * Sets the pivot value for the display list on the Y axis |
| * |
| * @param pivotY The pivot value of the display list on the Y axis, in pixels |
| * |
| * @see View#setPivotY(float) |
| * @see #getPivotY() |
| */ |
| public abstract void setPivotY(float pivotY); |
| |
| /** |
| * Returns the pivot value for this display list on the Y axis, in pixels. |
| * |
| * @see #setPivotY(float) |
| */ |
| public abstract float getPivotY(); |
| |
| /** |
| * Sets the camera distance for the display list. Refer to |
| * {@link View#setCameraDistance(float)} for more information on how to |
| * use this property. |
| * |
| * @param distance The distance in Z of the camera of the display list |
| * |
| * @see View#setCameraDistance(float) |
| * @see #getCameraDistance() |
| */ |
| public abstract void setCameraDistance(float distance); |
| |
| /** |
| * Returns the distance in Z of the camera of the display list. |
| * |
| * @see #setCameraDistance(float) |
| */ |
| public abstract float getCameraDistance(); |
| |
| /** |
| * Sets the left position for the display list. |
| * |
| * @param left The left position, in pixels, of the display list |
| * |
| * @see View#setLeft(int) |
| * @see #getLeft() |
| */ |
| public abstract void setLeft(int left); |
| |
| /** |
| * Returns the left position for the display list in pixels. |
| * |
| * @see #setLeft(int) |
| */ |
| public abstract float getLeft(); |
| |
| /** |
| * Sets the top position for the display list. |
| * |
| * @param top The top position, in pixels, of the display list |
| * |
| * @see View#setTop(int) |
| * @see #getTop() |
| */ |
| public abstract void setTop(int top); |
| |
| /** |
| * Returns the top position for the display list in pixels. |
| * |
| * @see #setTop(int) |
| */ |
| public abstract float getTop(); |
| |
| /** |
| * Sets the right position for the display list. |
| * |
| * @param right The right position, in pixels, of the display list |
| * |
| * @see View#setRight(int) |
| * @see #getRight() |
| */ |
| public abstract void setRight(int right); |
| |
| /** |
| * Returns the right position for the display list in pixels. |
| * |
| * @see #setRight(int) |
| */ |
| public abstract float getRight(); |
| |
| /** |
| * Sets the bottom position for the display list. |
| * |
| * @param bottom The bottom position, in pixels, of the display list |
| * |
| * @see View#setBottom(int) |
| * @see #getBottom() |
| */ |
| public abstract void setBottom(int bottom); |
| |
| /** |
| * Returns the bottom position for the display list in pixels. |
| * |
| * @see #setBottom(int) |
| */ |
| public abstract float getBottom(); |
| |
| /** |
| * Sets the left and top positions for the display list |
| * |
| * @param left The left position of the display list, in pixels |
| * @param top The top position of the display list, in pixels |
| * @param right The right position of the display list, in pixels |
| * @param bottom The bottom position of the display list, in pixels |
| * |
| * @see View#setLeft(int) |
| * @see View#setTop(int) |
| * @see View#setRight(int) |
| * @see View#setBottom(int) |
| */ |
| public abstract void setLeftTopRightBottom(int left, int top, int right, int bottom); |
| |
| /** |
| * Offsets the left and right positions for the display list |
| * |
| * @param offset The amount that the left and right positions of the display |
| * list are offset, in pixels |
| * |
| * @see View#offsetLeftAndRight(int) |
| */ |
| public abstract void offsetLeftAndRight(float offset); |
| |
| /** |
| * Offsets the top and bottom values for the display list |
| * |
| * @param offset The amount that the top and bottom positions of the display |
| * list are offset, in pixels |
| * |
| * @see View#offsetTopAndBottom(int) |
| */ |
| public abstract void offsetTopAndBottom(float offset); |
| |
| /** |
| * Reset native resources. This is called when cleaning up the state of display lists |
| * during destruction of hardware resources, to ensure that we do not hold onto |
| * obsolete resources after related resources are gone. |
| * |
| * @hide |
| */ |
| public abstract void reset(); |
| } |