| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "ReorderBarrierDrawables.h" |
| #include "RenderNode.h" |
| #include "SkiaDisplayList.h" |
| #include "SkiaPipeline.h" |
| |
| #include <SkBlurMask.h> |
| #include <SkBlurMaskFilter.h> |
| #include <SkGaussianEdgeShader.h> |
| #include <SkPathOps.h> |
| #include <SkRRectsGaussianEdgeMaskFilter.h> |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| StartReorderBarrierDrawable::StartReorderBarrierDrawable(SkiaDisplayList* data) |
| : mEndChildIndex(0) |
| , mBeginChildIndex(data->mChildNodes.size()) |
| , mDisplayList(data) { |
| } |
| |
| void StartReorderBarrierDrawable::onDraw(SkCanvas* canvas) { |
| if (mChildren.empty()) { |
| //mChildren is allocated and initialized only the first time onDraw is called and cached for |
| //subsequent calls |
| mChildren.reserve(mEndChildIndex - mBeginChildIndex + 1); |
| for (unsigned int i = mBeginChildIndex; i <= mEndChildIndex; i++) { |
| mChildren.push_back(const_cast<RenderNodeDrawable*>(&mDisplayList->mChildNodes[i])); |
| } |
| } |
| std::stable_sort(mChildren.begin(), mChildren.end(), |
| [](RenderNodeDrawable* a, RenderNodeDrawable* b) { |
| const float aZValue = a->getNodeProperties().getZ(); |
| const float bZValue = b->getNodeProperties().getZ(); |
| return aZValue < bZValue; |
| }); |
| |
| SkASSERT(!mChildren.empty()); |
| |
| size_t drawIndex = 0; |
| const size_t endIndex = mChildren.size(); |
| while (drawIndex < endIndex) { |
| RenderNodeDrawable* childNode = mChildren[drawIndex]; |
| SkASSERT(childNode); |
| const float casterZ = childNode->getNodeProperties().getZ(); |
| if (casterZ >= -NON_ZERO_EPSILON) { //draw only children with negative Z |
| return; |
| } |
| childNode->forceDraw(canvas); |
| drawIndex++; |
| } |
| } |
| |
| EndReorderBarrierDrawable::EndReorderBarrierDrawable(StartReorderBarrierDrawable* startBarrier) |
| : mStartBarrier(startBarrier) { |
| mStartBarrier->mEndChildIndex = mStartBarrier->mDisplayList->mChildNodes.size() - 1; |
| } |
| |
| #define SHADOW_DELTA 0.1f |
| |
| void EndReorderBarrierDrawable::onDraw(SkCanvas* canvas) { |
| auto& zChildren = mStartBarrier->mChildren; |
| SkASSERT(!zChildren.empty()); |
| |
| /** |
| * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters |
| * with very similar Z heights to draw together. |
| * |
| * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are |
| * underneath both, and neither's shadow is drawn on top of the other. |
| */ |
| size_t drawIndex = 0; |
| |
| const size_t endIndex = zChildren.size(); |
| while (drawIndex < endIndex //draw only children with positive Z |
| && zChildren[drawIndex]->getNodeProperties().getZ() <= NON_ZERO_EPSILON) drawIndex++; |
| size_t shadowIndex = drawIndex; |
| |
| float lastCasterZ = 0.0f; |
| while (shadowIndex < endIndex || drawIndex < endIndex) { |
| if (shadowIndex < endIndex) { |
| const float casterZ = zChildren[shadowIndex]->getNodeProperties().getZ(); |
| |
| // attempt to render the shadow if the caster about to be drawn is its caster, |
| // OR if its caster's Z value is similar to the previous potential caster |
| if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { |
| this->drawShadow(canvas, zChildren[shadowIndex]); |
| lastCasterZ = casterZ; // must do this even if current caster not casting a shadow |
| shadowIndex++; |
| continue; |
| } |
| } |
| |
| RenderNodeDrawable* childNode = zChildren[drawIndex]; |
| SkASSERT(childNode); |
