blob: 2541444488596c6b98fa617f2df651cf84d8b96c [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Caches.h"
#include "GlLayer.h"
#include "Properties.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
#include <cutils/properties.h>
#include <utils/Log.h>
#include <utils/String8.h>
namespace android {
namespace uirenderer {
Caches* Caches::sInstance = nullptr;
///////////////////////////////////////////////////////////////////////////////
// Macros
///////////////////////////////////////////////////////////////////////////////
#if DEBUG_CACHE_FLUSH
#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define FLUSH_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
Caches::Caches(RenderState& renderState) : mInitialized(false) {
INIT_LOGD("Creating OpenGL renderer caches");
init();
initStaticProperties();
}
bool Caches::init() {
if (mInitialized) return false;
ATRACE_NAME("Caches::init");
mRegionMesh = nullptr;
mInitialized = true;
mPixelBufferState = new PixelBufferState();
mTextureState = new TextureState();
mTextureState->constructTexture(*this);
return true;
}
void Caches::initStaticProperties() {
// OpenGL ES 3.0+ specific features
gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() &&
property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true);
}
void Caches::terminate() {
if (!mInitialized) return;
mRegionMesh.reset(nullptr);
clearGarbage();
delete mPixelBufferState;
mPixelBufferState = nullptr;
delete mTextureState;
mTextureState = nullptr;
mInitialized = false;
}
///////////////////////////////////////////////////////////////////////////////
// Memory management
///////////////////////////////////////////////////////////////////////////////
void Caches::clearGarbage() {}
void Caches::flush(FlushMode mode) {
clearGarbage();
glFinish();
// Errors during cleanup should be considered non-fatal, dump them and
// and move on. TODO: All errors or just errors like bad surface?
GLUtils::dumpGLErrors();
}
}; // namespace uirenderer
}; // namespace android