blob: 370cf525fa58f09fdfc8cacc169536a131b2cbf9 [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderProxy.h"
#include "DeferredLayerUpdater.h"
#include "DisplayList.h"
#include "Properties.h"
#include "Readback.h"
#include "Rect.h"
#include "renderthread/CanvasContext.h"
#include "renderthread/EglManager.h"
#include "renderthread/RenderTask.h"
#include "renderthread/RenderThread.h"
#include "renderstate/RenderState.h"
#include "utils/Macros.h"
#include "utils/TimeUtils.h"
#include <ui/GraphicBuffer.h>
namespace android {
namespace uirenderer {
namespace renderthread {
#define ARGS(method) method ## Args
#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
typedef struct { \
a1; a2; a3; a4; a5; a6; a7; a8; \
} ARGS(name); \
static_assert(std::is_trivially_destructible<ARGS(name)>::value, \
"Error, ARGS must be trivially destructible!"); \
static void* Bridge_ ## name(ARGS(name)* args)
#define SETUP_TASK(method) \
LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
"METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
ARGS(method) *args = (ARGS(method) *) task->payload()
CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
RenderNode* rootRenderNode, IContextFactory* contextFactory) {
return CanvasContext::create(*args->thread, args->translucent,
args->rootRenderNode, args->contextFactory);
}
RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
: mRenderThread(RenderThread::getInstance())
, mContext(nullptr) {
SETUP_TASK(createContext);
args->translucent = translucent;
args->rootRenderNode = rootRenderNode;
args->thread = &mRenderThread;
args->contextFactory = contextFactory;
mContext = (CanvasContext*) postAndWait(task);
mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode);
}
RenderProxy::~RenderProxy() {
destroyContext();
}
CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
delete args->context;
return nullptr;
}
void RenderProxy::destroyContext() {
if (mContext) {
SETUP_TASK(destroyContext);
args->context = mContext;
mContext = nullptr;
mDrawFrameTask.setContext(nullptr, nullptr, nullptr);
// This is also a fence as we need to be certain that there are no
// outstanding mDrawFrame tasks posted before it is destroyed
postAndWait(task);
}
}
CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) {
args->context->setSwapBehavior(args->swapBehavior);
return nullptr;
}
void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
SETUP_TASK(setSwapBehavior);
args->context = mContext;
args->swapBehavior = swapBehavior;
post(task);
}
CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
bool needsRedraw = false;
if (Caches::hasInstance()) {
needsRedraw = Properties::load();
}
if (args->context->profiler().consumeProperties()) {
needsRedraw = true;
}
return (void*) needsRedraw;
}
bool RenderProxy::loadSystemProperties() {
SETUP_TASK(loadSystemProperties);
args->context = mContext;
return (bool) postAndWait(task);
}
CREATE_BRIDGE2(setName, CanvasContext* context, const char* name) {
args->context->setName(std::string(args->name));
return nullptr;
}
void RenderProxy::setName(const char* name) {
SETUP_TASK(setName);
args->context = mContext;
args->name = name;
postAndWait(task); // block since name/value pointers owned by caller
}
CREATE_BRIDGE2(initialize, CanvasContext* context, Surface* surface) {
args->context->initialize(args->surface);
return nullptr;
}
void RenderProxy::initialize(const sp<Surface>& surface) {
SETUP_TASK(initialize);
args->context = mContext;
args->surface = surface.get();
post(task);
}
CREATE_BRIDGE2(updateSurface, CanvasContext* context, Surface* surface) {
args->context->updateSurface(args->surface);
return nullptr;
}
void RenderProxy::updateSurface(const sp<Surface>& surface) {
SETUP_TASK(updateSurface);
args->context = mContext;
args->surface = surface.get();
post(task);
}
CREATE_BRIDGE2(pauseSurface, CanvasContext* context, Surface* surface) {
return (void*) args->context->pauseSurface(args->surface);
}
bool RenderProxy::pauseSurface(const sp<Surface>& surface) {
SETUP_TASK(pauseSurface);
args->context = mContext;
args->surface = surface.get();
return (bool) postAndWait(task);
}
CREATE_BRIDGE2(setStopped, CanvasContext* context, bool stopped) {
args->context->setStopped(args->stopped);
return nullptr;
}
void RenderProxy::setStopped(bool stopped) {
SETUP_TASK(setStopped);
