| page.title=Android 3.1 Platform | 
 | sdk.platform.version=3.1 | 
 | sdk.platform.apiLevel=12 | 
 | @jd:body | 
 |  | 
 | <div id="qv-wrapper"> | 
 | <div id="qv"> | 
 |  | 
 | <h2>In this document</h2> | 
 | <ol> | 
 |   <li><a href="#relnotes">Revisions</a></li> | 
 |   <li><a href="#api">API Overview</a></li> | 
 |   <li><a href="#api-level">API Level</a></li> | 
 |   <li><a href="#apps">Built-in Applications</a></li> | 
 |   <li><a href="#locs">Locales</a></li> | 
 |   <li><a href="#skins">Emulator Skins</a></li> | 
 | </ol> | 
 |  | 
 | <h2>Reference</h2> | 
 | <ol> | 
 | <li><a | 
 | href="{@docRoot}sdk/api_diff/12/changes.html">API | 
 | Differences Report »</a> </li> | 
 | </ol> | 
 |  | 
 | <h2>See Also</h2> | 
 | <ol> | 
 |   <li><a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing | 
 | Apps for Android 3.x</a></li> | 
 | </ol> | 
 |  | 
 | </div> | 
 | </div> | 
 |  | 
 |  | 
 | <p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> | 
 |  | 
 | <p>For developers, the Android {@sdkPlatformVersion} platform is available as a | 
 | downloadable component for the Android SDK. The downloadable platform includes | 
 | an Android library and system image, as well as a set of emulator skins and | 
 | more. The downloadable platform includes no external libraries.</p> | 
 |  | 
 | <p>To get started developing or testing against Android {@sdkPlatformVersion}, | 
 | use the Android SDK Manager to download the platform into your SDK. For more | 
 | information, see <a href="{@docRoot}sdk/adding-components.html">Adding SDK | 
 | Components</a>. If you are new to Android, <a | 
 | href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p> | 
 |  | 
 | <p>For a high-level introduction to Android {@sdkPlatformVersion}, see the <a | 
 | href="{@docRoot}sdk/android-{@sdkPlatformVersion}-highlights.html">Platform | 
 | Highlights</a>.</p> | 
 |  | 
 | <p class="note"><strong>Reminder:</strong> If you've already published an | 
 | Android application, please test and optimize your application on Android 3.0 | 
 | and Android 3.1 as soon as possible. You should do so to be sure your | 
 | application provides the best experience possible on the latest Android-powered | 
 | devices. For information about what you can do, read <a | 
 | href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for | 
 | Android 3.0</a>.</p> | 
 |  | 
 |  | 
 | <h2 id="relnotes">Revisions</h2> | 
 |  | 
 | <p>To determine what revision of the Android {@sdkPlatformVersion} platform you | 
 | have installed, refer to the "Installed Packages" listing in the Android SDK and | 
 | AVD Manager.</p> | 
 |  | 
 |  | 
 | <div class="toggle-content opened" style="padding-left:1em;"> | 
 |  | 
 | <p><a href="#" onclick="return toggleContent(this)"> | 
 |   <img src="{@docRoot}assets/images/triangle-opened.png" | 
 | class="toggle-content-img" alt="" /> | 
 |   Android {@sdkPlatformVersion}, Revision 3</a> <em>(July 2011)</em> | 
 | </a></p> | 
 |  | 
 | <div class="toggle-content-toggleme" style="padding-left:2em;"> | 
 |  | 
 | <dl> | 
 | <dt>Dependencies:</dt> | 
 | <dd> | 
 | <p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r12</a> or | 
 | higher.</p> | 
 | </dd> | 
 | <dt>Notes:</dt> | 
 | <dd> | 
 | <p>Improvements to the platform's rendering library to support the visual layout editor in the ADT | 
 | Eclipse plugin. This revision allows for more drawing features in ADT and fixes several | 
 | bugs in the previous rendering library. It also unlocks several editor features that were added in | 
 | ADT 12.</p> | 
 | </dd> | 
 | </dl> | 
 |  | 
 | </div> | 
 | </div> | 
 |  | 
 |  | 
 | <div class="toggle-content closed" style="padding-left:1em;"> | 
 |  | 
 | <p><a href="#" onclick="return toggleContent(this)"> | 
 |   <img src="{@docRoot}assets/images/triangle-closed.png" | 
 | class="toggle-content-img" alt="" /> | 
 |   Android {@sdkPlatformVersion}, Revision 2</a> <em>(May 2011)</em> | 
 | </a></p> | 
 |  | 
 | <div class="toggle-content-toggleme" style="padding-left:2em;"> | 
 |  | 
 | <dl> | 
 | <dt>Dependencies:</dt> | 
 | <dd> | 
 | <p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r11</a> or | 
 | higher.</p> | 
 | </dd> | 
 | <dt>Notes:</dt> | 
 | <dd> | 
 | <p>Fixes an issue with the visual layout editor rendering library that prevented Android 3.1 from | 
 | running in ADT.</p> | 
 | </dd> | 
 | </dl> | 
 |  | 
 | </div> | 
 | </div> | 
 |  | 
 |  | 
 | <div class="toggle-content closed" style="padding-left:1em;"> | 
 |  | 
 | <p><a href="#" onclick="return toggleContent(this)"> | 
 |   <img src="{@docRoot}assets/images/triangle-closed.png" | 
 | class="toggle-content-img" alt="" /> | 
 |   Android {@sdkPlatformVersion}, Revision 1</a> <em>(May 2011)</em> | 
 | </a></p> | 
 |  | 
 | <div class="toggle-content-toggleme" style="padding-left:2em;"> | 
 |  | 
 | <dl> | 
 | <dt>Dependencies:</dt> | 
 | <dd> | 
 | <p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r11</a> or | 
 | higher.</p> | 
 | </dd> | 
 | </dl> | 
 |  | 
 | </div> | 
 | </div> | 
 |  | 
 |  | 
 | <h2 id="#api" style="margin-top:1.5em;">API Overview</h2> | 
 |  | 
 | <p>The sections below provide a technical overview of what's new for developers | 
 | in Android 3.1, including new features and changes in the framework API since | 
 | the previous version.</p> | 
 |  | 
 | <h3 id="usb">USB APIs</h3> | 
 |  | 
 | <p>Android 3.1 introduces powerful new APIs for | 
 | integrating connected peripherals with applications running on the platform. | 
 | The APIs are based on a USB (Universal Serial Bus) stack and services that are | 
 | built into the platform, including support for both USB host and device | 
 | interactions. Using the APIs, developers can create applications that are able to | 
 | discover, communicate with, and manage a variety of device types connected over | 
 | USB. </p> | 
 |  | 
 | <p>The stack and APIs distinguish two basic types of USB hardware, based on | 
 | whether the Android-powered device is acting as host or the external hardware | 
 | is acting as host: </p> | 
 |  | 
 | <ul> | 
 | <li>A <em>USB device</em> is a piece of connected hardware that depends on the | 
 | Android-powered device to serve as host. For example, most input devices, mice, | 
 | and joysticks are USB devices, as are many cameras, hubs, and so on.</li> | 
 | <li>A <em>USB accessory</em> is a piece of connected hardware that has a USB | 
 | host controller, provides power, and is designed to communicate with | 