| childNode->forceDraw(canvas); |
| |
| drawIndex++; |
| } |
| } |
| |
| /** |
| * @param canvas the destination for the shadow draws |
| * @param shape the shape casting the shadow |
| * @param casterZValue the Z value of the caster RRect |
| * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow |
| * @param draw the function used to draw 'shape' |
| */ |
| template <typename Shape, typename F> |
| static void DrawAmbientShadowGeneral(SkCanvas* canvas, const Shape& shape, float casterZValue, |
| float ambientAlpha, F&& draw) { |
| if (ambientAlpha <= 0) { |
| return; |
| } |
| |
| const float kHeightFactor = 1.f/128.f; |
| const float kGeomFactor = 64; |
| |
| float umbraAlpha = 1 / (1 + SkMaxScalar(casterZValue*kHeightFactor, 0)); |
| float radius = casterZValue*kHeightFactor*kGeomFactor; |
| |
| sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, |
| SkBlurMask::ConvertRadiusToSigma(radius), SkBlurMaskFilter::kNone_BlurFlag); |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setMaskFilter(std::move(mf)); |
| paint.setARGB(ambientAlpha*umbraAlpha, 0, 0, 0); |
| |
| draw(shape, paint); |
| } |
| |
| /** |
| * @param canvas the destination for the shadow draws |
| * @param shape the shape casting the shadow |
| * @param casterZValue the Z value of the caster RRect |
| * @param lightPos the position of the light casting the shadow |
| * @param lightWidth |
| * @param spotAlpha the maximum alpha value to use when drawing the spot shadow |
| * @param draw the function used to draw 'shape' |
| */ |
| template <typename Shape, typename F> |
| static void DrawSpotShadowGeneral(SkCanvas* canvas, const Shape& shape, float casterZValue, |
| float spotAlpha, F&& draw) { |
| if (spotAlpha <= 0) { |
| return; |
| } |
| |
| const Vector3 lightPos = SkiaPipeline::getLightCenter(); |
| float zRatio = casterZValue / (lightPos.z - casterZValue); |
| // clamp |
| if (zRatio < 0.0f) { |
| zRatio = 0.0f; |
| } else if (zRatio > 0.95f) { |
| zRatio = 0.95f; |
| } |
| |
| float blurRadius = SkiaPipeline::getLightRadius()*zRatio; |
| |
| SkAutoCanvasRestore acr(canvas, true); |
| |
| sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, |
| SkBlurMask::ConvertRadiusToSigma(blurRadius), SkBlurMaskFilter::kNone_BlurFlag); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setMaskFilter(std::move(mf)); |
| paint.setARGB(spotAlpha, 0, 0, 0); |
| |
| // approximate projection by translating and scaling projected offset of bounds center |
| // TODO: compute the actual 2D projection |
| SkScalar scale = lightPos.z / (lightPos.z - casterZValue); |
| canvas->scale(scale, scale); |
| SkPoint center = SkPoint::Make(shape.getBounds().centerX(), shape.getBounds().centerY()); |
| SkMatrix ctmInverse; |
| if (!canvas->getTotalMatrix().invert(&ctmInverse)) { |
| ALOGW("Matrix is degenerate. Will not render shadow!"); |
| return; |
| } |
| SkPoint lightPos2D = SkPoint::Make(lightPos.x, lightPos.y); |
| ctmInverse.mapPoints(&lightPos2D, 1); |
| canvas->translate(zRatio*(center.fX - lightPos2D.fX), zRatio*(center.fY - lightPos2D.fY)); |
| |
| draw(shape, paint); |
| } |
| |
| #define MAX_BLUR_RADIUS 16383.75f |
| #define MAX_PAD 64 |
| |
| /** |
| * @param casterRect the rectangle bounds of the RRect casting the shadow |
| * @param casterCornerRadius the x&y radius for all the corners of the RRect casting the shadow |
| * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow |
| * @param spotAlpha the maximum alpha value to use when drawing the spot shadow |