args->context = mContext;
args->stopped = stopped;
postAndWait(task);
}
CREATE_BRIDGE4(setup, CanvasContext* context,
float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
args->context->setup(args->lightRadius,
args->ambientShadowAlpha, args->spotShadowAlpha);
return nullptr;
}
void RenderProxy::setup(float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
SETUP_TASK(setup);
args->context = mContext;
args->lightRadius = lightRadius;
args->ambientShadowAlpha = ambientShadowAlpha;
args->spotShadowAlpha = spotShadowAlpha;
post(task);
}
CREATE_BRIDGE2(setLightCenter, CanvasContext* context, Vector3 lightCenter) {
args->context->setLightCenter(args->lightCenter);
return nullptr;
}
void RenderProxy::setLightCenter(const Vector3& lightCenter) {
SETUP_TASK(setLightCenter);
args->context = mContext;
args->lightCenter = lightCenter;
post(task);
}
CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
args->context->setOpaque(args->opaque);
return nullptr;
}
void RenderProxy::setOpaque(bool opaque) {
SETUP_TASK(setOpaque);
args->context = mContext;
args->opaque = opaque;
post(task);
}
CREATE_BRIDGE2(setWideGamut, CanvasContext* context, bool wideGamut) {
args->context->setWideGamut(args->wideGamut);
return nullptr;
}
void RenderProxy::setWideGamut(bool wideGamut) {
SETUP_TASK(setWideGamut);
args->context = mContext;
args->wideGamut = wideGamut;
post(task);
}
int64_t* RenderProxy::frameInfo() {
return mDrawFrameTask.frameInfo();
}
int RenderProxy::syncAndDrawFrame() {
return mDrawFrameTask.drawFrame();
}
CREATE_BRIDGE1(destroy, CanvasContext* context) {
args->context->destroy();
return nullptr;
}
void RenderProxy::destroy() {
SETUP_TASK(destroy);
args->context = mContext;
// destroyCanvasAndSurface() needs a fence as when it returns the
// underlying BufferQueue is going to be released from under
// the render thread.
postAndWait(task);
}
CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
CanvasContext::invokeFunctor(*args->thread, args->functor);
return nullptr;
}
void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
ATRACE_CALL();
RenderThread& thread = RenderThread::getInstance();
SETUP_TASK(invokeFunctor);
args->thread = &thread;
args->functor = functor;
if (waitForCompletion) {
// waitForCompletion = true is expected to be fairly rare and only
// happen in destruction. Thus it should be fine to temporarily
// create a Mutex
staticPostAndWait(task);
} else {
thread.queue(task);
}
}
CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) {
return args->context->createTextureLayer();
}
DeferredLayerUpdater* RenderProxy::createTextureLayer() {
SETUP_TASK(createTextureLayer);
args->context = mContext;
void* retval = postAndWait(task);
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
return layer;
}
CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
args->context->buildLayer(args->node);
return nullptr;
}
void RenderProxy::buildLayer(RenderNode* node) {
SETUP_TASK(buildLayer);
args->context = mContext;
args->node = node;
postAndWait(task);
}
CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
SkBitmap* bitmap) {
bool success = args->context->copyLayerInto(args->layer, args->bitmap);
return (void*) success;
}
bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
SETUP_TASK(copyLayerInto);
args->context = mContext;
args->layer = layer;
args->bitmap = &bitmap;
return (bool) postAndWait(task);
}
void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
mDrawFrameTask.pushLayerUpdate(layer);
}
void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
mDrawFrameTask.removeLayerUpdate(layer);
}
CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
args->layer->detachSurfaceTexture();
return nullptr;
}
void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
SETUP_TASK(detachSurfaceTexture);
args->layer = layer;
postAndWait(task);
}
CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
args->context->destroyHardwareResources();
return nullptr;
}
void RenderProxy::destroyHardwareResources() {
SETUP_TASK(destroyHardwareResources);
args->context = mContext;
postAndWait(task);
}
CREATE_BRIDGE2(trimMemory, RenderThread* thread, int level) {
CanvasContext::trimMemory(*args->thread, args->level);
return nullptr;
}
void RenderProxy::trimMemory(int level) {
// Avoid creating a RenderThread to do a trimMemory.