 | Android-powered devices over USB, A variety of peripherals can connect as | 
 | accessories, from robotics controllers to musical equipment, exercise bicycles, | 
 | and more.</li> | 
 | </ul> | 
 |  | 
 | <p>For both types — USB devices and USB accessories — the | 
 | platform's USB APIs support discovery by intent broadcast when attached or | 
 | detached, as well as standard interfaces, endpoints, and transfer modes | 
 | (control, bulk, and interrupt).</p> | 
 |  | 
 | <p>The USB APIs are available in the package {@link android.hardware.usb}. The | 
 | central class is {@link android.hardware.usb.UsbManager}, which provides | 
 | helper methods for identifying and communicating with | 
 | both USB devices and USB accessories. Applications can acquire an instance of | 
 | {@link android.hardware.usb.UsbManager} and then query for the list of attached | 
 | devices or accessories and then communicate with or manage them. | 
 | {@link android.hardware.usb.UsbManager} also declares intent actions that the | 
 | system broadcasts, to announce when a USB device or accessory is attached or | 
 | detached.</p> | 
 |  | 
 | <p>Other classes include:</p> | 
 |  | 
 | <ul> | 
 | <li>{@link android.hardware.usb.UsbDevice}, a class representing external | 
 | hardware connected as a USB device (with the Android-powered device acting as | 
 | host).</li> | 
 | <li>{@link android.hardware.usb.UsbAccessory}, representing external hardware | 
 | connected as the USB host (with the Android-powered device acting as a USB | 
 | device).</li> | 
 | <li>{@link android.hardware.usb.UsbInterface} and {@link | 
 | android.hardware.usb.UsbEndpoint}, which provide access to standard USB | 
 | interfaces and endpoints for a device.</li> | 
 | <li>{@link android.hardware.usb.UsbDeviceConnection} and {@link | 
 | android.hardware.usb.UsbRequest}, for sending and receiving data and control | 
 | messages to or from a USB device, sychronously and asynchronously. | 
 | <li>{@link android.hardware.usb.UsbConstants}, which provides constants for | 
 | declaring endpoint types, device classes, and so on.</li> | 
 | </ul> | 
 |  | 
 | <p>Note that although the USB stack is built into the platform, actual support | 
 | for USB host and open accessory modes on specific devices is determined by | 
 | their manufacturers. In particular, host mode relies on appropriate USB | 
 | controller hardware in the Android-powered device. </p> | 
 |  | 
 | <p>Additionally, developers can request filtering on Android Market, such that | 
 | their applications are not availabe to users whose devices do not provide the | 
 | appropriate USB support. To request filtering, add one or both of the elements | 
 | below to the application manifest, as appropriate: </p> | 
 |  | 
 | <ul> | 
 | <li>If the application should only be visible to devices that support USB | 
 | host mode (connection of USB devices), declare this element: | 
 |   <p style="margin-left:1.5em;"><code><uses-feature | 
 |   android:name="android.hardware.usb.host" | 
 |   android:required="true"></code></p> | 
 | </li> | 
 | <li>If the application should only be visible to devices that support USB | 
 | accessories (connection of USB hosts), declare this element: | 
 |   <p style="margin-left:1.5em;"><code><uses-feature | 
 |   android:name="android.hardware.usb.accessory" | 
 |   android:required="true"></code></p> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <p>For complete information about how to develop applications that interact with | 
 | USB accessories, please see the | 
 | <a href="{@docRoot}guide/topics/usb/index.html">developer documentation</a>.</p> | 
 |  | 
 | <p class="note">To look at sample applications that use the USB host API, see <a | 
 | href="{@docRoot}resources/samples/USB/AdbTest/index.html">ADB Test</a> and <a | 
 | href="{@docRoot}resources/samples/USB/MissileLauncher/index.html">Missile | 
 | Launcher</a></p> | 
 |  | 
 | <h3>MTP/PTP API</h3> | 
 |  | 
 | <p>Android 3.1 exposes a new MTP API that lets applications interact directly | 
 | with connected cameras and other PTP devices. The new API makes it easy for an | 
 | application to receive notifications when devices are attached and removed, | 
 | manage files and storage on those devices, and transfer files and metadata to | 
 | and from them. The MTP API implements the PTP (Picture Transfer Protocol) subset | 
 | of the MTP (Media Transfer Protocol) specification.</p> | 
 |  | 
 | <p>The MTP API is available in the {@link android.mtp} package and provides | 
 | these classes: </p> | 
 |  | 
 | <ul> | 
 |   <li>The {@link android.mtp.MtpDevice} encapsulates an MTP device that is | 
 | connected over the USB host bus. An application can instantiate an object of | 
 | this type and then use its methods to get information about the device and | 
 | objects stored on it, as well as opening the connection and transferring data. | 
 | Some of the methods include: | 
 |     <ul> | 
 |       <li>{@link android.mtp.MtpDevice#getObjectHandles(int, int, int) | 
 | getObjectHandles()} returns a list of handles for all objects on the device that | 
 | match a specified format and parent. To get information about an object, an | 
 | application can pass a handle to {@link android.mtp.MtpDevice#getObjectInfo(int) | 
 | getObjectInfo()}.</li> | 
 |       <li>{@link android.mtp.MtpDevice#importFile(int, java.lang.String) | 
 | importFile()} lets an application copy data for an object to a file in external | 
 | storage. This call may block for an arbitrary amount of time depending on the | 
 | size of the data and speed of the devices, so should be made from a spearate | 
 | thread.</li> | 
 |       <li>{@link | 
 | android.mtp.MtpDevice#open(android.hardware.usb.UsbDeviceConnection) open()} | 
 | lets an application open a connected MTP/PTP device. </li> | 
 |       <li>{@link android.mtp.MtpDevice#getThumbnail(int) getThumbnail()} returns | 
 | the thumbnail of the object as a byte array. </li> | 
 |     </ul> | 
 |   </li> | 
 |   <li>{@link android.mtp.MtpStorageInfo} holds information about about a storage | 
 | unit on an MTP device, corresponding to the StorageInfo Dataset described in | 
 | section 5.2.2 of the MTP  specification. Methods in the class let an application | 
 | get a storage unit’s description string, free space, maximum storage capacity, | 
 | storage ID, and volume identifier.</li> | 
 |   <li>{@link android.mtp.MtpDeviceInfo}  holds information about an MTP device | 