| * @param casterAlpha the alpha value of the RRect casting the shadow (0.0-1.0 range) |
| * @param casterZValue the Z value of the caster RRect |
| * @param scaleFactor the scale needed to map from src-space to device-space |
| * @param canvas the destination for the shadow draws |
| */ |
| static void DrawRRectShadows(const SkRect& casterRect, SkScalar casterCornerRadius, |
| SkScalar ambientAlpha, SkScalar spotAlpha, SkScalar casterAlpha, SkScalar casterZValue, |
| SkScalar scaleFactor, SkCanvas* canvas) { |
| SkASSERT(cornerRadius >= 0.0f); |
| |
| // For all of these, we need to ensure we have a rrect with radius >= 0.5f in device space |
| const SkScalar minRadius = 0.5f / scaleFactor; |
| |
| const bool isOval = casterCornerRadius >= std::max(SkScalarHalf(casterRect.width()), |
| SkScalarHalf(casterRect.height())); |
| const bool isRect = casterCornerRadius <= minRadius; |
| |
| sk_sp<SkShader> edgeShader(SkGaussianEdgeShader::Make()); |
| |
| if (ambientAlpha > 0.0f) { |
| static const float kHeightFactor = 1.0f / 128.0f; |
| static const float kGeomFactor = 64.0f; |
| |
| SkScalar srcSpaceAmbientRadius = casterZValue * kHeightFactor * kGeomFactor; |
| // the device-space radius sent to the blur shader must fit in 14.2 fixed point |
| if (srcSpaceAmbientRadius*scaleFactor > MAX_BLUR_RADIUS) { |
| srcSpaceAmbientRadius = MAX_BLUR_RADIUS/scaleFactor; |
| } |
| const float umbraAlpha = 1.0f / (1.0f + std::max(casterZValue * kHeightFactor, 0.0f)); |
| const SkScalar ambientOffset = srcSpaceAmbientRadius * umbraAlpha; |
| |
| // For the ambient rrect, we inset the offset rect by half the srcSpaceAmbientRadius |
| // to get our stroke shape. |
| SkScalar ambientPathOutset = std::max(ambientOffset - srcSpaceAmbientRadius * 0.5f, |
| minRadius); |
| |
| SkRRect ambientRRect; |
| const SkRect temp = casterRect.makeOutset(ambientPathOutset, ambientPathOutset); |
| if (isOval) { |
| ambientRRect = SkRRect::MakeOval(temp); |
| } else if (isRect) { |
| ambientRRect = SkRRect::MakeRectXY(temp, ambientPathOutset, ambientPathOutset); |
| } else { |
| ambientRRect = SkRRect::MakeRectXY(temp, casterCornerRadius + ambientPathOutset, |
| casterCornerRadius + ambientPathOutset); |
| } |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kStroke_Style); |
| // we outset the stroke a little to cover up AA on the interior edge |
| float pad = 0.5f; |
| paint.setStrokeWidth(srcSpaceAmbientRadius + 2.0f * pad); |
| // handle scale of radius and pad due to CTM |
| pad *= scaleFactor; |
| const SkScalar devSpaceAmbientRadius = srcSpaceAmbientRadius * scaleFactor; |
| SkASSERT(devSpaceAmbientRadius <= MAX_BLUR_RADIUS); |
| SkASSERT(pad < MAX_PAD); |
| // convert devSpaceAmbientRadius to 14.2 fixed point and place in the R & G components |
| // convert pad to 6.2 fixed point and place in the B component |
| uint16_t iDevSpaceAmbientRadius = (uint16_t)(4.0f * devSpaceAmbientRadius); |
| paint.setColor(SkColorSetARGB((unsigned char) ambientAlpha, iDevSpaceAmbientRadius >> 8, |
| iDevSpaceAmbientRadius & 0xff, (unsigned char)(4.0f * pad))); |
| |
| paint.setShader(edgeShader); |
| canvas->drawRRect(ambientRRect, paint); |
| } |
| |
| if (spotAlpha > 0.0f) { |
| const Vector3 lightPos = SkiaPipeline::getLightCenter(); |
| float zRatio = casterZValue / (lightPos.z - casterZValue); |
| // clamp |
| if (zRatio < 0.0f) { |
| zRatio = 0.0f; |
| } else if (zRatio > 0.95f) { |
| zRatio = 0.95f; |
