Checkin new types for RS.

Change-Id: I3d7a1a91c45cc1c97c60f3615f32e54e98e12f91
diff --git a/graphics/java/android/renderscript/Allocation.java b/graphics/java/android/renderscript/Allocation.java
index 17c0778..d32a0b5 100644
--- a/graphics/java/android/renderscript/Allocation.java
+++ b/graphics/java/android/renderscript/Allocation.java
@@ -76,10 +76,30 @@
         subData1D(0, mType.getElementCount(), d);
     }
 
+    public void subData(int off, FieldPacker fp) {
+        int eSize = mType.mElement.getSizeBytes();
+        final byte[] data = fp.getData();
+
+        int count = data.length / eSize;
+        if ((eSize * count) != data.length) {
+            throw new IllegalArgumentException("Field packer length " + data.length +
+                                               " not divisible by element size " + eSize + ".");
+        }
+        data1DChecks(off, count, data.length, data.length);
+        mRS.nAllocationSubData1D(mID, off, count, data, data.length);
+    }
+
     private void data1DChecks(int off, int count, int len, int dataSize) {
         mRS.validate();
-        if((off < 0) || (count < 1) || ((off + count) > mType.getElementCount())) {
-            throw new IllegalArgumentException("Offset or Count out of bounds.");
+        if(off < 0) {
+            throw new IllegalArgumentException("Offset must be >= 0.");
+        }
+        if(count < 1) {
+            throw new IllegalArgumentException("Count must be >= 1.");
+        }
+        if((off + count) > mType.getElementCount()) {
+            throw new IllegalArgumentException("Overflow, Available count " + mType.getElementCount() +
+                                               ", got " + count + " at offset " + off + ".");
         }
         if((len) < dataSize) {
             throw new IllegalArgumentException("Array too small for allocation type.");
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Byte2.java
similarity index 89%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Byte2.java
index 567d57fa..95cf88c 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Byte2.java
@@ -24,12 +24,12 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Byte2 {
+    public Byte2() {
     }
 
-    public float x;
-    public float y;
+    public byte x;
+    public byte y;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Byte3.java
similarity index 87%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Byte3.java
index 567d57fa..a6c0ca9 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Byte3.java
@@ -24,12 +24,13 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Byte3 {
+    public Byte3() {
     }
 
-    public float x;
-    public float y;
+    public byte x;
+    public byte y;
+    public byte z;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Byte4.java
similarity index 85%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Byte4.java
index 567d57fa..a5bfc61 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Byte4.java
@@ -24,14 +24,15 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Byte4 {
+    public Byte4() {
     }
 
-    public float x;
-    public float y;
+    public byte x;
+    public byte y;
+    public byte z;
+    public byte w;
 }
 
 
 
-
diff --git a/graphics/java/android/renderscript/Element.java b/graphics/java/android/renderscript/Element.java
index 10ef05a..7b155fe 100644
--- a/graphics/java/android/renderscript/Element.java
+++ b/graphics/java/android/renderscript/Element.java
@@ -126,6 +126,77 @@
         return rs.mElement_USER_F32;
     }
 
+    public static Element USER_ELEMENT(RenderScript rs) {
+        if(rs.mElement_USER_ELEMENT == null) {
+            rs.mElement_USER_ELEMENT = createUser(rs, DataType.RS_ELEMENT);
+        }
+        return rs.mElement_USER_ELEMENT;
+    }
+
+    public static Element USER_TYPE(RenderScript rs) {
+        if(rs.mElement_USER_TYPE == null) {
+            rs.mElement_USER_TYPE = createUser(rs, DataType.RS_TYPE);
+        }
+        return rs.mElement_USER_TYPE;
+    }
+
+    public static Element USER_ALLOCATION(RenderScript rs) {
+        if(rs.mElement_USER_ALLOCATION == null) {
+            rs.mElement_USER_ALLOCATION = createUser(rs, DataType.RS_ALLOCATION);
+        }
+        return rs.mElement_USER_ALLOCATION;
+    }
+
+    public static Element USER_SAMPLER(RenderScript rs) {
+        if(rs.mElement_USER_SAMPLER == null) {
+            rs.mElement_USER_SAMPLER = createUser(rs, DataType.RS_SAMPLER);
+        }
+        return rs.mElement_USER_SAMPLER;
+    }
+
+    public static Element USER_SCRIPT(RenderScript rs) {
+        if(rs.mElement_USER_SCRIPT == null) {
+            rs.mElement_USER_SCRIPT = createUser(rs, DataType.RS_SCRIPT);
+        }
+        return rs.mElement_USER_SCRIPT;
+    }
+
+    public static Element USER_MESH(RenderScript rs) {
+        if(rs.mElement_USER_MESH == null) {
+            rs.mElement_USER_MESH = createUser(rs, DataType.RS_MESH);
+        }
+        return rs.mElement_USER_MESH;
+    }
+
+    public static Element USER_PROGRAM_FRAGMENT(RenderScript rs) {
+        if(rs.mElement_USER_PROGRAM_FRAGMENT == null) {
+            rs.mElement_USER_PROGRAM_FRAGMENT = createUser(rs, DataType.RS_PROGRAM_FRAGMENT);
+        }
+        return rs.mElement_USER_PROGRAM_FRAGMENT;
+    }
+
+    public static Element USER_PROGRAM_VERTEX(RenderScript rs) {
+        if(rs.mElement_USER_PROGRAM_VERTEX == null) {
+            rs.mElement_USER_PROGRAM_VERTEX = createUser(rs, DataType.RS_PROGRAM_VERTEX);
+        }
+        return rs.mElement_USER_PROGRAM_VERTEX;
+    }
+
+    public static Element USER_PROGRAM_RASTER(RenderScript rs) {
+        if(rs.mElement_USER_PROGRAM_RASTER == null) {
+            rs.mElement_USER_PROGRAM_RASTER = createUser(rs, DataType.RS_PROGRAM_RASTER);
+        }
+        return rs.mElement_USER_PROGRAM_RASTER;
+    }
+
+    public static Element USER_PROGRAM_STORE(RenderScript rs) {
+        if(rs.mElement_USER_PROGRAM_STORE == null) {
+            rs.mElement_USER_PROGRAM_STORE = createUser(rs, DataType.RS_PROGRAM_STORE);
+        }
+        return rs.mElement_USER_PROGRAM_STORE;
+    }
+
+
     public static Element A_8(RenderScript rs) {
         if(rs.mElement_A_8 == null) {
             rs.mElement_A_8 = createPixel(rs, DataType.UNSIGNED_8, DataKind.PIXEL_A);
diff --git a/graphics/java/android/renderscript/FieldPacker.java b/graphics/java/android/renderscript/FieldPacker.java
index b26e47d..6d55c7e 100644
--- a/graphics/java/android/renderscript/FieldPacker.java
+++ b/graphics/java/android/renderscript/FieldPacker.java
@@ -33,21 +33,24 @@
         }
     }
 