 | corresponding to the DeviceInfo Dataset described in section 5.1.1 of the MTP | 
 | specification. Methods in the class let applications get a device’s | 
 | manufacturer, model, serial number, and version.</li> | 
 |   <li>{@link android.mtp.MtpObjectInfo} holds information about an object stored | 
 | on an MTP device, corresponding to the ObjectInfo Dataset described in section | 
 | 5.3.1 of the MTP specification. Methods in the class let applications get an | 
 | object’s size, data format, association type, creation date, and thumbnail | 
 | information.</li> | 
 |   <li>{@link android.mtp.MtpConstants} provides constants for declaring MTP file | 
 | format codes, association type, and protection status.</li> | 
 | </ul> | 
 |  | 
 | <h3 id="motionevents">Support for new input devices and motion events</h3> | 
 |  | 
 | <p>Android 3.1 extends the input subsystem to support new input devices and new | 
 | types of motion events, across all views and windows. Developers can build on | 
 | these capabilities to let users interact with their applications using mice, | 
 | trackballs, joysticks, gamepads, and other devices, in addition to keyboards and | 
 | touchscreens. </p> | 
 |  | 
 | <p>For handling mouse, scrollwheel, and trackball input, the platform supports | 
 | two new motion event actions:</p> | 
 | <ul> | 
 | <li>{@link android.view.MotionEvent#ACTION_SCROLL}, which describes the pointer | 
 | location at which a non-touch scroll motion, such as from a mouse scroll wheel, | 
 | took place. In the MotionEvent, the value of the {@link | 
 | android.view.MotionEvent#AXIS_HSCROLL} and {@link | 
 | android.view.MotionEvent#AXIS_VSCROLL} axes specify the relative scroll | 
 | movement. </li> | 
 | <li>{@link android.view.MotionEvent#ACTION_HOVER_MOVE}, reports the current | 
 | position of the mouse when no buttons are pressed, as well as any intermediate | 
 | points since the last <code>HOVER_MOVE</code> event. Hover enter and exit | 
 | notifications are not yet supported.</li> | 
 | </ul> | 
 |  | 
 | <p>To support joysticks and gamepads, the {@link android.view.InputDevice} class | 
 | includes these new input device sources:</p> | 
 | <ul> | 
 | <li>{@link android.view.InputDevice#SOURCE_CLASS_JOYSTICK} — the source | 
 | device has joystick axes.</li> | 
 | <li>{@link android.view.InputDevice#SOURCE_CLASS_BUTTON} — the source | 
 | device has buttons or keys.</li> | 
 | <li>{@link android.view.InputDevice#SOURCE_GAMEPAD}  —  the source device | 
 | has gamepad buttons such as {@link android.view.KeyEvent#KEYCODE_BUTTON_A} | 
 | or {@link android.view.KeyEvent#KEYCODE_BUTTON_B}. Implies | 
 | {@link android.view.InputDevice#SOURCE_CLASS_BUTTON}</li> | 
 | <li>{@link android.view.InputDevice#SOURCE_JOYSTICK} — the source device | 
 | has joystick axes.  Implies SOURCE_CLASS_JOYSTICK.</li> | 
 | </ul> | 
 |  | 
 | <p>To describe motion events from these new sources, as well as those from mice | 
 | and trackballs, the platform now defines axis codes on {@link | 
 | android.view.MotionEvent}, similar to how it defines key codes on {@link | 
 | android.view.KeyEvent}. New axis codes for joysticks | 
 | and game controllers include | 
 | {@link android.view.MotionEvent#AXIS_HAT_X}, {@link | 
 | android.view.MotionEvent#AXIS_HAT_Y}, {@link | 
 | android.view.MotionEvent#AXIS_RTRIGGER}, {@link | 
 | android.view.MotionEvent#AXIS_ORIENTATION}, {@link | 
 | android.view.MotionEvent#AXIS_THROTTLE}, and many others.  | 
 | Existing {@link android.view.MotionEvent} axes are represented by {@link | 
 | android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y}, | 
 | {@link android.view.MotionEvent#AXIS_PRESSURE}, {@link | 
 | android.view.MotionEvent#AXIS_SIZE}, {@link | 
 | android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link | 
 | android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link | 
 | android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link | 
 | android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link | 
 | android.view.MotionEvent#AXIS_ORIENTATION}.</p> | 
 |  | 
 | <p>Additionally, {@link android.view.MotionEvent} defines a number of generic | 
 | axis codes that are used when the framework does not know how to map a | 
 | particular axis. Specific devices can use the generic axis codes to pass custom | 
 | motion data to applications. For a full list of axes and their intended | 
 | interpretations, see the {@link android.view.MotionEvent} class documentation. | 
 | </p> | 
 |  | 
 | <p>The platform provides motion events to applications in batches, so a single | 
 | event may contain a current position and multiple so-called historical movements. | 
 | Applications should use {@link android.view.MotionEvent#getHistorySize()} to get | 
 | the number of historical samples, then retrieve and process all historical | 
 | samples in order using {@link | 
 | android.view.MotionEvent#getHistoricalAxisValue(int, int, int) | 
 | getHistoricalAxisValue()}.  After that, applications should process the current | 
 | sample using {@link android.view.MotionEvent#getAxisValue(int) getAxisValue()}. | 
 | </p> | 
 |  | 
 | <p>Some axes can be retrieved using special accessor methods.  For example, | 
 | instead of calling {@link android.view.MotionEvent#getAxisValue(int) | 
 | getAxisValue()}, applications can call {@link android.view.MotionEvent#getX(int) | 
 | getX()}.  Axes that have built-in accessors include {@link | 
 | android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y}, | 
 | {@link android.view.MotionEvent#AXIS_PRESSURE}, {@link | 
 | android.view.MotionEvent#AXIS_SIZE}, {@link | 
 | android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link | 
 | android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link | 
 | android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link | 
 | android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link | 
 | android.view.MotionEvent#AXIS_ORIENTATION}.</p> | 
 |  | 
 | <p>Each input device has a unique, system-assigned ID and may also provide | 
 | multiple sources. When a device provides multiple sources, more than one source | 
 | can provide axis data using the same axis. For example, a touch event coming | 
 | from the touch source uses the X axis for screen position data, while a joystick | 
 | event coming from the joystick source will use the X axis for the stick position | 
 | instead. For this reason, it's important for applications to interpret axis | 