| } |
| |
| const SkScalar lightWidth = SkiaPipeline::getLightRadius(); |
| SkScalar srcSpaceSpotRadius = 2.0f * lightWidth * zRatio; |
| // the device-space radius sent to the blur shader must fit in 14.2 fixed point |
| if (srcSpaceSpotRadius*scaleFactor > MAX_BLUR_RADIUS) { |
| srcSpaceSpotRadius = MAX_BLUR_RADIUS/scaleFactor; |
| } |
| |
| SkRRect spotRRect; |
| if (isOval) { |
| spotRRect = SkRRect::MakeOval(casterRect); |
| } else if (isRect) { |
| spotRRect = SkRRect::MakeRectXY(casterRect, minRadius, minRadius); |
| } else { |
| spotRRect = SkRRect::MakeRectXY(casterRect, casterCornerRadius, casterCornerRadius); |
| } |
| |
| SkRRect spotShadowRRect; |
| // Compute the scale and translation for the spot shadow. |
| const SkScalar scale = lightPos.z / (lightPos.z - casterZValue); |
| spotRRect.transform(SkMatrix::MakeScale(scale, scale), &spotShadowRRect); |
| |
| SkPoint center = SkPoint::Make(spotShadowRRect.rect().centerX(), |
| spotShadowRRect.rect().centerY()); |
| SkMatrix ctmInverse; |
| if (!canvas->getTotalMatrix().invert(&ctmInverse)) { |
| ALOGW("Matrix is degenerate. Will not render spot shadow!"); |
| return; |
| } |
| SkPoint lightPos2D = SkPoint::Make(lightPos.x, lightPos.y); |
| ctmInverse.mapPoints(&lightPos2D, 1); |
| const SkPoint spotOffset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX), |
| zRatio*(center.fY - lightPos2D.fY)); |
| |
| SkAutoCanvasRestore acr(canvas, true); |
| |
| // We want to extend the stroked area in so that it meets up with the caster |
| // geometry. The stroked geometry will, by definition already be inset half the |
| // stroke width but we also have to account for the scaling. |
| // We also add 1/2 to cover up AA on the interior edge. |
| SkScalar scaleOffset = (scale - 1.0f) * SkTMax(SkTMax(SkTAbs(casterRect.fLeft), |
| SkTAbs(casterRect.fRight)), SkTMax(SkTAbs(casterRect.fTop), |
| SkTAbs(casterRect.fBottom))); |
| SkScalar insetAmount = spotOffset.length() - (0.5f * srcSpaceSpotRadius) + |
| scaleOffset + 0.5f; |
| |
| // Compute area |
| SkScalar strokeWidth = srcSpaceSpotRadius + insetAmount; |
| SkScalar strokedArea = 2.0f*strokeWidth * (spotShadowRRect.width() |
| + spotShadowRRect.height()); |
| SkScalar filledArea = (spotShadowRRect.height() + srcSpaceSpotRadius) |
| * (spotShadowRRect.width() + srcSpaceSpotRadius); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| |
| // If the area of the stroked geometry is larger than the fill geometry, just fill it. |
| if (strokedArea > filledArea || casterAlpha < 1.0f || insetAmount < 0.0f) { |
| paint.setStyle(SkPaint::kStrokeAndFill_Style); |
| paint.setStrokeWidth(srcSpaceSpotRadius); |
| } else { |
| // Since we can't have unequal strokes, inset the shadow rect so the inner |
| // and outer edges of the stroke will land where we want. |
| SkRect insetRect = spotShadowRRect.rect().makeInset(insetAmount/2.0f, insetAmount/2.0f); |
| SkScalar insetRad = SkTMax(spotShadowRRect.getSimpleRadii().fX - insetAmount/2.0f, |
| minRadius); |
| spotShadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad); |
| paint.setStyle(SkPaint::kStroke_Style); |
| paint.setStrokeWidth(strokeWidth); |
| } |
| |
| // handle scale of radius and pad due to CTM |
| const SkScalar devSpaceSpotRadius = srcSpaceSpotRadius * scaleFactor; |
| SkASSERT(devSpaceSpotRadius <= MAX_BLUR_RADIUS); |
| |
| const SkScalar devSpaceSpotPad = 0; |
| SkASSERT(devSpaceSpotPad < MAX_PAD); |
| |