-    void reset() {
+    public void reset() {
         mPos = 0;
     }
+    public void reset(int i) {
+        mPos = i;
+    }
 
-    void addI8(byte v) {
+    public void addI8(byte v) {
         mData[mPos++] = v;
     }
 
-    void addI16(short v) {
+    public void addI16(short v) {
         align(2);
         mData[mPos++] = (byte)(v & 0xff);
         mData[mPos++] = (byte)(v >> 8);
     }
 
-    void addI32(int v) {
+    public void addI32(int v) {
         align(4);
         mData[mPos++] = (byte)(v & 0xff);
         mData[mPos++] = (byte)((v >> 8) & 0xff);
@@ -55,7 +58,7 @@
         mData[mPos++] = (byte)((v >> 24) & 0xff);
     }
 
-    void addI64(long v) {
+    public void addI64(long v) {
         align(8);
         mData[mPos++] = (byte)(v & 0xff);
         mData[mPos++] = (byte)((v >> 8) & 0xff);
@@ -67,14 +70,14 @@
         mData[mPos++] = (byte)((v >> 56) & 0xff);
     }
 
-    void addU8(short v) {
+    public void addU8(short v) {
         if ((v < 0) || (v > 0xff)) {
             throw new IllegalArgumentException("Saving value out of range for type");
         }
         mData[mPos++] = (byte)v;
     }
 
-    void addU16(int v) {
+    public void addU16(int v) {
         if ((v < 0) || (v > 0xffff)) {
             throw new IllegalArgumentException("Saving value out of range for type");
         }
@@ -83,7 +86,7 @@
         mData[mPos++] = (byte)(v >> 8);
     }
 
-    void addU32(long v) {
+    public void addU32(long v) {
         if ((v < 0) || (v > 0xffffffff)) {
             throw new IllegalArgumentException("Saving value out of range for type");
         }
@@ -94,7 +97,7 @@
         mData[mPos++] = (byte)((v >> 24) & 0xff);
     }
 
-    void addU64(long v) {
+    public void addU64(long v) {
         if (v < 0) {
             throw new IllegalArgumentException("Saving value out of range for type");
         }
@@ -109,15 +112,135 @@
         mData[mPos++] = (byte)((v >> 56) & 0xff);
     }
 
-    void addF32(float v) {
+    public void addF32(float v) {
         addI32(Float.floatToRawIntBits(v));
     }
 
-    void addF64(float v) {
+    public void addF64(float v) {
         addI64(Double.doubleToRawLongBits(v));
     }
 
-    final byte[] getData() {
+    public void addObj(BaseObj obj) {
+        if (obj != null) {
+            addI32(obj.getID());
+        } else {
+            addI32(0);
+        }
+    }
+
+    public void addF32(Float2 v) {
+        addF32(v.x);
+        addF32(v.y);
+    }
+    public void addF32(Float3 v) {
+        addF32(v.x);
+        addF32(v.y);
+        addF32(v.z);
+    }
+    public void addF32(Float4 v) {
+        addF32(v.x);
+        addF32(v.y);
+        addF32(v.z);
+        addF32(v.w);
+    }
+
+    public void addI8(Byte2 v) {
+        addI8(v.x);
+        addI8(v.y);
+    }
+    public void addI8(Byte3 v) {
+        addI8(v.x);
+        addI8(v.y);
+        addI8(v.z);
+    }
+    public void addI8(Byte4 v) {
+        addI8(v.x);
+        addI8(v.y);
+        addI8(v.z);
+        addI8(v.w);
+    }
+
+    public void addU8(Short2 v) {
+        addU8(v.x);
+        addU8(v.y);
+    }
+    public void addU8(Short3 v) {
+        addU8(v.x);
+        addU8(v.y);
+        addU8(v.z);
+    }
+    public void addU8(Short4 v) {
+        addU8(v.x);
+        addU8(v.y);
+        addU8(v.z);
+        addU8(v.w);
+    }
+
+    public void addI16(Short2 v) {
+        addI16(v.x);
+        addI16(v.y);
+    }
+    public void addI16(Short3 v) {
+        addI16(v.x);
+        addI16(v.y);
+        addI16(v.z);
+    }
+    public void addI16(Short4 v) {
+        addI16(v.x);
+        addI16(v.y);
+        addI16(v.z);
+        addI16(v.w);
+    }
+
+    public void addU16(Int2 v) {
+        addU16(v.x);
+        addU16(v.y);
+    }
+    public void addU16(Int3 v) {
+        addU16(v.x);
+        addU16(v.y);
+        addU16(v.z);
+    }
+    public void addU16(Int4 v) {
+        addU16(v.x);
+        addU16(v.y);
+        addU16(v.z);
+        addU16(v.w);
+    }
+
+    public void addI32(Int2 v) {
+        addI32(v.x);
+        addI32(v.y);
+    }
+    public void addI32(Int3 v) {
+        addI32(v.x);
+        addI32(v.y);
+        addI32(v.z);
+    }
+    public void addI32(Int4 v) {
+        addI32(v.x);
+        addI32(v.y);
+        addI32(v.z);
+        addI32(v.w);
+    }
+
+    public void addU32(Int2 v) {
+        addU32(v.x);
+        addU32(v.y);
+    }
+    public void addU32(Int3 v) {
+        addU32(v.x);
+        addU32(v.y);
+        addU32(v.z);
+    }
+    public void addU32(Int4 v) {
+        addU32(v.x);
+        addU32(v.y);
+        addU32(v.z);
+        addU32(v.w);
+    }
+
+    public final byte[] getData() {
         return mData;
     }
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Float2.java
similarity index 93%
rename from graphics/java/android/renderscript/Vector2f.java
rename to graphics/java/android/renderscript/Float2.java
index 567d57fa..8fea91f 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Float2.java
@@ -24,8 +24,8 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Float2 {
+    public Float2() {
     }
 