 | values according to the source from which they originate. When handling a motion | 
 | event, applications should use methods on the {@link android.view.InputDevice} | 
 | class to determine the axes supported by a device or source. Specifically, | 
 | applications can use {@link android.view.InputDevice#getMotionRanges() | 
 | getMotionRanges()} to query for all axes of a device or all axes of a given | 
 | source of the device. In both cases, the range information for axes returned in | 
 | the {@link android.view.InputDevice.MotionRange} object specifies the source for | 
 | each axis value.</p> | 
 |  | 
 | <p>Finally, since the motion events from joysticks, gamepads, mice, and | 
 | trackballs are not touch events, the platform adds a new callback method for | 
 | passing them to a {@link android.view.View} as "generic" motion events. | 
 | Specifically, it reports the non-touch motion events to  | 
 | {@link android.view.View}s through a call to {@link | 
 | android.view.View#onGenericMotionEvent(android.view.MotionEvent) | 
 | onGenericMotionEvent()}, rather than to {@link | 
 | android.view.View#onTouchEvent(android.view.MotionEvent) | 
 | onTouchEvent()}.</p> | 
 |  | 
 | <p>The platform dispatches generic motion events differently, depending on the | 
 | event source class. {@link android.view.InputDevice#SOURCE_CLASS_POINTER} events | 
 | go to the {@link android.view.View} under the pointer, similar to how touch | 
 | events work.  All others go to the currently focused {@link android.view.View}. | 
 | For example, this means a {@link android.view.View} must take focus in order to | 
 | receive joystick events. If needed, applications can handle these events at the | 
 | level of Activity or Dialog by implementing {@link | 
 | android.view.View#onGenericMotionEvent(android.view.MotionEvent) | 
 | onGenericMotionEvent()} there instead.</p> | 
 |  | 
 | <p class="note">To look at a sample application that uses joystick motion | 
 | events, see <a | 
 | href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/ | 
 | GameControllerInput.html">GameControllerInput</a> and <a | 
 | href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/ | 
 | GameView.html">GameView</a>.</p> | 
 |  | 
 | <h3>RTP API</h3> | 
 |  | 
 | <p>Android 3.1 exposes an API to its built-in RTP (Real-time Transport Protocol) | 
 | stack, which applications can use to manage on-demand or interactive data | 
 | streaming. In particular, apps that provide VOIP, push-to-talk, conferencing, | 
 | and audio streaming can use the API to initiate sessions and transmit or receive | 
 | data streams over any available network.</p> | 
 |  | 
 | <p>The RTP API is available in the {@link android.net.rtp} package. Classes | 
 | include: </p> | 
 | <ul> | 
 | <li>{@link android.net.rtp.RtpStream}, the base class of streams that send and | 
 | receive network packets with media payloads over RTP.</li> | 
 | <li>{@link android.net.rtp.AudioStream}, a subclass of {@link | 
 | android.net.rtp.RtpStream} that carries audio payloads over RTP.</li> | 
 | <li>{@link android.net.rtp.AudioGroup}, a local audio hub for managing and | 
 | mixing the device speaker, microphone, and {@link android.net.rtp.AudioStream}.</li> | 
 | <li>{@link android.net.rtp.AudioCodec}, which holds a collection of codecs that | 
 | you define for an {@link android.net.rtp.AudioStream}.</li> | 
 | </ul> | 
 |  | 
 | <p>To support audio conferencing and similar usages, an application instantiates | 
 | two classes as endpoints for the stream:</p> | 
 |  | 
 | <ul> | 
 | <li>{@link android.net.rtp.AudioStream} specifies a remote endpoint and consists | 
 | of network mapping and a configured {@link android.net.rtp.AudioCodec}.</li> | 
 | <li>{@link android.net.rtp.AudioGroup} represents the local endpoint for one | 
 | or more {@link android.net.rtp.AudioStream}s. The {@link android.net.rtp.AudioGroup} mixes | 
 | all the {@link android.net.rtp.AudioStream}s and optionally interacts with the device | 
 | speaker and the microphone at the same time.</li> | 
 | </ul> | 
 |  | 
 | <p>The simplest usage involves a single remote endpoint and local endpoint. | 
 | For more complex usages, please refer to the limitations described for | 
 | {@link android.net.rtp.AudioGroup}.</p> | 
 |  | 
 | <p>To use the RTP API, applications must request permission from the user by | 
 | declaring <code><uses-permission | 
 | android:name="android.permission.INTERNET"></code> | 
 | in their manifest files. To acquire the device microphone, the <code><uses-permission | 
 | android:name="android.permission.RECORD_AUDIO"></code> permission is also required.</p> | 
 |  | 
 | <h3 id="resizewidgets">Resizable app widgets</h3> | 
 |  | 
 | <p>Starting in Android 3.1, developers can make their homescreen widgets | 
 | resizeable — horizontally, vertically, or on both axes. Users touch-hold a | 
 | widget to show its resize handles, then drag the horizontal and/or vertical | 
 | handles to change the size on the layout grid. </p> | 
 |  | 
 | <p>Developers can make any Home screen widget resizeable by defining a | 
 | <code>resizeMode</code> attribute in the widget's {@link | 
 | android.appwidget.AppWidgetProviderInfo} metadata. Values for the | 
 | <code>resizeMode</code> attribute include "horizontal", "vertical", and "none". | 
 | To declare a widget as resizeable horizontally and vertically, supply the value | 
 | "horizontal|vertical". | 
 |  | 
 | <p>Here's an example: </p> | 
 |  | 
 | <pre><appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" | 
 |     android:minWidth="294dp" | 
 |     android:minHeight="72dp" | 
 |     android:updatePeriodMillis="86400000" | 
 |     android:previewImage="@drawable/preview" | 
 |     android:initialLayout="@layout/example_appwidget" | 
 |     android:configure="com.example.android.ExampleAppWidgetConfigure" | 
 |     android:resizeMode="horizontal|vertical" > | 
 | </appwidget-provider></pre> | 
 |  | 
 | <p>For more information about Home screen widgets, see the <a | 
 | href="{@docRoot}guide/topics/appwidgets/index.html">App Widgets</a> | 
 | documentation.</p> | 
 |  | 
 | <h3 id="animation" style="margin-top:1.25em;">Animation framework</h3> | 
 |  | 
 | <ul> | 
 | <li>New ViewPropertyAnimator class | 
 |   <ul> | 
 |     <li>A new {@link android.view.ViewPropertyAnimator} class provides a | 
 | convenient | 
 | way for developers to animate select properties on {@link android.view.View} objects. The class | 
