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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.scenegraph;
import java.lang.Math;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import android.renderscript.RenderScriptGL;
import android.renderscript.Mesh;
import android.renderscript.*;
import android.content.res.Resources;
import android.util.Log;
import android.os.AsyncTask;
/**
* @hide
*/
public class Scene extends SceneGraphBase {
private static String TIMER_TAG = "TIMER";
private class ImageLoaderTask extends AsyncTask<ArrayList<RenderableBase>, Void, Boolean> {
protected Boolean doInBackground(ArrayList<RenderableBase>... objects) {
long start = System.currentTimeMillis();
for (int i = 0; i < objects[0].size(); i ++) {
Renderable dI = (Renderable)objects[0].get(i);
dI.updateTextures(mRS, mRes);
}
long end = System.currentTimeMillis();
Log.v(TIMER_TAG, "Texture init time: " + (end - start));
return new Boolean(true);
}
protected void onPostExecute(Boolean result) {
}
}
private class ShaderImageLoader extends AsyncTask<ArrayList<FragmentShader>, Void, Boolean> {
protected Boolean doInBackground(ArrayList<FragmentShader>... objects) {
long start = System.currentTimeMillis();
for (int i = 0; i < objects[0].size(); i ++) {
FragmentShader sI = objects[0].get(i);
sI.updateTextures(mRS, mRes);
}
long end = System.currentTimeMillis();
Log.v(TIMER_TAG, "Shader texture init time: " + (end - start));
return new Boolean(true);
}
protected void onPostExecute(Boolean result) {
}
}
CompoundTransform mRootTransforms;
HashMap<String, Transform> mTransformMap;
ArrayList<RenderPass> mRenderPasses;
ArrayList<LightBase> mLights;
ArrayList<Camera> mCameras;
ArrayList<FragmentShader> mFragmentShaders;
ArrayList<VertexShader> mVertexShaders;
ArrayList<RenderableBase> mRenderables;
HashMap<String, RenderableBase> mRenderableMap;
ArrayList<Texture2D> mTextures;
HashMap<String, ArrayList<Renderable> > mRenderableMeshMap;
// RS Specific stuff
ScriptField_SgTransform mTransformRSData;
RenderScriptGL mRS;
Resources mRes;
ScriptField_RenderPass_s mRenderPassAlloc;
public Scene() {
mRenderPasses = new ArrayList<RenderPass>();
mLights = new ArrayList<LightBase>();
mCameras = new ArrayList<Camera>();
mFragmentShaders = new ArrayList<FragmentShader>();
mVertexShaders = new ArrayList<VertexShader>();
mRenderables = new ArrayList<RenderableBase>();
mRenderableMap = new HashMap<String, RenderableBase>();
mRenderableMeshMap = new HashMap<String, ArrayList<Renderable> >();
mTextures = new ArrayList<Texture2D>();
mRootTransforms = new CompoundTransform();
mRootTransforms.setName("_scene_root_");
mTransformMap = new HashMap<String, Transform>();
}
public void appendTransform(Transform t) {
mRootTransforms.appendChild(t);
}
// temporary
public void addToTransformMap(Transform t) {
mTransformMap.put(t.getName(), t);
}
public Transform getTransformByName(String name) {
return mTransformMap.get(name);
}
public void appendRenderPass(RenderPass p) {
mRenderPasses.add(p);
}
public void clearRenderPasses() {
mRenderPasses.clear();
}
public void appendLight(LightBase l) {
mLights.add(l);
}
public void appendCamera(Camera c) {
mCameras.add(c);
}
public void appendShader(FragmentShader f) {
mFragmentShaders.add(f);
}
public void appendShader(VertexShader v) {
mVertexShaders.add(v);
}
public ArrayList<Camera> getCameras() {
return mCameras;
}
public ArrayList<LightBase> getLights() {
return mLights;
}
public void appendRenderable(RenderableBase d) {
mRenderables.add(d);
mRenderableMap.put(d.getName(), d);
}
public ArrayList<RenderableBase> getRenderables() {
return mRenderables;
}
public RenderableBase getRenderableByName(String name) {
return mRenderableMap.get(name);
}
public void appendTextures(Texture2D tex) {
mTextures.add(tex);
}
public void assignRenderStateToMaterial(RenderState renderState, String regex) {
Pattern pattern = Pattern.compile(regex);
int numRenderables = mRenderables.size();
for (int i = 0; i < numRenderables; i ++) {
Renderable shape = (Renderable)mRenderables.get(i);
Matcher m = pattern.matcher(shape.mMaterialName);
if (m.find()) {
shape.setRenderState(renderState);
}
}
}
public void assignRenderState(RenderState renderState) {
int numRenderables = mRenderables.size();
for (int i = 0; i < numRenderables; i ++) {
Renderable shape = (Renderable)mRenderables.get(i);
shape.setRenderState(renderState);
}
}
public void meshLoaded(Mesh m) {
ArrayList<Renderable> entries = mRenderableMeshMap.get(m.getName());
int numEntries = entries.size();
for (int i = 0; i < numEntries; i++) {
Renderable d = entries.get(i);
d.resolveMeshData(m);
//mRenderablesField.set(d.getRsField(mRS, mRes), d.sceneIndex, true);