     public float x;
diff --git a/graphics/java/android/renderscript/Vector3f.java b/graphics/java/android/renderscript/Float3.java
similarity index 94%
rename from graphics/java/android/renderscript/Vector3f.java
rename to graphics/java/android/renderscript/Float3.java
index f2842f3..9d9e406 100644
--- a/graphics/java/android/renderscript/Vector3f.java
+++ b/graphics/java/android/renderscript/Float3.java
@@ -24,8 +24,8 @@
  * @hide
  *
  **/
-public class Vector3f {
-    public Vector3f() {
+public class Float3 {
+    public Float3() {
     }
 
     public float x;
diff --git a/graphics/java/android/renderscript/Vector4f.java b/graphics/java/android/renderscript/Float4.java
similarity index 94%
rename from graphics/java/android/renderscript/Vector4f.java
rename to graphics/java/android/renderscript/Float4.java
index fabd959..a703e80 100644
--- a/graphics/java/android/renderscript/Vector4f.java
+++ b/graphics/java/android/renderscript/Float4.java
@@ -24,8 +24,8 @@
  * @hide
  *
  **/
-public class Vector4f {
-    public Vector4f() {
+public class Float4 {
+    public Float4() {
     }
 
     public float x;
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Int2.java
similarity index 89%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Int2.java
index 567d57fa..56e2fe9 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Int2.java
@@ -24,12 +24,12 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Int2 {
+    public Int2() {
     }
 
-    public float x;
-    public float y;
+    public int x;
+    public int y;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Int3.java
similarity index 88%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Int3.java
index 567d57fa..1b27509 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Int3.java
@@ -24,12 +24,13 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Int3 {
+    public Int3() {
     }
 
-    public float x;
-    public float y;
+    public int x;
+    public int y;
+    public int z;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Int4.java
similarity index 86%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Int4.java
index 567d57fa..3d6f3f5 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Int4.java
@@ -24,14 +24,15 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Int4 {
+    public Int4() {
     }
 
-    public float x;
-    public float y;
+    public int x;
+    public int y;
+    public int z;
+    public int w;
 }
 
 
 
-
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Long2.java
similarity index 89%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Long2.java
index 567d57fa..11ead2f 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Long2.java
@@ -24,12 +24,12 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Long2 {
+    public Long2() {
     }
 
-    public float x;
-    public float y;
+    public long x;
+    public long y;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Long3.java
similarity index 87%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Long3.java
index 567d57fa..1604532 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Long3.java
@@ -24,12 +24,13 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Long3 {
+    public Long3() {
     }
 
-    public float x;
-    public float y;
+    public long x;
+    public long y;
+    public long z;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Long4.java
similarity index 85%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Long4.java
index 567d57fa..2fd2747 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Long4.java
@@ -24,14 +24,15 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Long4 {
+    public Long4() {
     }
 
-    public float x;
-    public float y;
+    public long x;
+    public long y;
+    public long z;
+    public long w;
 }
 
 
 
-
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index a935243..db2a3fd 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -203,6 +203,17 @@
     Element mElement_USER_I32;
     Element mElement_USER_F32;
 
+    Element mElement_USER_ELEMENT;
+    Element mElement_USER_TYPE;
+    Element mElement_USER_ALLOCATION;
+    Element mElement_USER_SAMPLER;
+    Element mElement_USER_SCRIPT;
+    Element mElement_USER_MESH;
+    Element mElement_USER_PROGRAM_FRAGMENT;
+    Element mElement_USER_PROGRAM_VERTEX;
+    Element mElement_USER_PROGRAM_RASTER;
+    Element mElement_USER_PROGRAM_STORE;
+
     Element mElement_A_8;
     Element mElement_RGB_565;
     Element mElement_RGB_888;
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Short2.java
similarity index 89%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Short2.java
index 567d57fa..426801f 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Short2.java
@@ -24,12 +24,12 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Short2 {
+    public Short2() {
     }
 
-    public float x;
-    public float y;
+    public short x;
+    public short y;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Short3.java
similarity index 87%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Short3.java
index 567d57fa..7b9c305 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Short3.java
@@ -24,12 +24,13 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Short3 {
+    public Short3() {
     }
 
-    public float x;
-    public float y;
+    public short x;
+    public short y;
+    public short z;
 }
 
 
diff --git a/graphics/java/android/renderscript/Vector2f.java b/graphics/java/android/renderscript/Short4.java
similarity index 85%
copy from graphics/java/android/renderscript/Vector2f.java
copy to graphics/java/android/renderscript/Short4.java
index 567d57fa..9a474e2 100644
--- a/graphics/java/android/renderscript/Vector2f.java
+++ b/graphics/java/android/renderscript/Short4.java
@@ -24,14 +24,15 @@
  * @hide
  *
  **/
-public class Vector2f {
-    public Vector2f() {
+public class Short4 {
+    public Short4() {
     }
 
-    public float x;
-    public float y;
+    public short x;
+    public short y;
+    public short z;
+    public short w;
 }
 
 
 
-
diff --git a/libs/rs/scriptc/rs_geom.rsh b/libs/rs/scriptc/rs_geom.rsh
new file mode 100644
index 0000000..6e9e9fc
--- /dev/null
+++ b/libs/rs/scriptc/rs_geom.rsh
@@ -0,0 +1,26 @@
+
+extern float3 __attribute__((overloadable)) cross(float3, float3);
+extern float4 __attribute__((overloadable)) cross(float4, float4);
+
+//extern float __attribute__((overloadable)) dot(float, float);
+extern float __attribute__((overloadable)) dot(float2, float2);
+extern float __attribute__((overloadable)) dot(float3, float3);
+extern float __attribute__((overloadable)) dot(float4, float4);
+
+//extern float __attribute__((overloadable)) distance(float, float);
+extern float __attribute__((overloadable)) distance(float2, float2);
+extern float __attribute__((overloadable)) distance(float3, float3);
+extern float __attribute__((overloadable)) distance(float4, float4);
+
+//extern float __attribute__((overloadable)) length(float);
+extern float __attribute__((overloadable)) length(float2);
+extern float __attribute__((overloadable)) length(float3);
+extern float __attribute__((overloadable)) length(float4);
+
+extern float2 __attribute__((overloadable)) normalize(float2);
+extern float3 __attribute__((overloadable)) normalize(float3);
+extern float4 __attribute__((overloadable)) normalize(float4);
+
+
+
+
diff --git a/libs/rs/scriptc/rs_graphics.rsh b/libs/rs/scriptc/rs_graphics.rsh
index 70cd562..0f03732 100644
--- a/libs/rs/scriptc/rs_graphics.rsh
+++ b/libs/rs/scriptc/rs_graphics.rsh
@@ -1,5 +1,7 @@
 