 | automaties and optimizes the animation of the properties and makes it easier to | 
 | manage multiple simulataneous animations on a {@link android.view.View} object. | 
 | <p>Using the {@link android.view.ViewPropertyAnimator} is straightforward. To animate properties for | 
 | a {@link android.view.View}, call {@link android.view.View#animate()} to | 
 | construct a {@link android.view.ViewPropertyAnimator} object for that {@link android.view.View}. Use the | 
 | methods on the {@link android.view.ViewPropertyAnimator} to specify what property to | 
 | animate and how to animate it. For example, to fade the {@link android.view.View} to transparent, | 
 | call <code>alpha(0);</code>. The {@link android.view.ViewPropertyAnimator} object | 
 | handles the details of configuring the underlying {@link | 
 | android.animation.Animator} class and starting it, then rendering the | 
 | animation.</p></li> | 
 |   </ul> | 
 | </li> | 
 | <li>Animation background color | 
 |   <ul> | 
 |     <li>New {@link android.view.animation.Animation#getBackgroundColor()} and | 
 |     {@link android.view.animation.Animation#setBackgroundColor(int)} methods let | 
 |     you get/set the background color behind animations, for window animations | 
 | only. Currently the background must be black, with any desired alpha level.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Getting animated fraction from <code>ViewAnimator</code> | 
 |   <ul> | 
 |     <li>A new {@link android.animation.ValueAnimator#getAnimatedFraction()} | 
 | method | 
 | lets you get the current animation fraction — the elapsed/interpolated | 
 | fraction used in the most recent frame update — from a {@link | 
 | android.animation.ValueAnimator}.</li> | 
 |   </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <h3 "ui">UI framework</h3> | 
 | <ul> | 
 | <li>Forced rendering of a layer | 
 |   <ul> | 
 |     <li>A new {@link android.view.View#buildLayer()} method lets an application | 
 | force a View's layer to be created and the View rendered into it immediately. | 
 | For example, an application could use this method to render a View into its | 
 | layer before starting an animation. If the View is complex, rendering it into | 
 | the layer before starting the animation will avoid skipping frames.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Camera distance | 
 |   <ul> | 
 |     <li>Applications can use a new method | 
 | {@link android.view.View#setCameraDistance(float)} to set the distance from the | 
 | camera | 
 | to a View. This gives applications improved control over 3D transformations of | 
 | the View, such as rotations. </li> | 
 |   </ul> | 
 | </li> | 
 | <li>Getting a calendar view from a DatePicker | 
 |   <ul> | 
 |     <li>A new {@link android.widget.DatePicker#getCalendarView()} method | 
 |     lets you get a {@link android.widget.CalendarView} from a {@link | 
 | android.widget.DatePicker} | 
 |     instance.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Getting callbacks when views are detached | 
 |   <ul> | 
 |     <li>A new {@link android.view.View.OnAttachStateChangeListener} lets you | 
 | receive | 
 | callbacks when a View is attached or detached from its window. Use {@link | 
 | android.view.View#addOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()} | 
 | to add a listener and {@link | 
 | android.view.View#removeOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()} to remove it.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Fragment breadcrumb listener, new onInflate() signature | 
 |   <ul> | 
 |     <li>A new method, {@link | 
 | android.app.FragmentBreadCrumbs#setOnBreadCrumbClickListener(android.app.FragmentBreadCrumbs.OnBreadCrumbClickListener) setOnBreadCrumbClickListener()}, | 
 | provides a hook to let | 
 | applications intercept fragment-breadcrumb clicks and take any action needed | 
 | before going to the backstack entry or fragment that was clicked. </li> | 
 |     <li>In the {@link android.app.Fragment} class, {@link | 
 | android.app.Fragment#onInflate(android.util.AttributeSet, android.os.Bundle) | 
 | onInflate(attrs, savedInstanceState)} is deprecated. Please use {@link | 
 | android.app.Fragment#onInflate(android.app.Activity, android.util.AttributeSet, | 
 | android.os.Bundle) onInflate(activity, attrs, savedInstanceState)} instead.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Display search result in new tab | 
 |   <ul> | 
 |     <li>An {@link android.app.SearchManager#EXTRA_NEW_SEARCH} data key for {@link | 
 | android.content.Intent#ACTION_WEB_SEARCH} intents lets you open a search in a | 
 | new browser tab, rather than in an existing one.</li> | 
 |   </ul> | 
 | </li> | 
 |  | 
 | <li>Drawable text cursor | 
 |   <ul> | 
 | <li>You can now specify a drawable to use as the text cursor using the new | 
 | resource attribute {@link android.R.attr#textCursorDrawable}.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Setting displayed child in remote views | 
 |   <ul> | 
 |     <li>A new convenience method, {@link | 
 | android.widget.RemoteViews#setDisplayedChild(int, int) setDisplayedChild(viewId, | 
 | childIndex)}, is available in {@link android.widget.RemoteViews} subclasses, to | 
 | let you set the child displayed in {@link android.widget.ViewAnimator} and | 
 | {@link android.widget.AdapterViewAnimator} subclasses such as {@link | 
 | android.widget.AdapterViewFlipper}, {@link android.widget.StackView}, {@link | 
 | android.widget.ViewFlipper}, and {@link android.widget.ViewSwitcher}.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Generic keys for gamepads and other input devices | 
 |   <ul> | 
 |     <li>{@link android.view.KeyEvent} adds a range of generic keycodes to | 
 |     accommodate gamepad buttons. The class also adds | 
 |     {@link android.view.KeyEvent#isGamepadButton(int)} and several other | 
 |     helper methods for working with keycodes.</li> | 
 |   </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <h3 id="graphics" style="margin-top:1.3em;">Graphics</h3> | 
 |  | 
 | <ul> | 
 | <li>Helpers for managing bitmaps | 
 |   <ul> | 
 |   <li>{@link android.graphics.Bitmap#setHasAlpha(boolean)} lets an app indicate that | 
 | all of the pixels in a Bitmap are known to be opaque (false) or that some of the | 
 | pixels may contain non-opaque alpha values (true). Note, for some configs (such | 
 | as RGB_565) this call is ignored, since it does not support per-pixel alpha | 