| // convert devSpaceSpotRadius to 14.2 fixed point and place in the R & G |
| // components convert devSpaceSpotPad to 6.2 fixed point and place in the B component |
| uint16_t iDevSpaceSpotRadius = (uint16_t)(4.0f * devSpaceSpotRadius); |
| paint.setColor(SkColorSetARGB((unsigned char) spotAlpha, iDevSpaceSpotRadius >> 8, |
| iDevSpaceSpotRadius & 0xff, (unsigned char)(4.0f * devSpaceSpotPad))); |
| paint.setShader(edgeShader); |
| |
| canvas->translate(spotOffset.fX, spotOffset.fY); |
| canvas->drawRRect(spotShadowRRect, paint); |
| } |
| } |
| |
| /** |
| * @param casterRect the rectangle bounds of the RRect casting the shadow |
| * @param casterCornerRadius the x&y radius for all the corners of the RRect casting the shadow |
| * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow |
| * @param spotAlpha the maximum alpha value to use when drawing the spot shadow |
| * @param casterZValue the Z value of the caster RRect |
| * @param scaleFactor the scale needed to map from src-space to device-space |
| * @param clipRR the oval or rect with which the drawn roundrect must be intersected |
| * @param canvas the destination for the shadow draws |
| */ |
| static void DrawRRectShadowsWithClip(const SkRect& casterRect, SkScalar casterCornerRadius, |
| SkScalar ambientAlpha, SkScalar spotAlpha, SkScalar casterZValue, SkScalar scaleFactor, |
| const SkRRect& clipRR, SkCanvas* canvas) { |
| SkASSERT(cornerRadius >= 0.0f); |
| |
| const bool isOval = casterCornerRadius >= std::max(SkScalarHalf(casterRect.width()), |
| SkScalarHalf(casterRect.height())); |
| |
| if (ambientAlpha > 0.0f) { |
| static const float kHeightFactor = 1.0f / 128.0f; |
| static const float kGeomFactor = 64.0f; |
| |
| const SkScalar srcSpaceAmbientRadius = casterZValue * kHeightFactor * kGeomFactor; |
| const SkScalar devSpaceAmbientRadius = srcSpaceAmbientRadius * scaleFactor; |
| |
| const float umbraAlpha = 1.0f / (1.0f + std::max(casterZValue * kHeightFactor, 0.0f)); |
| const SkScalar ambientOffset = srcSpaceAmbientRadius * umbraAlpha; |
| |
| const SkRect srcSpaceAmbientRect = casterRect.makeOutset(ambientOffset, ambientOffset); |
| SkRect devSpaceAmbientRect; |
| canvas->getTotalMatrix().mapRect(&devSpaceAmbientRect, srcSpaceAmbientRect); |
| |
| SkRRect devSpaceAmbientRRect; |
| if (isOval) { |
| devSpaceAmbientRRect = SkRRect::MakeOval(devSpaceAmbientRect); |
| } else { |
| const SkScalar devSpaceCornerRadius = scaleFactor * (casterCornerRadius + ambientOffset); |
| devSpaceAmbientRRect = SkRRect::MakeRectXY(devSpaceAmbientRect, devSpaceCornerRadius, |
| devSpaceCornerRadius); |
| } |
| |
| const SkRect srcSpaceAmbClipRect = clipRR.rect().makeOutset(ambientOffset, ambientOffset); |
| SkRect devSpaceAmbClipRect; |
| canvas->getTotalMatrix().mapRect(&devSpaceAmbClipRect, srcSpaceAmbClipRect); |
| SkRRect devSpaceAmbientClipRR; |
| if (clipRR.isOval()) { |
| devSpaceAmbientClipRR = SkRRect::MakeOval(devSpaceAmbClipRect); |
| } else { |
| SkASSERT(clipRR.isRect()); |
| devSpaceAmbientClipRR = SkRRect::MakeRect(devSpaceAmbClipRect); |
| } |
| |
| SkRect cover = srcSpaceAmbClipRect; |
| if (!cover.intersect(srcSpaceAmbientRect)) { |
| return; |
| } |
| |
| SkPaint paint; |
| paint.setColor(SkColorSetARGB((unsigned char) ambientAlpha, 0, 0, 0)); |
| paint.setMaskFilter(SkRRectsGaussianEdgeMaskFilter::Make(devSpaceAmbientRRect, |
| devSpaceAmbientClipRR, devSpaceAmbientRadius)); |
| canvas->drawRect(cover, paint); |
| } |
| |
| if (spotAlpha > 0.0f) { |