 
+extern float rand(float max);
+
 extern float2 vec2Rand(float len);
 
 extern float3 float3Norm(float3);
diff --git a/libs/rs/scriptc/rs_math.rsh b/libs/rs/scriptc/rs_math.rsh
index 613c7ca..fba0f8f 100644
--- a/libs/rs/scriptc/rs_math.rsh
+++ b/libs/rs/scriptc/rs_math.rsh
@@ -1,264 +1,262 @@
 // Float ops
 
 extern float __attribute__((overloadable)) abs(float);
-extern float2 __attribute__((overloadable)) abs(float2);
-extern float3 __attribute__((overloadable)) abs(float3);
-extern float4 __attribute__((overloadable)) abs(float4);
-extern float8 __attribute__((overloadable)) abs(float8);
-extern float16 __attribute__((overloadable)) abs(float16);
+//extern float2 __attribute__((overloadable)) abs(float2);
+//extern float3 __attribute__((overloadable)) abs(float3);
+//extern float4 __attribute__((overloadable)) abs(float4);
+//extern float8 __attribute__((overloadable)) abs(float8);
+//extern float16 __attribute__((overloadable)) abs(float16);
 
 extern float __attribute__((overloadable)) acos(float);
-extern float2 __attribute__((overloadable)) acos(float2);
-extern float3 __attribute__((overloadable)) acos(float3);
-extern float4 __attribute__((overloadable)) acos(float4);
-extern float8 __attribute__((overloadable)) acos(float8);
-extern float16 __attribute__((overloadable)) acos(float16);
+//extern float2 __attribute__((overloadable)) acos(float2);
+//extern float3 __attribute__((overloadable)) acos(float3);
+//extern float4 __attribute__((overloadable)) acos(float4);
+//extern float8 __attribute__((overloadable)) acos(float8);
+//extern float16 __attribute__((overloadable)) acos(float16);
 
 extern float __attribute__((overloadable)) asin(float);
-extern float2 __attribute__((overloadable)) asin(float2);
-extern float3 __attribute__((overloadable)) asin(float3);
-extern float4 __attribute__((overloadable)) asin(float4);
-extern float8 __attribute__((overloadable)) asin(float8);
-extern float16 __attribute__((overloadable)) asin(float16);
+//extern float2 __attribute__((overloadable)) asin(float2);
+//extern float3 __attribute__((overloadable)) asin(float3);
+//extern float4 __attribute__((overloadable)) asin(float4);
+//extern float8 __attribute__((overloadable)) asin(float8);
+//extern float16 __attribute__((overloadable)) asin(float16);
 
 extern float __attribute__((overloadable)) atan(float);
-extern float2 __attribute__((overloadable)) atan(float2);
-extern float3 __attribute__((overloadable)) atan(float3);
-extern float4 __attribute__((overloadable)) atan(float4);
-extern float8 __attribute__((overloadable)) atan(float8);
-extern float16 __attribute__((overloadable)) atan(float16);
+//extern float2 __attribute__((overloadable)) atan(float2);
+//extern float3 __attribute__((overloadable)) atan(float3);
+//extern float4 __attribute__((overloadable)) atan(float4);
+//extern float8 __attribute__((overloadable)) atan(float8);
+//extern float16 __attribute__((overloadable)) atan(float16);
 
 extern float __attribute__((overloadable)) atan2(float, float);
-extern float2 __attribute__((overloadable)) atan2(float2, float2);
-extern float3 __attribute__((overloadable)) atan2(float3, float3);
-extern float4 __attribute__((overloadable)) atan2(float4, float4);
-extern float8 __attribute__((overloadable)) atan2(float8, float8);
-extern float16 __attribute__((overloadable)) atan2(float16, float16);
+//extern float2 __attribute__((overloadable)) atan2(float2, float2);
+//extern float3 __attribute__((overloadable)) atan2(float3, float3);
+//extern float4 __attribute__((overloadable)) atan2(float4, float4);
+//extern float8 __attribute__((overloadable)) atan2(float8, float8);
+//extern float16 __attribute__((overloadable)) atan2(float16, float16);
 
 extern float __attribute__((overloadable)) ceil(float);
-extern float2 __attribute__((overloadable)) ceil(float2);
-extern float3 __attribute__((overloadable)) ceil(float3);
-extern float4 __attribute__((overloadable)) ceil(float4);
-extern float8 __attribute__((overloadable)) ceil(float8);
-extern float16 __attribute__((overloadable)) ceil(float16);
+//extern float2 __attribute__((overloadable)) ceil(float2);
+//extern float3 __attribute__((overloadable)) ceil(float3);
+//extern float4 __attribute__((overloadable)) ceil(float4);
+//extern float8 __attribute__((overloadable)) ceil(float8);
+//extern float16 __attribute__((overloadable)) ceil(float16);
 