 | values. This is meant as a drawing hint, as in some cases a bitmap that is known | 
 | to be opaque can take a faster drawing case than one that may have non-opaque | 
 | per-pixel alpha values. </li> | 
 |   <li>{@link android.graphics.Bitmap#getByteCount()} gets a Bitmap's size in | 
 | bytes.</li> | 
 |   <li>{@link android.graphics.Bitmap#getGenerationId()} lets an application find | 
 | out whether a Bitmap has been modified, such as for caching.</li> | 
 |   <li>{@link android.graphics.Bitmap#sameAs(android.graphics.Bitmap)} determines | 
 | whether a given Bitmap differs from the current Bitmap, in dimension, | 
 | configuration, or pixel data. </li> | 
 |   </ul> | 
 | </li> | 
 | <li>Setting camera location and rotation | 
 |   <ul> | 
 |   <li>{@link android.graphics.Camera} adds two new methods {@link | 
 | android.graphics.Camera#rotate(float, float, float) rotate()} and {@link | 
 | android.graphics.Camera#setLocation(float, float, float) setLocation()} for | 
 | control of the | 
 | camera's location, for 3D transformations.</li> | 
 | </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <h3 id="network" style="margin-top:1.25em;">Network</h3> | 
 |  | 
 | <ul> | 
 | <li>High-performance Wi-Fi lock | 
 |   <ul> | 
 |     <li>A new high-performance Wi-Fi lock lets applications maintain | 
 | high-performance Wi-Fi connections even when the device screen is off. | 
 | Applications that stream music, video, or voice for long periods can acquire the | 
 | high-performance Wi-Fi lock to ensure streaming performance even when the screen | 
 | is off. Because it uses more power, applications should acquire the | 
 | high-performance Wi-Fi when there is a need for a long-running active | 
 | connection. | 
 | <p>To create a high-performance lock, pass {@link | 
 | android.net.wifi.WifiManager#WIFI_MODE_FULL_HIGH_PERF} as the lock mode in a | 
 | call to {@link android.net.wifi.WifiManager#createWifiLock(int, | 
 | java.lang.String) createWifiLock()}.</p></li> | 
 |   </ul> | 
 | </li> | 
 | <li>More traffic stats | 
 |   <ul> | 
 |     <li>Applications can now access statistics about more types of network usage | 
 | using new methods in {@link android.net.TrafficStats}. Applications can use the | 
 | methods to get UDP stats, packet count, TCP transmit/receive payload bytes and | 
 | segments for a given UID.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>SIP auth username | 
 |   <ul> | 
 |     <li>Applications can now get and set the SIP auth username for a profile | 
 | using | 
 | the new methods {@link android.net.sip.SipProfile#getAuthUserName() | 
 | getAuthUserName()} and {@link | 
 | android.net.sip.SipProfile.Builder#setAuthUserName(java.lang.String) | 
 | setAuthUserName()}.</li> | 
 |   </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 |  | 
 | <h3 id="download" style="margin-top:1.25em;">Download Manager</h3> | 
 | <ul> | 
 | <li>Handling of completed downloads | 
 |   <ul> | 
 |     <li>Applications can now initiate downloads that notify users only on | 
 | completion. To initiate this type of download, applications pass {@link | 
 | android.app.DownloadManager.Request#VISIBILITY_VISIBLE_NOTIFY_ONLY_COMPLETION} | 
 | in the {@link | 
 | android.app.DownloadManager.Request#setNotificationVisibility(int) | 
 | setNotificationVisibility()} method of | 
 | the a request object.</li> | 
 |     <li>A new method, {@link | 
 | android.app.DownloadManager#addCompletedDownload(java.lang.String, | 
 | java.lang.String, boolean, java.lang.String, java.lang.String, long, boolean) | 
 | addCompletedDownload()}, lets an application add a file to the | 
 | downloads database, so that it can be managed by the Downloads application.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Show downloads sorted by size | 
 |   <ul> | 
 |     <li>Applications can start the Downloads application in sort-by-size mode by | 
 | adding the new extra {@link | 
 | android.app.DownloadManager#INTENT_EXTRAS_SORT_BY_SIZE} to an {@link | 
 | android.app.DownloadManager#ACTION_VIEW_DOWNLOADS} intent.</li> | 
 |     </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <h3 id="ime" style="margin-top:1.25em;">IME framework</h3> | 
 |  | 
 | <ul> | 
 | <li>Getting an input method's extra value key | 
 |   <ul><li>The {@link android.view.inputmethod.InputMethodSubtype} adds the | 
 | method | 
 | {@link | 
 | android.view.inputmethod.InputMethodSubtype#containsExtraValueKey(java.lang.String) containsExtraValueKey()} to check whether an ExtraValue string is stored | 
 | for the subtype and | 
 | the method {@link | 
 | android.view.inputmethod.InputMethodSubtype#getExtraValueOf(java.lang.String) | 
 | getExtraValueOf()} to extract a specific key value from the ExtraValue hashmap. | 
 | </li> | 
 |   </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <h3 id="media" style="margin-top:1.25em;">Media</h3> | 
 |  | 
 | <ul> | 
 | <li>New streaming audio formats | 
 |   <ul> | 
 |     <li>The media framework adds built-in support for raw ADTS AAC content, for | 
 | improved streaming audio, as well as support for FLAC audio, for highest quality | 
 | (lossless) compressed audio content. See the <a | 
 | href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a> | 
 | document for more information.</p></li> | 
 |   </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <h3 id="launchcontrols" style="margin-top:1.25em;">Launch controls on stopped | 
 | applications</h3> | 
 |  | 
 | <p>Starting from Android 3.1, the system's package manager keeps track of | 
 | applications that are in a stopped state and provides a means of controlling | 
 | their launch from background processes and other applications.</p> | 
 |  | 
 | <p>Note that an application's stopped state is not the same as an Activity's | 
 | stopped state. The system manages those two stopped states separately.</p> | 
 |  | 
 | <p>The platform defines two new intent flags that let a sender specify | 
 | whether the Intent should be allowed to activate components in stopped | 
 | application.</p> | 
 |  | 
 | <ul> | 
 | <li>{@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} — | 
 | Include intent filters of stopped applications in the list of potential targets | 
 | to resolve against. </li> | 
 | <li>{@link android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} — | 
 | Exclude intent filters of stopped applications from the list of potential | 
 | targets.</li> | 
 | </ul> | 
 |  | 
 | <p>When neither or both of these flags is defined in an intent, the default | 
