| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics; |
| |
| /** |
| * Shader used to draw a bitmap as a texture. The bitmap can be repeated or |
| * mirrored by setting the tiling mode. |
| */ |
| public class BitmapShader extends Shader { |
| /** |
| * Call this to create a new shader that will draw with a bitmap. |
| * |
| * @param bitmap The bitmap to use inside the shader |
| * @param tileX The tiling mode for x to draw the bitmap in. |
| * @param tileY The tiling mode for y to draw the bitmap in. |
| */ |
| public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) { |
| final int b = bitmap.ni(); |
| native_instance = nativeCreate(b, tileX.nativeInt, tileY.nativeInt); |
| native_shader = nativePostCreate(native_instance, b, tileX.nativeInt, tileY.nativeInt); |
| } |
| |
| private static native int nativeCreate(int native_bitmap, int shaderTileModeX, |
| int shaderTileModeY); |
| private static native int nativePostCreate(int native_shader, int native_bitmap, |
| int shaderTileModeX, int shaderTileModeY); |
| } |