| const Vector3 lightPos = SkiaPipeline::getLightCenter(); |
| float zRatio = casterZValue / (lightPos.z - casterZValue); |
| // clamp |
| if (zRatio < 0.0f) { |
| zRatio = 0.0f; |
| } else if (zRatio > 0.95f) { |
| zRatio = 0.95f; |
| } |
| |
| const SkScalar lightWidth = SkiaPipeline::getLightRadius(); |
| const SkScalar srcSpaceSpotRadius = 2.0f * lightWidth * zRatio; |
| const SkScalar devSpaceSpotRadius = srcSpaceSpotRadius * scaleFactor; |
| |
| // Compute the scale and translation for the spot shadow. |
| const SkScalar scale = lightPos.z / (lightPos.z - casterZValue); |
| const SkMatrix spotMatrix = SkMatrix::MakeScale(scale, scale); |
| |
| SkRect srcSpaceScaledRect = casterRect; |
| spotMatrix.mapRect(&srcSpaceScaledRect); |
| srcSpaceScaledRect.outset(SkScalarHalf(srcSpaceSpotRadius), |
| SkScalarHalf(srcSpaceSpotRadius)); |
| |
| SkRRect srcSpaceSpotRRect; |
| if (isOval) { |
| srcSpaceSpotRRect = SkRRect::MakeOval(srcSpaceScaledRect); |
| } else { |
| srcSpaceSpotRRect = SkRRect::MakeRectXY(srcSpaceScaledRect, casterCornerRadius * scale, |
| casterCornerRadius * scale); |
| } |
| |
| SkPoint center = SkPoint::Make(srcSpaceSpotRRect.rect().centerX(), |
| srcSpaceSpotRRect.rect().centerY()); |
| SkMatrix ctmInverse; |
| if (!canvas->getTotalMatrix().invert(&ctmInverse)) { |
| ALOGW("Matrix is degenerate. Will not render spot shadow!"); |
| return; |
| } |
| SkPoint lightPos2D = SkPoint::Make(lightPos.x, lightPos.y); |
| ctmInverse.mapPoints(&lightPos2D, 1); |
| const SkPoint spotOffset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX), |
| zRatio*(center.fY - lightPos2D.fY)); |
| |
| SkAutoCanvasRestore acr(canvas, true); |
| canvas->translate(spotOffset.fX, spotOffset.fY); |
| |
| SkRect devSpaceScaledRect; |
| canvas->getTotalMatrix().mapRect(&devSpaceScaledRect, srcSpaceScaledRect); |
| |
| SkRRect devSpaceSpotRRect; |
| if (isOval) { |
| devSpaceSpotRRect = SkRRect::MakeOval(devSpaceScaledRect); |
| } else { |
| const SkScalar devSpaceScaledCornerRadius = casterCornerRadius * scale * scaleFactor; |
| devSpaceSpotRRect = SkRRect::MakeRectXY(devSpaceScaledRect, devSpaceScaledCornerRadius, |
| devSpaceScaledCornerRadius); |
| } |
| |
| SkPaint paint; |
| paint.setColor(SkColorSetARGB((unsigned char) spotAlpha, 0, 0, 0)); |
| |
| SkRect srcSpaceScaledClipRect = clipRR.rect(); |
| spotMatrix.mapRect(&srcSpaceScaledClipRect); |
| srcSpaceScaledClipRect.outset(SkScalarHalf(srcSpaceSpotRadius), |
| SkScalarHalf(srcSpaceSpotRadius)); |
| |
| SkRect devSpaceScaledClipRect; |
| canvas->getTotalMatrix().mapRect(&devSpaceScaledClipRect, srcSpaceScaledClipRect); |
| SkRRect devSpaceSpotClipRR; |
| if (clipRR.isOval()) { |
| devSpaceSpotClipRR = SkRRect::MakeOval(devSpaceScaledClipRect); |
| } else { |
| SkASSERT(clipRR.isRect()); |
| devSpaceSpotClipRR = SkRRect::MakeRect(devSpaceScaledClipRect); |
| } |
| |
| paint.setMaskFilter(SkRRectsGaussianEdgeMaskFilter::Make(devSpaceSpotRRect, |
| devSpaceSpotClipRR, devSpaceSpotRadius)); |
| |
| SkRect cover = srcSpaceScaledClipRect; |
| if (!cover.intersect(srcSpaceSpotRRect.rect())) { |
| return; |
| } |
| |
| canvas->drawRect(cover, paint); |
| } |
| } |
| |
| /** |
| * @param casterRect the rectangle bounds of the RRect casting the shadow |
| * @param casterCornerRadius the x&y radius for all the corners of the RRect casting the shadow |
| * @param casterClipRect a rectangular clip that must be intersected with the |