 extern float __attribute__((overloadable)) clamp(float, float, float);
-extern float2 __attribute__((overloadable)) clamp(float2, float2, float2);
-extern float3 __attribute__((overloadable)) clamp(float3, float3, float3);
-extern float4 __attribute__((overloadable)) clamp(float4, float4, float4);
-extern float8 __attribute__((overloadable)) clamp(float8, float8, float8);
-extern float16 __attribute__((overloadable)) clamp(float16, float16, float16);
-extern float __attribute__((overloadable)) clamp(float, float, float);
-extern float2 __attribute__((overloadable)) clamp(float2, float, float);
-extern float3 __attribute__((overloadable)) clamp(float3, float, float);
-extern float4 __attribute__((overloadable)) clamp(float4, float, float);
-extern float8 __attribute__((overloadable)) clamp(float8, float, float);
-extern float16 __attribute__((overloadable)) clamp(float16, float, float);
+//extern float2 __attribute__((overloadable)) clamp(float2, float2, float2);
+//extern float3 __attribute__((overloadable)) clamp(float3, float3, float3);
+//extern float4 __attribute__((overloadable)) clamp(float4, float4, float4);
+//extern float8 __attribute__((overloadable)) clamp(float8, float8, float8);
+//extern float16 __attribute__((overloadable)) clamp(float16, float16, float16);
+//extern float2 __attribute__((overloadable)) clamp(float2, float, float);
+//extern float3 __attribute__((overloadable)) clamp(float3, float, float);
+//extern float4 __attribute__((overloadable)) clamp(float4, float, float);
+//extern float8 __attribute__((overloadable)) clamp(float8, float, float);
+//extern float16 __attribute__((overloadable)) clamp(float16, float, float);
 
 extern float __attribute__((overloadable)) copysign(float, float);
-extern float2 __attribute__((overloadable)) copysign(float2, float2);
-extern float3 __attribute__((overloadable)) copysign(float3, float3);
-extern float4 __attribute__((overloadable)) copysign(float4, float4);
-extern float8 __attribute__((overloadable)) copysign(float8, float8);
-extern float16 __attribute__((overloadable)) copysign(float16, float16);
+//extern float2 __attribute__((overloadable)) copysign(float2, float2);
+//extern float3 __attribute__((overloadable)) copysign(float3, float3);
+//extern float4 __attribute__((overloadable)) copysign(float4, float4);
+//extern float8 __attribute__((overloadable)) copysign(float8, float8);
+//extern float16 __attribute__((overloadable)) copysign(float16, float16);
 
 extern float __attribute__((overloadable)) cos(float);
-extern float2 __attribute__((overloadable)) cos(float2);
-extern float3 __attribute__((overloadable)) cos(float3);
-extern float4 __attribute__((overloadable)) cos(float4);
-extern float8 __attribute__((overloadable)) cos(float8);
-extern float16 __attribute__((overloadable)) cos(float16);
+//extern float2 __attribute__((overloadable)) cos(float2);
+//extern float3 __attribute__((overloadable)) cos(float3);
+//extern float4 __attribute__((overloadable)) cos(float4);
+//extern float8 __attribute__((overloadable)) cos(float8);
+//extern float16 __attribute__((overloadable)) cos(float16);
 
 extern float __attribute__((overloadable)) degrees(float);
-extern float2 __attribute__((overloadable)) degrees(float2);
-extern float3 __attribute__((overloadable)) degrees(float3);
-extern float4 __attribute__((overloadable)) degrees(float4);
-extern float8 __attribute__((overloadable)) degrees(float8);
-extern float16 __attribute__((overloadable)) degrees(float16);
+//extern float2 __attribute__((overloadable)) degrees(float2);
+//extern float3 __attribute__((overloadable)) degrees(float3);
+//extern float4 __attribute__((overloadable)) degrees(float4);
+//extern float8 __attribute__((overloadable)) degrees(float8);
+//extern float16 __attribute__((overloadable)) degrees(float16);
 
 extern float __attribute__((overloadable)) exp(float);
-extern float2 __attribute__((overloadable)) exp(float2);
-extern float3 __attribute__((overloadable)) exp(float3);
-extern float4 __attribute__((overloadable)) exp(float4);
-extern float8 __attribute__((overloadable)) exp(float8);
-extern float16 __attribute__((overloadable)) exp(float16);
+//extern float2 __attribute__((overloadable)) exp(float2);
+//extern float3 __attribute__((overloadable)) exp(float3);
+//extern float4 __attribute__((overloadable)) exp(float4);
+//extern float8 __attribute__((overloadable)) exp(float8);
+//extern float16 __attribute__((overloadable)) exp(float16);
 
 extern float __attribute__((overloadable)) exp2(float);
-extern float2 __attribute__((overloadable)) exp2(float2);
-extern float3 __attribute__((overloadable)) exp2(float3);
-extern float4 __attribute__((overloadable)) exp2(float4);
-extern float8 __attribute__((overloadable)) exp2(float8);
-extern float16 __attribute__((overloadable)) exp2(float16);
+//extern float2 __attribute__((overloadable)) exp2(float2);
+//extern float3 __attribute__((overloadable)) exp2(float3);
+//extern float4 __attribute__((overloadable)) exp2(float4);
+//extern float8 __attribute__((overloadable)) exp2(float8);
+//extern float16 __attribute__((overloadable)) exp2(float16);
 
 extern float __attribute__((overloadable)) exp10(float);
-extern float2 __attribute__((overloadable)) exp10(float2);
-extern float3 __attribute__((overloadable)) exp10(float3);
-extern float4 __attribute__((overloadable)) exp10(float4);
-extern float8 __attribute__((overloadable)) exp10(float8);
-extern float16 __attribute__((overloadable)) exp10(float16);
+//extern float2 __attribute__((overloadable)) exp10(float2);
+//extern float3 __attribute__((overloadable)) exp10(float3);
+//extern float4 __attribute__((overloadable)) exp10(float4);
+//extern float8 __attribute__((overloadable)) exp10(float8);
+//extern float16 __attribute__((overloadable)) exp10(float16);
 
 extern float __attribute__((overloadable)) fabs(float);
-extern float2 __attribute__((overloadable)) fabs(float2);
-extern float3 __attribute__((overloadable)) fabs(float3);
-extern float4 __attribute__((overloadable)) fabs(float4);
-extern float8 __attribute__((overloadable)) fabs(float8);
-extern float16 __attribute__((overloadable)) fabs(float16);
+//extern float2 __attribute__((overloadable)) fabs(float2);
+//extern float3 __attribute__((overloadable)) fabs(float3);
+//extern float4 __attribute__((overloadable)) fabs(float4);
+//extern float8 __attribute__((overloadable)) fabs(float8);
+//extern float16 __attribute__((overloadable)) fabs(float16);
 
