Add a workaround for simulate secondary display

To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)

Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index aad81df..b587248 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -69,6 +69,7 @@
 bool Properties::forceDrawFrame = false;
 
 bool Properties::filterOutTestOverhead = false;
+bool Properties::disableVsync = false;
 
 static int property_get_int(const char* key, int defaultValue) {
     char buf[PROPERTY_VALUE_MAX] = {'\0',};