| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_TEXTURE_H |
| #define ANDROID_HWUI_TEXTURE_H |
| |
| #include "GpuMemoryTracker.h" |
| |
| #include <GLES2/gl2.h> |
| #include <SkBitmap.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Caches; |
| class UvMapper; |
| class Layer; |
| |
| /** |
| * Represents an OpenGL texture. |
| */ |
| class Texture : public GpuMemoryTracker { |
| public: |
| Texture(Caches& caches) |
| : GpuMemoryTracker(GpuObjectType::Texture) |
| , mCaches(caches) |
| { } |
| |
| virtual ~Texture() { } |
| |
| inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| setWrapST(wrap, wrap, bindTexture, force, renderTarget); |
| } |
| |
| virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D); |
| |
| inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| setFilterMinMag(filter, filter, bindTexture, force, renderTarget); |
| } |
| |
| virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D); |
| |
| /** |
| * Convenience method to call glDeleteTextures() on this texture's id. |
| */ |
| void deleteTexture(); |
| |
| /** |
| * Sets the width, height, and format of the texture along with allocating |
| * the texture ID. Does nothing if the width, height, and format are already |
| * the requested values. |
| * |
| * The image data is undefined after calling this. |
| */ |
| void resize(uint32_t width, uint32_t height, GLint format) { |
| upload(format, width, height, format, GL_UNSIGNED_BYTE, nullptr); |
| } |
| |
| /** |
| * Updates this Texture with the contents of the provided SkBitmap, |
| * also setting the appropriate width, height, and format. It is not necessary |
| * to call resize() prior to this. |
| * |
| * Note this does not set the generation from the SkBitmap. |
| */ |
| void upload(const SkBitmap& source); |
| |
| /** |
| * Basically glTexImage2D/glTexSubImage2D. |
| */ |
| void upload(GLint internalformat, uint32_t width, uint32_t height, |
| GLenum format, GLenum type, const void* pixels); |
| |
| /** |
| * Wraps an existing texture. |
| */ |
| void wrap(GLuint id, uint32_t width, uint32_t height, GLint format); |
| |
| GLuint id() const { |
| return mId; |
| } |
| |
| uint32_t width() const { |
| return mWidth; |
| } |
| |
| uint32_t height() const { |
| return mHeight; |
| } |
| |
| GLint format() const { |
| return mFormat; |
| } |
| |
| /** |
| * Generation of the backing bitmap, |
| */ |
| uint32_t generation = 0; |
| /** |
| * Indicates whether the texture requires blending. |
| */ |
| bool blend = false; |
| /** |
| * Indicates whether this texture should be cleaned up after use. |
| */ |
| bool cleanup = false; |
| /** |
| * Optional, size of the original bitmap. |
| */ |
| uint32_t bitmapSize = 0; |
| /** |
| * Indicates whether this texture will use trilinear filtering. |
| */ |
| bool mipMap = false; |
| |
| /** |
| * Optional, pointer to a texture coordinates mapper. |
| */ |
| const UvMapper* uvMapper = nullptr; |
| |
| /** |
| * Whether or not the Texture is marked in use and thus not evictable for |
| * the current frame. This is reset at the start of a new frame. |
| */ |
| void* isInUse = nullptr; |
| |
| private: |
| // TODO: Temporarily grant private access to Layer, remove once |
| // Layer can be de-tangled from being a dual-purpose render target |
| // and external texture wrapper |
| friend class Layer; |
| |
| // Returns true if the size changed, false if it was the same |
| bool updateSize(uint32_t width, uint32_t height, GLint format); |
| void resetCachedParams(); |
| |
| GLuint mId = 0; |
| uint32_t mWidth = 0; |
| uint32_t mHeight = 0; |
| GLint mFormat = 0; |
| |
| /* See GLES spec section 3.8.14 |
| * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is |
| * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR. |
| * s, t, and r wrap modes are all set to REPEAT." |
| */ |
| GLenum mWrapS = GL_REPEAT; |
| GLenum mWrapT = GL_REPEAT; |
| GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| GLenum mMagFilter = GL_LINEAR; |
| |
| Caches& mCaches; |
| }; // struct Texture |
| |
| class AutoTexture { |
| public: |
| AutoTexture(Texture* texture) |
| : texture(texture) {} |
| ~AutoTexture() { |
| if (texture && texture->cleanup) { |
| texture->deleteTexture(); |
| delete texture; |
| } |
| } |
| |
| Texture* const texture; |
| }; // class AutoTexture |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_TEXTURE_H |