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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.internal.util;
import android.graphics.Bitmap;
/**
* Utility class for image analysis and processing.
*
* @hide
*/
public class ImageUtils {
// Amount (max is 255) that two channels can differ before the color is no longer "gray".
private static final int TOLERANCE = 20;
// Alpha amount for which values below are considered transparent.
private static final int ALPHA_TOLERANCE = 50;
private int[] mTempBuffer;
/**
* Checks whether a bitmap is grayscale. Grayscale here means "very close to a perfect
* gray".
*/
public boolean isGrayscale(Bitmap bitmap) {
final int height = bitmap.getHeight();
final int width = bitmap.getWidth();
int size = height*width;
ensureBufferSize(size);
bitmap.getPixels(mTempBuffer, 0, width, 0, 0, width, height);
for (int i = 0; i < size; i++) {
if (!isGrayscale(mTempBuffer[i])) {
return false;
}
}
return true;
}
/**
* Makes sure that {@code mTempBuffer} has at least length {@code size}.
*/
private void ensureBufferSize(int size) {
if (mTempBuffer == null || mTempBuffer.length < size) {
mTempBuffer = new int[size];
}
}
/**
* Classifies a color as grayscale or not. Grayscale here means "very close to a perfect
* gray"; if all three channels are approximately equal, this will return true.
*
* Note that really transparent colors are always grayscale.
*/
public static boolean isGrayscale(int color) {
int alpha = 0xFF & (color >> 24);
if (alpha < ALPHA_TOLERANCE) {
return true;
}
int r = 0xFF & (color >> 16);
int g = 0xFF & (color >> 8);
int b = 0xFF & color;
return Math.abs(r - g) < TOLERANCE
&& Math.abs(r - b) < TOLERANCE
&& Math.abs(g - b) < TOLERANCE;
}
}