| * shadow-casting RRect prior to casting the shadow |
| * @param revealClip a circular clip that must be interested with the castClipRect |
| * and the shadow-casting rect prior to casting the shadow |
| * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow |
| * @param spotAlpha the maximum alpha value to use when drawing the spot shadow |
| * @param casterAlpha the alpha value of the RRect casting the shadow (0.0-1.0 range) |
| * @param casterZValue the Z value of the caster RRect |
| * @param canvas the destination for the shadow draws |
| * |
| * We have special cases for 4 round rect shadow draws: |
| * 1) a RRect clipped by a reveal animation |
| * 2) a RRect clipped by a rectangle |
| * 3) an unclipped RRect with non-uniform scale |
| * 4) an unclipped RRect with uniform scale |
| * 1,2 and 4 require that the scale is uniform. |
| * 1 and 2 require that rects stay rects. |
| */ |
| static bool DrawShadowsAsRRects(const SkRect& casterRect, SkScalar casterCornerRadius, |
| const SkRect& casterClipRect, const RevealClip& revealClip, SkScalar ambientAlpha, |
| SkScalar spotAlpha, SkScalar casterAlpha, SkScalar casterZValue, SkCanvas* canvas) { |
| SkScalar scaleFactors[2]; |
| if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) { |
| ALOGW("Matrix is degenerate. Will not render shadow!"); |
| return false; |
| } |
| |
| // The casterClipRect will be empty when bounds clipping is disabled |
| bool casterIsClippedByRect = !casterClipRect.isEmpty(); |
| bool uniformScale = scaleFactors[0] == scaleFactors[1]; |
| |
| if (revealClip.willClip()) { |
| if (casterIsClippedByRect || !uniformScale || !canvas->getTotalMatrix().rectStaysRect()) { |
| return false; // Fall back to the slow path since PathOps are required |
| } |
| |
| const float revealRadius = revealClip.getRadius(); |
| SkRect revealClipRect = SkRect::MakeLTRB(revealClip.getX()-revealRadius, |
| revealClip.getY()-revealRadius, revealClip.getX()+revealRadius, |
| revealClip.getY()+revealRadius); |
| SkRRect revealClipRR = SkRRect::MakeOval(revealClipRect); |
| |
| DrawRRectShadowsWithClip(casterRect, casterCornerRadius, ambientAlpha, spotAlpha, |
| casterZValue, scaleFactors[0], revealClipRR, canvas); |
| return true; |
| } |
| |
| if (casterIsClippedByRect) { |
| if (!uniformScale || !canvas->getTotalMatrix().rectStaysRect()) { |
| return false; // Fall back to the slow path since PathOps are required |
| } |
| |
| SkRRect casterClipRR = SkRRect::MakeRect(casterClipRect); |
| |
| DrawRRectShadowsWithClip(casterRect, casterCornerRadius, ambientAlpha, spotAlpha, |
| casterZValue, scaleFactors[0], casterClipRR, canvas); |
| return true; |
| } |
| |
| // The fast path needs uniform scale |
| if (!uniformScale) { |
| SkRRect casterRR = SkRRect::MakeRectXY(casterRect, casterCornerRadius, casterCornerRadius); |
| DrawAmbientShadowGeneral(canvas, casterRR, casterZValue, ambientAlpha, |
| [&](const SkRRect& rrect, const SkPaint& paint) { |
| canvas->drawRRect(rrect, paint); |
| }); |
| DrawSpotShadowGeneral(canvas, casterRR, casterZValue, spotAlpha, |
| [&](const SkRRect& rrect, const SkPaint& paint) { |
| canvas->drawRRect(rrect, paint); |
| }); |
| return true; |
| } |
| |
| DrawRRectShadows(casterRect, casterCornerRadius, ambientAlpha, spotAlpha, casterAlpha, |
| casterZValue, scaleFactors[0], canvas); |
| return true; |
| } |
| |
| // copied from FrameBuilder::deferShadow |
| void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable* caster) { |
