| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef RENDERSTATE_GLOPBUILDER_H |
| #define RENDERSTATE_GLOPBUILDER_H |
| |
| #include "Glop.h" |
| #include "OpenGLRenderer.h" |
| #include "Program.h" |
| #include "renderstate/Blend.h" |
| #include "utils/Macros.h" |
| |
| class SkPaint; |
| class SkShader; |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Caches; |
| class Matrix4; |
| class RenderState; |
| class Texture; |
| class VertexBuffer; |
| |
| namespace TextureFillFlags { |
| enum { |
| None = 0, |
| IsAlphaMaskTexture = 1 << 0, |
| ForceFilter = 1 << 1, |
| }; |
| } |
| |
| class GlopBuilder { |
| PREVENT_COPY_AND_ASSIGN(GlopBuilder); |
| public: |
| GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop); |
| |
| GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount); |
| GlopBuilder& setMeshUnitQuad(); |
| GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper); |
| GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs); |
| GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer); |
| GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount); |
| GlopBuilder& setMeshTexturedMesh(TextureVertex* vertexData, int elementCount); // TODO: delete |
| GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads |
| GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount |
| GlopBuilder& setMeshPatchQuads(const Patch& patch); |
| |
| GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp = false); // TODO: avoid boolean with default |
| GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags, |
| const SkPaint* paint, float alphaScale); |
| GlopBuilder& setFillPathTexturePaint(PathTexture& texture, |
| const SkPaint& paint, float alphaScale); |
| GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor, |
| const SkPaint& paint, float alphaScale); |
| GlopBuilder& setFillBlack(); |
| GlopBuilder& setFillClear(); |
| GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter, |
| float alpha, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage); |
| GlopBuilder& setFillTextureLayer(Layer& layer, float alpha); |
| // TODO: Texture should probably know and own its target. |
| // setFillLayer() forces it to GL_TEXTURE which isn't always correct. |
| // Similarly setFillLayer normally forces its own wrap & filter mode |
| GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform); |
| |
| GlopBuilder& setTransform(const Snapshot& snapshot, const int transformFlags) { |
| return setTransform(*snapshot.transform, transformFlags); |
| } |
| GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags); |
| |
| GlopBuilder& setModelViewMapUnitToRect(const Rect destination); |
| GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination); |
| GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) { |
| if (snap) { |
| return setModelViewMapUnitToRectSnap(destination); |
| } else { |
| return setModelViewMapUnitToRect(destination); |
| } |
| } |
| GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source); |
| GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source); |
| GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap, |
| float offsetX, float offsetY, const Rect& source) { |
| if (snap) { |
| return setModelViewOffsetRectSnap(offsetX, offsetY, source); |
| } else { |
| return setModelViewOffsetRect(offsetX, offsetY, source); |
| } |
| } |
| GlopBuilder& setModelViewIdentityEmptyBounds() { |
| // pass empty rect since not needed for damage / snap |
| return setModelViewOffsetRect(0, 0, Rect()); |
| } |
| |
| GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState); |
| |
| void build(); |
| |
| static void dump(const Glop& glop); |
| private: |
| void setFill(int color, float alphaScale, |
| SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage, |
| const SkShader* shader, const SkColorFilter* colorFilter); |
| |
| enum StageFlags { |
| kInitialStage = 0, |
| kMeshStage = 1 << 0, |
| kTransformStage = 1 << 1, |
| kModelViewStage = 1 << 2, |
| kFillStage = 1 << 3, |
| kRoundRectClipStage = 1 << 4, |
| kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage, |
| } mStageFlags; |
| |
| ProgramDescription mDescription; |
| RenderState& mRenderState; |
| Caches& mCaches; |
| const SkShader* mShader; |
| Glop* mOutGlop; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif // RENDERSTATE_GLOPBUILDER_H |