Add a workaround for simulate secondary display

To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)

Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index eed5238..d842be9 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -18,6 +18,7 @@
 
 #include "DeferredLayerUpdater.h"
 #include "DisplayList.h"
+#include "Properties.h"
 #include "Readback.h"
 #include "Rect.h"
 #include "renderthread/CanvasContext.h"
@@ -708,6 +709,10 @@
     thread.queue(task);
 }
 
+void RenderProxy::disableVsync() {
+    Properties::disableVsync = true;
+}
+
 void RenderProxy::post(RenderTask* task) {
     mRenderThread.queue(task);
 }