 extern float __attribute__((overloadable)) floor(float);
-extern float2 __attribute__((overloadable)) floor(float2);
-extern float3 __attribute__((overloadable)) floor(float3);
-extern float4 __attribute__((overloadable)) floor(float4);
-extern float8 __attribute__((overloadable)) floor(float8);
-extern float16 __attribute__((overloadable)) floor(float16);
+//extern float2 __attribute__((overloadable)) floor(float2);
+//extern float3 __attribute__((overloadable)) floor(float3);
+//extern float4 __attribute__((overloadable)) floor(float4);
+//extern float8 __attribute__((overloadable)) floor(float8);
+//extern float16 __attribute__((overloadable)) floor(float16);
 
 extern float __attribute__((overloadable)) fmax(float, float);
-extern float2 __attribute__((overloadable)) fmax(float2, float2);
-extern float3 __attribute__((overloadable)) fmax(float3, float3);
-extern float4 __attribute__((overloadable)) fmax(float4, float4);
-extern float8 __attribute__((overloadable)) fmax(float8, float8);
-extern float16 __attribute__((overloadable)) fmax(float16, float16);
-extern float2 __attribute__((overloadable)) fmax(float2, float);
-extern float3 __attribute__((overloadable)) fmax(float3, float);
-extern float4 __attribute__((overloadable)) fmax(float4, float);
-extern float8 __attribute__((overloadable)) fmax(float8, float);
-extern float16 __attribute__((overloadable)) fmax(float16, float);
+//extern float2 __attribute__((overloadable)) fmax(float2, float2);
+//extern float3 __attribute__((overloadable)) fmax(float3, float3);
+//extern float4 __attribute__((overloadable)) fmax(float4, float4);
+//extern float8 __attribute__((overloadable)) fmax(float8, float8);
+//extern float16 __attribute__((overloadable)) fmax(float16, float16);
+//extern float2 __attribute__((overloadable)) fmax(float2, float);
+//extern float3 __attribute__((overloadable)) fmax(float3, float);
+//extern float4 __attribute__((overloadable)) fmax(float4, float);
+//extern float8 __attribute__((overloadable)) fmax(float8, float);
+//extern float16 __attribute__((overloadable)) fmax(float16, float);
 
 extern float __attribute__((overloadable)) fmin(float, float);
-extern float2 __attribute__((overloadable)) fmin(float2, float2);
-extern float3 __attribute__((overloadable)) fmin(float3, float3);
-extern float4 __attribute__((overloadable)) fmin(float4, float4);
-extern float8 __attribute__((overloadable)) fmin(float8, float8);
-extern float16 __attribute__((overloadable)) fmin(float16, float16);
-extern float2 __attribute__((overloadable)) fmin(float2, float);
-extern float3 __attribute__((overloadable)) fmin(float3, float);
-extern float4 __attribute__((overloadable)) fmin(float4, float);
-extern float8 __attribute__((overloadable)) fmin(float8, float);
-extern float16 __attribute__((overloadable)) fmin(float16, float);
+//extern float2 __attribute__((overloadable)) fmin(float2, float2);
+//extern float3 __attribute__((overloadable)) fmin(float3, float3);
+//extern float4 __attribute__((overloadable)) fmin(float4, float4);
+//extern float8 __attribute__((overloadable)) fmin(float8, float8);
+//extern float16 __attribute__((overloadable)) fmin(float16, float16);
+//extern float2 __attribute__((overloadable)) fmin(float2, float);
+//extern float3 __attribute__((overloadable)) fmin(float3, float);
+//extern float4 __attribute__((overloadable)) fmin(float4, float);
+//extern float8 __attribute__((overloadable)) fmin(float8, float);
+//extern float16 __attribute__((overloadable)) fmin(float16, float);
 
 extern float __attribute__((overloadable)) fmod(float, float);
-extern float2 __attribute__((overloadable)) fmod(float2, float2);
-extern float3 __attribute__((overloadable)) fmod(float3, float3);
-extern float4 __attribute__((overloadable)) fmod(float4, float4);
-extern float8 __attribute__((overloadable)) fmod(float8, float8);
-extern float16 __attribute__((overloadable)) fmod(float16, float16);
+//extern float2 __attribute__((overloadable)) fmod(float2, float2);
+//extern float3 __attribute__((overloadable)) fmod(float3, float3);
+//extern float4 __attribute__((overloadable)) fmod(float4, float4);
+//extern float8 __attribute__((overloadable)) fmod(float8, float8);
+//extern float16 __attribute__((overloadable)) fmod(float16, float16);
 
 extern float __attribute__((overloadable)) log(float);
-extern float2 __attribute__((overloadable)) log(float2);
-extern float3 __attribute__((overloadable)) log(float3);
-extern float4 __attribute__((overloadable)) log(float4);
-extern float8 __attribute__((overloadable)) log(float8);
-extern float16 __attribute__((overloadable)) log(float16);
+//extern float2 __attribute__((overloadable)) log(float2);
+//extern float3 __attribute__((overloadable)) log(float3);
+//extern float4 __attribute__((overloadable)) log(float4);
+//extern float8 __attribute__((overloadable)) log(float8);
+//extern float16 __attribute__((overloadable)) log(float16);
 
 extern float __attribute__((overloadable)) log2(float);
-extern float2 __attribute__((overloadable)) log2(float2);
-extern float3 __attribute__((overloadable)) log2(float3);
-extern float4 __attribute__((overloadable)) log2(float4);
-extern float8 __attribute__((overloadable)) log2(float8);
-extern float16 __attribute__((overloadable)) log2(float16);
+//extern float2 __attribute__((overloadable)) log2(float2);
+//extern float3 __attribute__((overloadable)) log2(float3);
+//extern float4 __attribute__((overloadable)) log2(float4);
+//extern float8 __attribute__((overloadable)) log2(float8);
+//extern float16 __attribute__((overloadable)) log2(float16);
 
 extern float __attribute__((overloadable)) log10(float);
-extern float2 __attribute__((overloadable)) log10(float2);
-extern float3 __attribute__((overloadable)) log10(float3);
-extern float4 __attribute__((overloadable)) log10(float4);
-extern float8 __attribute__((overloadable)) log10(float8);
-extern float16 __attribute__((overloadable)) log10(float16);
+//extern float2 __attribute__((overloadable)) log10(float2);
+//extern float3 __attribute__((overloadable)) log10(float3);
+//extern float4 __attribute__((overloadable)) log10(float4);
+//extern float8 __attribute__((overloadable)) log10(float8);
+//extern float16 __attribute__((overloadable)) log10(float16);
 