 | behavior is to include filters of stopped applications in the list of | 
 | potential targets.</p> | 
 |  | 
 | <p>Note that the system adds {@link | 
 | android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} <em>to all broadcast | 
 | intents</em>. It does this to prevent broadcasts from background services from | 
 | inadvertently or unnecessarily launching components of stoppped applications. | 
 | A background service or application can override this behavior by adding the | 
 | {@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} flag to broadcast | 
 | intents that should be allowed to activate stopped applications.</p> | 
 |  | 
 | <p>Applications are in a stopped state when they are first installed but are not | 
 | yet launched and when they are manually stopped by the user (in Manage | 
 | Applications).</p> | 
 |  | 
 | <h3 id="installnotification">Notification of application first launch and upgrade</h3> | 
 |  | 
 | <p>The platform adds improved notification of application first launch and | 
 | upgrades through two new intent actions:</p> | 
 |  | 
 | <ul> | 
 | <li>{@link android.content.Intent#ACTION_PACKAGE_FIRST_LAUNCH} — Sent to | 
 | the installer package of an application when that application is first launched | 
 | (that is, the first time it is moved out of a stopped state). The data | 
 | contains the name of the package. </li> | 
 |  | 
 | <li>{@link android.content.Intent#ACTION_MY_PACKAGE_REPLACED} — Notifies | 
 | an application that it was updated, with a new version was installed over | 
 | an existing version.  This is only sent to the application that was replaced. It | 
 | does not contain any additional data. To receive it, declare an intent filter | 
 | for this action. You can use the intent to trigger code that helps get your | 
 | application back in proper running shape after an upgrade. | 
 |  | 
 | <p>This intent is sent directly to the application, but only if the application | 
 | was upgraded while it was in started state (not in a stopped state).</p></li> | 
 |  | 
 | </ul> | 
 |  | 
 | <h3 id="other">Core utilities</h3> | 
 |  | 
 | <ul> | 
 | <li>LRU cache | 
 |   <ul> | 
 |     <li>A new {@link android.util.LruCache} class lets your applications benefit | 
 | from efficient caching. Applications can use the class to reduce the time spent | 
 | computing or downloading data from the network, while maintaining a sensible | 
 | memory footprint for the cached data.{@link android.util.LruCache} is a cache | 
 | that holds strong references to a limited number of values. Each time a value is | 
 | accessed, it is moved to the head of a queue. When a value is added to a full | 
 | cache, the value at the end of that queue is evicted and may become eligible for | 
 | garbage collection.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>File descriptor as <code>int</code> | 
 |   <ul> | 
 |     <li>You can now get the native file descriptor int for a {@link | 
 | android.os.ParcelFileDescriptor} using either of the new methods {@link | 
 | android.os.ParcelFileDescriptor#getFd()} or {@link | 
 | android.os.ParcelFileDescriptor#detachFd()}. </li> | 
 |   </ul> | 
 | </li> | 
 | </ul> | 
 |  | 
 |  | 
 |  | 
 |  | 
 |  | 
 |  | 
 | <h3 id="webkit" style="margin-top:1.25em;">WebKit</h3> | 
 |  | 
 | <ul> | 
 |  | 
 | <li>File scheme cookies | 
 |   <ul> | 
 |     <li>The {@link android.webkit.CookieManager} now supports cookies that use | 
 | the | 
 | <code>file:</code> URI scheme. You can use {@link | 
 | android.webkit.CookieManager#setAcceptFileSchemeCookies(boolean) | 
 | setAcceptFileSchemeCookies()} to | 
 | enable/disable support for file scheme cookies, before constructing an instance | 
 | of <code>WebView</code> or <code>CookieManager</code>. In a | 
 | <code>CookieManager</code> instance, you can check whether file scheme cookies | 
 | is enabled by calling {@link | 
 | android.webkit.CookieManager#allowFileSchemeCookies()}.</li> | 
 |   </ul> | 
 | </li> | 
 | <li>Notification of login request | 
 |   <ul> | 
 |   <li>To support the browser autologin features introduced in Android 3.0, the | 
 | new | 
 | method {@link | 
 | android.webkit.WebViewClient#onReceivedLoginRequest(android.webkit.WebView,java.lang.String, java.lang.String, java.lang.String) onReceivedLoginRequest()} | 
 | notifies the host | 
 | application that an autologin request for the user was processed. </li> | 
 |   </ul> | 
 | </li> | 
 | <li>Removed classes and interfaces | 
 |   <ul> | 
 |     <li>Several classes and interfaces were removed from the public API, after | 
 | previously being in deprecated state. See the <a | 
 | href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API | 
 | Differences Report</a> for more information.</p></li> | 
 |   </ul> | 
 |   </li> | 
 | </ul> | 
 |  | 
 |  | 
 |  | 
 | <h3 id="browser" style="margin-top:1.25em;">Browser</h3> | 
 |  | 
 | <p>The Browser application adds the following features to support web | 
 | applications:</p> | 
 |  | 
 | <ul> | 
 | <li>Support for inline playback of video embedded in HTML5 | 
 | <code><video></code> tag. Playback is hardware-accelerated where possible. | 
 | </li> | 
 | <li>Layer support for fixed position elements for all sites (mobile and | 
 | desktop).</li> | 
 | </ul> | 
 |  | 
 |  | 
 |  | 
 |  | 
 |  | 
 | <h3 id="features">New feature constants</h3> | 
 |  | 
 | <p>The platform adds new hardware feature constants that developers can declare | 
 | in their application manifests, to inform external entities such as Android | 
 | Market of the application's requirement for new hardware capabilities supported | 
 | in this version of the platform. Developers declare these and other feature | 
 | constants in <a | 
 | href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code | 
 | <uses-feature>}</a> manifest elements. | 
 |  | 
 | <ul> | 
 |   <li>{@link android.content.pm.PackageManager#FEATURE_USB_ACCESSORY | 
 | android.hardware.usb.accessory} — The application uses the <a href="#usb">USB | 
 | API</a> to communicate with external hardware devices connected over USB and | 
 | function as hosts.</li> | 
 |   <li>{@link android.content.pm.PackageManager#FEATURE_USB_HOST | 
 | android.hardware.usb.host} — The application uses the <a href="#usb">USB API</a> | 
 | to communicate with external hardware devices connected over USB and function as | 
 | devices.</li> | 
 | </ul> | 
 |  | 
