| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| #ifndef AUDIOPLAY_H_ |
| #define AUDIOPLAY_H_ |
| |
| #include <string.h> |
| |
| namespace audioplay { |
| |
| // Initializes the engine with an example of the type of WAV clip to play. |
| // All buffers passed to playClip are assumed to be in the same format. |
| bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize); |
| |
| // Plays a WAV contained in buf. |
| // Should not be called while a clip is still playing. |
| bool playClip(const uint8_t* buf, int size); |
| void setPlaying(bool isPlaying); |
| void destroy(); |
| |
| } |
| |
| #endif // AUDIOPLAY_H_ |