 extern float __attribute__((overloadable)) max(float, float);
-extern float2 __attribute__((overloadable)) max(float2, float2);
-extern float3 __attribute__((overloadable)) max(float3, float3);
-extern float4 __attribute__((overloadable)) max(float4, float4);
-extern float8 __attribute__((overloadable)) max(float8, float8);
-extern float16 __attribute__((overloadable)) max(float16, float16);
+//extern float2 __attribute__((overloadable)) max(float2, float2);
+//extern float3 __attribute__((overloadable)) max(float3, float3);
+//extern float4 __attribute__((overloadable)) max(float4, float4);
+//extern float8 __attribute__((overloadable)) max(float8, float8);
+//extern float16 __attribute__((overloadable)) max(float16, float16);
 
 extern float __attribute__((overloadable)) min(float, float);
-extern float2 __attribute__((overloadable)) min(float2, float2);
-extern float3 __attribute__((overloadable)) min(float3, float3);
-extern float4 __attribute__((overloadable)) min(float4, float4);
-extern float8 __attribute__((overloadable)) min(float8, float8);
-extern float16 __attribute__((overloadable)) min(float16, float16);
+//extern float2 __attribute__((overloadable)) min(float2, float2);
+//extern float3 __attribute__((overloadable)) min(float3, float3);
+//extern float4 __attribute__((overloadable)) min(float4, float4);
+//extern float8 __attribute__((overloadable)) min(float8, float8);
+//extern float16 __attribute__((overloadable)) min(float16, float16);
 
 extern float __attribute__((overloadable)) mix(float, float, float);
-extern float2 __attribute__((overloadable)) mix(float2, float2, float2);
-extern float3 __attribute__((overloadable)) mix(float3, float3, float3);
-extern float4 __attribute__((overloadable)) mix(float4, float4, float4);
-extern float8 __attribute__((overloadable)) mix(float8, float8, float8);
-extern float16 __attribute__((overloadable)) mix(float16, float16, float16);
-extern float __attribute__((overloadable)) mix(float, float, float);
-extern float2 __attribute__((overloadable)) mix(float2, float2, float);
-extern float3 __attribute__((overloadable)) mix(float3, float3, float);
-extern float4 __attribute__((overloadable)) mix(float4, float4, float);
-extern float8 __attribute__((overloadable)) mix(float8, float8, float);
-extern float16 __attribute__((overloadable)) mix(float16, float16, float);
+//extern float2 __attribute__((overloadable)) mix(float2, float2, float2);
+//extern float3 __attribute__((overloadable)) mix(float3, float3, float3);
+//extern float4 __attribute__((overloadable)) mix(float4, float4, float4);
+//extern float8 __attribute__((overloadable)) mix(float8, float8, float8);
+//extern float16 __attribute__((overloadable)) mix(float16, float16, float16);
+//extern float2 __attribute__((overloadable)) mix(float2, float2, float);
+//extern float3 __attribute__((overloadable)) mix(float3, float3, float);
+//extern float4 __attribute__((overloadable)) mix(float4, float4, float);
+//extern float8 __attribute__((overloadable)) mix(float8, float8, float);
+//extern float16 __attribute__((overloadable)) mix(float16, float16, float);
 
 extern float __attribute__((overloadable)) pow(float, float);
-extern float2 __attribute__((overloadable)) pow(float2, float2);
-extern float3 __attribute__((overloadable)) pow(float3, float3);
-extern float4 __attribute__((overloadable)) pow(float4, float4);
-extern float8 __attribute__((overloadable)) pow(float8, float8);
-extern float16 __attribute__((overloadable)) pow(float16, float16);
+//extern float2 __attribute__((overloadable)) pow(float2, float2);
+//extern float3 __attribute__((overloadable)) pow(float3, float3);
+//extern float4 __attribute__((overloadable)) pow(float4, float4);
+//extern float8 __attribute__((overloadable)) pow(float8, float8);
+//extern float16 __attribute__((overloadable)) pow(float16, float16);
 
 extern float __attribute__((overloadable)) radians(float);
-extern float2 __attribute__((overloadable)) radians(float2);
-extern float3 __attribute__((overloadable)) radians(float3);
-extern float4 __attribute__((overloadable)) radians(float4);
-extern float8 __attribute__((overloadable)) radians(float8);
-extern float16 __attribute__((overloadable)) radians(float16);
+//extern float2 __attribute__((overloadable)) radians(float2);
+//extern float3 __attribute__((overloadable)) radians(float3);
+//extern float4 __attribute__((overloadable)) radians(float4);
+//extern float8 __attribute__((overloadable)) radians(float8);
+//extern float16 __attribute__((overloadable)) radians(float16);
 
 extern float __attribute__((overloadable)) rint(float);
-extern float2 __attribute__((overloadable)) rint(float2);
-extern float3 __attribute__((overloadable)) rint(float3);
-extern float4 __attribute__((overloadable)) rint(float4);
-extern float8 __attribute__((overloadable)) rint(float8);
-extern float16 __attribute__((overloadable)) rint(float16);
+//extern float2 __attribute__((overloadable)) rint(float2);
+//extern float3 __attribute__((overloadable)) rint(float3);
+//extern float4 __attribute__((overloadable)) rint(float4);
+//extern float8 __attribute__((overloadable)) rint(float8);
+//extern float16 __attribute__((overloadable)) rint(float16);
 
 extern float __attribute__((overloadable)) round(float);
-extern float2 __attribute__((overloadable)) round(float2);
-extern float3 __attribute__((overloadable)) round(float3);
-extern float4 __attribute__((overloadable)) round(float4);
-extern float8 __attribute__((overloadable)) round(float8);
-extern float16 __attribute__((overloadable)) round(float16);
+//extern float2 __attribute__((overloadable)) round(float2);
+//extern float3 __attribute__((overloadable)) round(float3);
+//extern float4 __attribute__((overloadable)) round(float4);
+//extern float8 __attribute__((overloadable)) round(float8);
+//extern float16 __attribute__((overloadable)) round(float16);
 