if (RenderThread::hasInstance()) {
RenderThread& thread = RenderThread::getInstance();
SETUP_TASK(trimMemory);
args->thread = &thread;
args->level = level;
thread.queue(task);
}
}
CREATE_BRIDGE2(overrideProperty, const char* name, const char* value) {
Properties::overrideProperty(args->name, args->value);
return nullptr;
}
void RenderProxy::overrideProperty(const char* name, const char* value) {
SETUP_TASK(overrideProperty);
args->name = name;
args->value = value;
staticPostAndWait(task); // expensive, but block here since name/value pointers owned by caller
}
CREATE_BRIDGE0(fence) {
// Intentionally empty
return nullptr;
}
template <typename T>
void UNUSED(T t) {}
void RenderProxy::fence() {
SETUP_TASK(fence);
UNUSED(args);
postAndWait(task);
}
void RenderProxy::staticFence() {
SETUP_TASK(fence);
UNUSED(args);
staticPostAndWait(task);
}
CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
args->context->stopDrawing();
return nullptr;
}
void RenderProxy::stopDrawing() {
SETUP_TASK(stopDrawing);
args->context = mContext;
postAndWait(task);
}
CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
args->context->notifyFramePending();
return nullptr;
}
void RenderProxy::notifyFramePending() {
SETUP_TASK(notifyFramePending);
args->context = mContext;
mRenderThread.queueAtFront(task);
}
CREATE_BRIDGE4(dumpProfileInfo, CanvasContext* context, RenderThread* thread,
int fd, int dumpFlags) {
args->context->profiler().dumpData(args->fd);
if (args->dumpFlags & DumpFlags::FrameStats) {
args->context->dumpFrames(args->fd);
}
if (args->dumpFlags & DumpFlags::JankStats) {
args->thread->globalProfileData()->dump(args->fd);
}
if (args->dumpFlags & DumpFlags::Reset) {
args->context->resetFrameStats();
}
return nullptr;
}
void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
SETUP_TASK(dumpProfileInfo);
args->context = mContext;
args->thread = &mRenderThread;
args->fd = fd;
args->dumpFlags = dumpFlags;
postAndWait(task);
}
CREATE_BRIDGE1(resetProfileInfo, CanvasContext* context) {
args->context->resetFrameStats();
return nullptr;
}
void RenderProxy::resetProfileInfo() {
SETUP_TASK(resetProfileInfo);
args->context = mContext;
postAndWait(task);
}
CREATE_BRIDGE2(frameTimePercentile, RenderThread* thread, int percentile) {
return reinterpret_cast<void*>(static_cast<uintptr_t>(
args->thread->globalProfileData()->findPercentile(args->percentile)));
}
uint32_t RenderProxy::frameTimePercentile(int p) {
SETUP_TASK(frameTimePercentile);
args->thread = &mRenderThread;
args->percentile = p;
return static_cast<uint32_t>(reinterpret_cast<uintptr_t>(
postAndWait(task)));
}
CREATE_BRIDGE2(dumpGraphicsMemory, int fd, RenderThread* thread) {
args->thread->dumpGraphicsMemory(args->fd);
return nullptr;
}
void RenderProxy::dumpGraphicsMemory(int fd) {
if (!RenderThread::hasInstance()) return;
SETUP_TASK(dumpGraphicsMemory);
args->fd = fd;
args->thread = &RenderThread::getInstance();
staticPostAndWait(task);
}
CREATE_BRIDGE2(setProcessStatsBuffer, RenderThread* thread, int fd) {
args->thread->globalProfileData().switchStorageToAshmem(args->fd);
close(args->fd);
return nullptr;
}
void RenderProxy::setProcessStatsBuffer(int fd) {
SETUP_TASK(setProcessStatsBuffer);
auto& rt = RenderThread::getInstance();
args->thread = &rt;
args->fd = dup(fd);
rt.queue(task);
}
CREATE_BRIDGE1(rotateProcessStatsBuffer, RenderThread* thread) {
args->thread->globalProfileData().rotateStorage();
return nullptr;
}
void RenderProxy::rotateProcessStatsBuffer() {
SETUP_TASK(rotateProcessStatsBuffer);
auto& rt = RenderThread::getInstance();
args->thread = &rt;
rt.queue(task);
}
int RenderProxy::getRenderThreadTid() {
return mRenderThread.getTid();
}