| const RenderProperties& casterProperties = caster->getNodeProperties(); |
| |
| if (casterProperties.getAlpha() <= 0.0f |
| || casterProperties.getOutline().getAlpha() <= 0.0f |
| || !casterProperties.getOutline().getPath() |
| || casterProperties.getScaleX() == 0 |
| || casterProperties.getScaleY() == 0) { |
| // no shadow to draw |
| return; |
| } |
| |
| const SkScalar casterAlpha = casterProperties.getAlpha() |
| * casterProperties.getOutline().getAlpha(); |
| if (casterAlpha <= 0.0f) { |
| return; |
| } |
| |
| float ambientAlpha = SkiaPipeline::getAmbientShadowAlpha()*casterAlpha; |
| float spotAlpha = SkiaPipeline::getSpotShadowAlpha()*casterAlpha; |
| const float casterZValue = casterProperties.getZ(); |
| |
| const RevealClip& revealClip = casterProperties.getRevealClip(); |
| const SkPath* revealClipPath = revealClip.getPath(); |
| if (revealClipPath && revealClipPath->isEmpty()) { |
| // An empty reveal clip means nothing is drawn |
| return; |
| } |
| |
| bool clippedToBounds = casterProperties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS; |
| |
| SkRect casterClipRect = SkRect::MakeEmpty(); |
| if (clippedToBounds) { |
| Rect clipBounds; |
| casterProperties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); |
| casterClipRect = clipBounds.toSkRect(); |
| if (casterClipRect.isEmpty()) { |
| // An empty clip rect means nothing is drawn |
| return; |
| } |
| } |
| |
| SkAutoCanvasRestore acr(canvas, true); |
| |
| SkMatrix shadowMatrix; |
| mat4 hwuiMatrix(caster->getRecordedMatrix()); |
| // TODO we don't pass the optional boolean to treat it as a 4x4 matrix |
| caster->getRenderNode()->applyViewPropertyTransforms(hwuiMatrix); |
| hwuiMatrix.copyTo(shadowMatrix); |
| canvas->concat(shadowMatrix); |
| |
| const Outline& casterOutline = casterProperties.getOutline(); |
| Rect possibleRect; |
| float radius; |
| if (casterOutline.getAsRoundRect(&possibleRect, &radius)) { |
| if (DrawShadowsAsRRects(possibleRect.toSkRect(), radius, casterClipRect, revealClip, |
| ambientAlpha, spotAlpha, casterAlpha, casterZValue, canvas)) { |
| return; |
| } |
| } |
| |
| // Hard cases and calls to general shadow code |
| const SkPath* casterOutlinePath = casterProperties.getOutline().getPath(); |
| |
| // holds temporary SkPath to store the result of intersections |
| SkPath tmpPath; |
| const SkPath* casterPath = casterOutlinePath; |
| |
| // TODO: In to following course of code that calculates the final shape, is there an optimal |
| // of doing the Op calculations? |
| // intersect the shadow-casting path with the reveal, if present |
| if (revealClipPath) { |
| Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, &tmpPath); |
| casterPath = &tmpPath; |
| } |
| |
| // intersect the shadow-casting path with the clipBounds, if present |
| if (clippedToBounds) { |
| SkPath clipBoundsPath; |
| clipBoundsPath.addRect(casterClipRect); |
| Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, &tmpPath); |
| casterPath = &tmpPath; |
| } |
| |
| DrawAmbientShadowGeneral(canvas, *casterPath, casterZValue, ambientAlpha, |
| [&](const SkPath& path, const SkPaint& paint) { |
| canvas->drawPath(path, paint); |
| }); |
| |
| DrawSpotShadowGeneral(canvas, *casterPath, casterZValue, spotAlpha, |
| [&](const SkPath& path, const SkPaint& paint) { |
| canvas->drawPath(path, paint); |
| }); |
| } |
| |
| }; // namespace skiapipeline |
| }; // namespace uirenderer |
| }; // namespace android |