 extern float __attribute__((overloadable)) rsqrt(float);
-extern float2 __attribute__((overloadable)) rsqrt(float2);
-extern float3 __attribute__((overloadable)) rsqrt(float3);
-extern float4 __attribute__((overloadable)) rsqrt(float4);
-extern float8 __attribute__((overloadable)) rsqrt(float8);
-extern float16 __attribute__((overloadable)) rsqrt(float16);
+//extern float2 __attribute__((overloadable)) rsqrt(float2);
+//extern float3 __attribute__((overloadable)) rsqrt(float3);
+//extern float4 __attribute__((overloadable)) rsqrt(float4);
+//extern float8 __attribute__((overloadable)) rsqrt(float8);
+//extern float16 __attribute__((overloadable)) rsqrt(float16);
 
 extern float __attribute__((overloadable)) sign(float);
-extern float2 __attribute__((overloadable)) sign(float2);
-extern float3 __attribute__((overloadable)) sign(float3);
-extern float4 __attribute__((overloadable)) sign(float4);
-extern float8 __attribute__((overloadable)) sign(float8);
-extern float16 __attribute__((overloadable)) sign(float16);
+//extern float2 __attribute__((overloadable)) sign(float2);
+//extern float3 __attribute__((overloadable)) sign(float3);
+//extern float4 __attribute__((overloadable)) sign(float4);
+//extern float8 __attribute__((overloadable)) sign(float8);
+//extern float16 __attribute__((overloadable)) sign(float16);
 
 extern float __attribute__((overloadable)) sin(float);
-extern float2 __attribute__((overloadable)) sin(float2);
-extern float3 __attribute__((overloadable)) sin(float3);
-extern float4 __attribute__((overloadable)) sin(float4);
-extern float8 __attribute__((overloadable)) sin(float8);
-extern float16 __attribute__((overloadable)) sin(float16);
+//extern float2 __attribute__((overloadable)) sin(float2);
+//extern float3 __attribute__((overloadable)) sin(float3);
+//extern float4 __attribute__((overloadable)) sin(float4);
+//extern float8 __attribute__((overloadable)) sin(float8);
+//extern float16 __attribute__((overloadable)) sin(float16);
 
 extern float __attribute__((overloadable)) sqrt(float);
-extern float2 __attribute__((overloadable)) sqrt(float2);
-extern float3 __attribute__((overloadable)) sqrt(float3);
-extern float4 __attribute__((overloadable)) sqrt(float4);
-extern float8 __attribute__((overloadable)) sqrt(float8);
-extern float16 __attribute__((overloadable)) sqrt(float16);
+//extern float2 __attribute__((overloadable)) sqrt(float2);
+//extern float3 __attribute__((overloadable)) sqrt(float3);
+//extern float4 __attribute__((overloadable)) sqrt(float4);
+//extern float8 __attribute__((overloadable)) sqrt(float8);
+//extern float16 __attribute__((overloadable)) sqrt(float16);
 
 extern float __attribute__((overloadable)) tan(float);
-extern float2 __attribute__((overloadable)) tan(float2);
-extern float3 __attribute__((overloadable)) tan(float3);
-extern float4 __attribute__((overloadable)) tan(float4);
-extern float8 __attribute__((overloadable)) tan(float8);
-extern float16 __attribute__((overloadable)) tan(float16);
+//extern float2 __attribute__((overloadable)) tan(float2);
+//extern float3 __attribute__((overloadable)) tan(float3);
+//extern float4 __attribute__((overloadable)) tan(float4);
+//extern float8 __attribute__((overloadable)) tan(float8);
+//extern float16 __attribute__((overloadable)) tan(float16);
 
 extern float __attribute__((overloadable)) trunc(float);
-extern float2 __attribute__((overloadable)) trunc(float2);
-extern float3 __attribute__((overloadable)) trunc(float3);
-extern float4 __attribute__((overloadable)) trunc(float4);
-extern float8 __attribute__((overloadable)) trunc(float8);
-extern float16 __attribute__((overloadable)) trunc(float16);
+//extern float2 __attribute__((overloadable)) trunc(float2);
+//extern float3 __attribute__((overloadable)) trunc(float3);
+//extern float4 __attribute__((overloadable)) trunc(float4);
+//extern float8 __attribute__((overloadable)) trunc(float8);
+//extern float16 __attribute__((overloadable)) trunc(float16);
 
 
 
@@ -268,11 +266,11 @@
 // Int ops
 
 extern int __attribute__((overloadable)) abs(int);
-extern int2 __attribute__((overloadable)) abs(int2);
-extern int3 __attribute__((overloadable)) abs(int3);
-extern int4 __attribute__((overloadable)) abs(int4);
-extern int8 __attribute__((overloadable)) abs(int8);
-extern int16 __attribute__((overloadable)) abs(int16);
+//extern int2 __attribute__((overloadable)) abs(int2);
+//extern int3 __attribute__((overloadable)) abs(int3);
+//extern int4 __attribute__((overloadable)) abs(int4);
+//extern int8 __attribute__((overloadable)) abs(int8);
+//extern int16 __attribute__((overloadable)) abs(int16);
 
 
 
diff --git a/libs/rs/scriptc/rs_types.rsh b/libs/rs/scriptc/rs_types.rsh
index 4198a74..b710146 100644
--- a/libs/rs/scriptc/rs_types.rsh
+++ b/libs/rs/scriptc/rs_types.rsh
@@ -68,4 +68,29 @@
 typedef int int16 __attribute__((ext_vector_type(16)));
 
 
+// RS_KIND_POSITION
+typedef float rs_position1;
+typedef float2 rs_position2;
+typedef float3 rs_position3;
+typedef float4 rs_position4;
+
+// RS_KIND_COLOR
+typedef float3 rs_color3f;
+typedef float4 rs_color4f;
+typedef uchar4 rs_color4u;
+
+// RS_KIND_NORMAL
+typedef float3 rs_normal;
+
+// RS_KIND_POINT_SIZE
+typedef float rs_point_size;
+
+// RS_KIND_TEXTURE
+typedef float rs_texture_coord1;
+typedef float2 rs_texture_coord2;
+typedef float3 rs_texture_coord3;
+typedef float4 rs_texture_coord4;
+
+// RS_KIND_INDEX
+typedef ushort rs_index;