CREATE_BRIDGE3(addRenderNode, CanvasContext* context, RenderNode* node, bool placeFront) {
args->context->addRenderNode(args->node, args->placeFront);
return nullptr;
}
void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
SETUP_TASK(addRenderNode);
args->context = mContext;
args->node = node;
args->placeFront = placeFront;
post(task);
}
CREATE_BRIDGE2(removeRenderNode, CanvasContext* context, RenderNode* node) {
args->context->removeRenderNode(args->node);
return nullptr;
}
void RenderProxy::removeRenderNode(RenderNode* node) {
SETUP_TASK(removeRenderNode);
args->context = mContext;
args->node = node;
post(task);
}
CREATE_BRIDGE2(drawRenderNode, CanvasContext* context, RenderNode* node) {
args->context->prepareAndDraw(args->node);
return nullptr;
}
void RenderProxy::drawRenderNode(RenderNode* node) {
SETUP_TASK(drawRenderNode);
args->context = mContext;
args->node = node;
// Be pseudo-thread-safe and don't use any member variables
staticPostAndWait(task);
}
CREATE_BRIDGE5(setContentDrawBounds, CanvasContext* context, int left, int top,
int right, int bottom) {
args->context->setContentDrawBounds(args->left, args->top, args->right, args->bottom);
return nullptr;
}
void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
SETUP_TASK(setContentDrawBounds);
args->context = mContext;
args->left = left;
args->top = top;
args->right = right;
args->bottom = bottom;
staticPostAndWait(task);
}
CREATE_BRIDGE1(serializeDisplayListTree, CanvasContext* context) {
args->context->serializeDisplayListTree();
return nullptr;
}
void RenderProxy::serializeDisplayListTree() {
SETUP_TASK(serializeDisplayListTree);
args->context = mContext;
post(task);
}
CREATE_BRIDGE2(addFrameMetricsObserver, CanvasContext* context,
FrameMetricsObserver* frameStatsObserver) {
args->context->addFrameMetricsObserver(args->frameStatsObserver);
if (args->frameStatsObserver != nullptr) {
args->frameStatsObserver->decStrong(args->context);
}
return nullptr;
}
void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observer) {
SETUP_TASK(addFrameMetricsObserver);
args->context = mContext;
args->frameStatsObserver = observer;
if (observer != nullptr) {
observer->incStrong(mContext);
}
post(task);
}
CREATE_BRIDGE2(removeFrameMetricsObserver, CanvasContext* context,
FrameMetricsObserver* frameStatsObserver) {
args->context->removeFrameMetricsObserver(args->frameStatsObserver);
if (args->frameStatsObserver != nullptr) {
args->frameStatsObserver->decStrong(args->context);
}
return nullptr;
}
void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observer) {
SETUP_TASK(removeFrameMetricsObserver);
args->context = mContext;
args->frameStatsObserver = observer;
if (observer != nullptr) {
observer->incStrong(mContext);
}
post(task);
}
CREATE_BRIDGE4(copySurfaceInto, RenderThread* thread,
Surface* surface, Rect srcRect, SkBitmap* bitmap) {
return (void*)args->thread->readback().copySurfaceInto(*args->surface,
args->srcRect, args->bitmap);
}
int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top,
int right, int bottom, SkBitmap* bitmap) {
SETUP_TASK(copySurfaceInto);
args->bitmap = bitmap;
args->surface = surface.get();
args->thread = &RenderThread::getInstance();
args->srcRect.set(left, top, right, bottom);
return static_cast<int>(
reinterpret_cast<intptr_t>( staticPostAndWait(task) ));
}
CREATE_BRIDGE2(prepareToDraw, RenderThread* thread, Bitmap* bitmap) {
CanvasContext::prepareToDraw(*args->thread, args->bitmap);
args->bitmap->unref();
args->bitmap = nullptr;
return nullptr;
}
void RenderProxy::prepareToDraw(Bitmap& bitmap) {
// If we haven't spun up a hardware accelerated window yet, there's no
// point in precaching these bitmaps as it can't impact jank.