 | <p>Android Market filters applications based on features declared in <a | 
 | href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code | 
 | <uses-feature>}</a> manifest elements. For more information about | 
 | declaring features in an application manifest, read <a | 
 | href="{docRoot}guide/appendix/market-filters.html">Android Market | 
 | Filters</a>.</p> | 
 |  | 
 |  | 
 |  | 
 | <h3 id="api-diff">API Differences Report</h3> | 
 |  | 
 | <p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API | 
 | Level | 
 | {@sdkPlatformApiLevel}), see the <a | 
 | href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API | 
 | Differences Report</a>.</p> | 
 |  | 
 |  | 
 |  | 
 |  | 
 |  | 
 | <h2 id="api-level">API Level</h2> | 
 |  | 
 | <p>The Android {@sdkPlatformVersion} platform delivers an updated version of | 
 | the framework API. The Android {@sdkPlatformVersion} API | 
 | is assigned an integer identifier — | 
 | <strong>{@sdkPlatformApiLevel}</strong> — that is | 
 | stored in the system itself. This identifier, called the "API Level", allows the | 
 | system to correctly determine whether an application is compatible with | 
 | the system, prior to installing the application. </p> | 
 |  | 
 | <p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, | 
 | you need compile the application against the Android library that is provided in | 
 | the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you | 
 | might | 
 | also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> | 
 | attribute to the <code><uses-sdk></code> element in the application's | 
 | manifest.</p> | 
 |  | 
 | <p>For more information about how to use API Level, see the <a | 
 | href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p> | 
 |  | 
 |  | 
 | <h2 id="apps">Built-in Applications</h2> | 
 |  | 
 | <p>The system image included in the downloadable platform provides these | 
 | built-in applications:</p> | 
 |  | 
 | <table style="border:0;padding-bottom:0;margin-bottom:0;"> | 
 | <tr> | 
 | <td style="border:0;padding-bottom:0;margin-bottom:0;"> | 
 | <ul> | 
 | <li>API Demos</li> | 
 | <li>Browser</li> | 
 | <li>Calculator</li> | 
 | <li>Camera</li> | 
 | <li>Clock</li> | 
 | <li>Contacts</li> | 
 | <li>Custom Locale</li> | 
 | <li>Dev Tools</li> | 
 | <li>Downloads</li> | 
 | <li>Email</li> | 
 | </ul> | 
 | </td> | 
 | <td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> | 
 | <ul> | 
 | <li>Gallery</li> | 
 | <li>Gestures Builder</li> | 
 | <li>Messaging</li> | 
 | <li>Music</li> | 
 | <li>Search</li> | 
 | <li>Settings</li> | 
 | <li>Spare Parts</li> | 
 | <li>Speech Recorder</li> | 
 | <li>Widget Preview</li> | 
 | </ul> | 
 | </td> | 
 | </tr> | 
 | </table> | 
 |  | 
 |  | 
 | <h2 id="locs" style="margin-top:.75em;">Locales</h2> | 
 |  | 
 | <p>The system image included in the downloadable SDK platform provides a variety | 
 | of | 
 | built-in locales. In some cases, region-specific strings are available for the | 
 | locales. In other cases, a default version of the language is used. The | 
 | languages that are available in the Android 3.0 system | 
 | image are listed below (with <em>language</em>_<em>country/region</em> locale | 
 | descriptor).</p> | 
 |  | 
 | <table style="border:0;padding-bottom:0;margin-bottom:0;"> | 
 | <tr> | 
 | <td style="border:0;padding-bottom:0;margin-bottom:0;"> | 
 | <ul> | 
 | <li>Arabic, Egypt (ar_EG)</li> | 
 | <li>Arabic, Israel (ar_IL)</li> | 
 | <li>Bulgarian, Bulgaria (bg_BG)</li> | 
 | <li>Catalan, Spain (ca_ES)</li> | 
 | <li>Czech, Czech Republic (cs_CZ)</li> | 
 | <li>Danish, Denmark(da_DK)</li> | 
 | <li>German, Austria (de_AT)</li> | 
 | <li>German, Switzerland (de_CH)</li> | 
 | <li>German, Germany (de_DE)</li> | 
 | <li>German, Liechtenstein (de_LI)</li> | 
 | <li>Greek, Greece (el_GR)</li> | 
 | <li>English, Australia (en_AU)</li> | 
 | <li>English, Canada (en_CA)</li> | 
 | <li>English, Britain (en_GB)</li> | 
 | <li>English, Ireland (en_IE)</li> | 
 | <li>English, India (en_IN)</li> | 
 | <li>English, New Zealand (en_NZ)</li> | 
 | <li>English, Singapore(en_SG)</li> | 
 | <li>English, US (en_US)</li> | 
 | <li>English, Zimbabwe (en_ZA)</li> | 
 | <li>Spanish (es_ES)</li> | 
 | <li>Spanish, US (es_US)</li> | 
 | <li>Finnish, Finland (fi_FI)</li> | 
 | <li>French, Belgium (fr_BE)</li> | 
 | <li>French, Canada (fr_CA)</li> | 
 | <li>French, Switzerland (fr_CH)</li> | 
 | <li>French, France (fr_FR)</li> | 
 | <li>Hebrew, Israel (he_IL)</li> | 
 | <li>Hindi, India (hi_IN)</li> | 
 | </ul> | 
 | </td> | 
 | <td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> | 
 | <li>Croatian, Croatia (hr_HR)</li> | 
 | <li>Hungarian, Hungary (hu_HU)</li> | 
 | <li>Indonesian, Indonesia (id_ID)</li> | 
 | <li>Italian, Switzerland (it_CH)</li> | 
 | <li>Italian, Italy (it_IT)</li> | 
 | <li>Japanese (ja_JP)</li> | 
 | <li>Korean (ko_KR)</li> | 
 | <li>Lithuanian, Lithuania (lt_LT)</li> | 
 | <li>Latvian, Latvia (lv_LV)</li> | 
 | <li>Norwegian bokmål, Norway (nb_NO)</li> | 
 | <li>Dutch, Belgium (nl_BE)</li> | 
 | <li>Dutch, Netherlands (nl_NL)</li> | 
 | <li>Polish (pl_PL)</li> | 
 | <li>Portuguese, Brazil (pt_BR)</li> | 
 | <li>Portuguese, Portugal (pt_PT)</li> | 
 | <li>Romanian, Romania (ro_RO)</li> | 
 | <li>Russian (ru_RU)</li></li> | 
 | <li>Slovak, Slovakia (sk_SK)</li> | 
 | <li>Slovenian, Slovenia (sl_SI)</li> | 
 | <li>Serbian (sr_RS)</li> | 
 | <li>Swedish, Sweden (sv_SE)</li> | 
 | <li>Thai, Thailand (th_TH)</li> | 
 | <li>Tagalog, Philippines (tl_PH)</li> | 
 | <li>Turkish, Turkey (tr_TR)</li> | 
 | <li>Ukrainian, Ukraine (uk_UA)</li> | 
 | <li>Vietnamese, Vietnam (vi_VN)</li> | 
 | <li>Chinese, PRC (zh_CN)</li> | 
 | <li>Chinese, Taiwan (zh_TW)</li> | 
 | </td> | 
 | </tr> | 
 | </table> | 
 |  | 
 | <p class="note"><strong>Note:</strong> The Android platform may support more | 
 | locales than are included in the SDK system image. All of the supported locales | 
 | are available in the <a href="http://source.android.com/">Android Open Source | 
 | Project</a>.</p> | 
 |  | 
 | <h2 id="skins">Emulator Skins</h2> | 
 |  | 
 | <p>The downloadable platform includes the following emulator skin:</p> | 
 |  | 
 | <ul> | 
 |   <li> | 
 |     WXGA (1280x800, medium density, xlarge screen) | 
 |   </li> | 
 | </ul> | 
 |  | 
 | <p>For more information about how to develop an application that displays | 
 | and functions properly on all Android-powered devices, see <a | 
 | href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple | 
 | Screens</a>.</p> |