}
}
void addToMeshMap(Renderable d) {
ArrayList<Renderable> entries = mRenderableMeshMap.get(d.mMeshName);
if (entries == null) {
entries = new ArrayList<Renderable>();
mRenderableMeshMap.put(d.mMeshName, entries);
}
entries.add(d);
}
public void destroyRS(SceneManager sceneManager) {
mTransformRSData = null;
sceneManager.mRenderLoop.bind_gRootNode(mTransformRSData);
sceneManager.mRenderLoop.set_gRenderableObjects(null);
mRenderPassAlloc = null;
sceneManager.mRenderLoop.set_gRenderPasses(null);
sceneManager.mRenderLoop.bind_gFrontToBack(null);
sceneManager.mRenderLoop.bind_gBackToFront(null);
sceneManager.mRenderLoop.set_gCameras(null);
mTransformMap = null;
mRenderPasses = null;
mLights = null;
mCameras = null;
mRenderables = null;
mRenderableMap = null;
mTextures = null;
mRenderableMeshMap = null;
mRootTransforms = null;
}
public void initRenderPassRS(RenderScriptGL rs, SceneManager sceneManager) {
new ShaderImageLoader().execute(mFragmentShaders);
if (mRenderPasses.size() != 0) {
mRenderPassAlloc = new ScriptField_RenderPass_s(mRS, mRenderPasses.size());
for (int i = 0; i < mRenderPasses.size(); i ++) {
mRenderPassAlloc.set(mRenderPasses.get(i).getRsField(mRS, mRes), i, false);
new ImageLoaderTask().execute(mRenderPasses.get(i).getRenderables());
}
mRenderPassAlloc.copyAll();
sceneManager.mRenderLoop.set_gRenderPasses(mRenderPassAlloc.getAllocation());
} else {
new ImageLoaderTask().execute(mRenderables);
}
}
private void addDrawables(RenderScriptGL rs, Resources res, SceneManager sceneManager) {
Allocation drawableData = Allocation.createSized(rs,
Element.ALLOCATION(rs),
mRenderables.size());
Allocation[] drawableAllocs = new Allocation[mRenderables.size()];
for (int i = 0; i < mRenderables.size(); i ++) {
Renderable dI = (Renderable)mRenderables.get(i);
dI.sceneIndex = i;
addToMeshMap(dI);
drawableAllocs[i] = dI.getRsField(rs, res).getAllocation();
}
drawableData.copyFrom(drawableAllocs);
sceneManager.mRenderLoop.set_gRenderableObjects(drawableData);
initRenderPassRS(rs, sceneManager);
}
private void addShaders(RenderScriptGL rs, Resources res, SceneManager sceneManager) {
Allocation shaderData = Allocation.createSized(rs, Element.ALLOCATION(rs),
mVertexShaders.size());
Allocation[] shaderAllocs = new Allocation[mVertexShaders.size()];
for (int i = 0; i < mVertexShaders.size(); i ++) {
VertexShader sI = mVertexShaders.get(i);
shaderAllocs[i] = sI.getRSData(rs, res).getAllocation();
}
shaderData.copyFrom(shaderAllocs);
sceneManager.mRenderLoop.set_gVertexShaders(shaderData);
shaderData = Allocation.createSized(rs, Element.ALLOCATION(rs), mFragmentShaders.size());
shaderAllocs = new Allocation[mFragmentShaders.size()];
for (int i = 0; i < mFragmentShaders.size(); i ++) {
FragmentShader sI = mFragmentShaders.get(i);
shaderAllocs[i] = sI.getRSData(rs, res).getAllocation();
}
shaderData.copyFrom(shaderAllocs);
sceneManager.mRenderLoop.set_gFragmentShaders(shaderData);
}
public void initRS(RenderScriptGL rs, Resources res, SceneManager sceneManager) {
mRS = rs;
mRes = res;
long start = System.currentTimeMillis();
mTransformRSData = mRootTransforms.getRSData(rs);
long end = System.currentTimeMillis();
Log.v(TIMER_TAG, "Transform init time: " + (end - start));
start = System.currentTimeMillis();
sceneManager.mRenderLoop.bind_gRootNode(mTransformRSData);
end = System.currentTimeMillis();
Log.v(TIMER_TAG, "Script init time: " + (end - start));
start = System.currentTimeMillis();
addDrawables(rs, res, sceneManager);
end = System.currentTimeMillis();
Log.v(TIMER_TAG, "Renderable init time: " + (end - start));
addShaders(rs, res, sceneManager);
Allocation opaqueBuffer = Allocation.createSized(rs, Element.U32(rs), mRenderables.size());
Allocation transparentBuffer = Allocation.createSized(rs,
Element.U32(rs), mRenderables.size());
sceneManager.mRenderLoop.bind_gFrontToBack(opaqueBuffer);
sceneManager.mRenderLoop.bind_gBackToFront(transparentBuffer);
Allocation cameraData = Allocation.createSized(rs, Element.ALLOCATION(rs), mCameras.size());
Allocation[] cameraAllocs = new Allocation[mCameras.size()];
for (int i = 0; i < mCameras.size(); i ++) {
cameraAllocs[i] = mCameras.get(i).getRSData(rs).getAllocation();
}
cameraData.copyFrom(cameraAllocs);
sceneManager.mRenderLoop.set_gCameras(cameraData);
if (mLights.size() != 0) {
Allocation lightData = Allocation.createSized(rs,
Element.ALLOCATION(rs),
mCameras.size());
Allocation[] lightAllocs = new Allocation[mLights.size()];
for (int i = 0; i < mLights.size(); i ++) {
lightAllocs[i] = mLights.get(i).getRSData(rs).getAllocation();
}
lightData.copyFrom(lightAllocs);
sceneManager.mRenderLoop.set_gLights(lightData);
}
}
}