// We also don't know if we even will spin up a hardware-accelerated
// window or not.
if (!RenderThread::hasInstance()) return;
RenderThread* renderThread = &RenderThread::getInstance();
SETUP_TASK(prepareToDraw);
args->thread = renderThread;
bitmap.ref();
args->bitmap = &bitmap;
nsecs_t lastVsync = renderThread->timeLord().latestVsync();
nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(CLOCK_MONOTONIC);
// We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
// VSYNC+12ms or so, so aim for the gap during which RT is expected to
// be idle
// TODO: Make this concept a first-class supported thing? RT could use
// knowledge of pending draws to better schedule this task
if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
renderThread->queueAt(task, estimatedNextVsync + 8_ms);
} else {
renderThread->queue(task);
}
}
CREATE_BRIDGE2(allocateHardwareBitmap, RenderThread* thread, SkBitmap* bitmap) {
sk_sp<Bitmap> hardwareBitmap = args->thread->allocateHardwareBitmap(*args->bitmap);
return hardwareBitmap.release();
}
sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
SETUP_TASK(allocateHardwareBitmap);
args->bitmap = &bitmap;
args->thread = &RenderThread::getInstance();
sk_sp<Bitmap> hardwareBitmap(reinterpret_cast<Bitmap*>(staticPostAndWait(task)));
return hardwareBitmap;
}
CREATE_BRIDGE3(copyGraphicBufferInto, RenderThread* thread, GraphicBuffer* buffer, SkBitmap* bitmap) {
return (void*) args->thread->readback().copyGraphicBufferInto(args->buffer, args->bitmap);
}
int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
RenderThread& thread = RenderThread::getInstance();
if (Properties::isSkiaEnabled() && gettid() == thread.getTid()) {
//TODO: fix everything that hits this. We should never be triggering a readback ourselves.
return (int) thread.readback().copyGraphicBufferInto(buffer, bitmap);
} else {
SETUP_TASK(copyGraphicBufferInto);
args->thread = &thread;
args->bitmap = bitmap;
args->buffer = buffer;
return static_cast<int>(reinterpret_cast<intptr_t>(staticPostAndWait(task)));
}
}
CREATE_BRIDGE2(onBitmapDestroyed, RenderThread* thread, uint32_t pixelRefId) {
args->thread->renderState().onBitmapDestroyed(args->pixelRefId);
return nullptr;
}
void RenderProxy::onBitmapDestroyed(uint32_t pixelRefId) {
if (!RenderThread::hasInstance()) return;
SETUP_TASK(onBitmapDestroyed);
RenderThread& thread = RenderThread::getInstance();
args->thread = &thread;
args->pixelRefId = pixelRefId;
thread.queue(task);
}
void RenderProxy::disableVsync() {
Properties::disableVsync = true;
}
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}
void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
void* retval;
task->setReturnPtr(&retval);
SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
AutoMutex _lock(mSyncMutex);
mRenderThread.queue(&syncTask);
while (!syncTask.hasRun()) {
mSyncCondition.wait(mSyncMutex);
}
return retval;
}
void* RenderProxy::staticPostAndWait(MethodInvokeRenderTask* task) {
RenderThread& thread = RenderThread::getInstance();
LOG_ALWAYS_FATAL_IF(gettid() == thread.getTid());
void* retval;
task->setReturnPtr(&retval);
thread.queueAndWait(task);
return retval;
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */