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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "process/SymbolTable.h"
#include "androidfw/AssetManager.h"
#include "androidfw/ResourceTypes.h"
#include "ConfigDescription.h"
#include "Resource.h"
#include "ResourceUtils.h"
#include "ValueVisitor.h"
#include "util/Util.h"
namespace aapt {
void SymbolTable::AppendSource(std::unique_ptr<ISymbolSource> source) {
sources_.push_back(std::move(source));
// We do not clear the cache, because sources earlier in the list take
// precedent.
}
void SymbolTable::PrependSource(std::unique_ptr<ISymbolSource> source) {
sources_.insert(sources_.begin(), std::move(source));
// We must clear the cache in case we did a lookup before adding this
// resource.
cache_.clear();
}
const SymbolTable::Symbol* SymbolTable::FindByName(const ResourceName& name) {
if (const std::shared_ptr<Symbol>& s = cache_.get(name)) {
return s.get();
}
// We did not find it in the cache, so look through the sources.
for (auto& symbolSource : sources_) {
std::unique_ptr<Symbol> symbol = symbolSource->FindByName(name);
if (symbol) {
// Take ownership of the symbol into a shared_ptr. We do this because
// LruCache
// doesn't support unique_ptr.
std::shared_ptr<Symbol> shared_symbol =
std::shared_ptr<Symbol>(symbol.release());
cache_.put(name, shared_symbol);
if (shared_symbol->id) {
// The symbol has an ID, so we can also cache this!
id_cache_.put(shared_symbol->id.value(), shared_symbol);
}
return shared_symbol.get();
}
}
return nullptr;
}
const SymbolTable::Symbol* SymbolTable::FindById(const ResourceId& id) {
if (const std::shared_ptr<Symbol>& s = id_cache_.get(id)) {
return s.get();
}
// We did not find it in the cache, so look through the sources.
for (auto& symbolSource : sources_) {
std::unique_ptr<Symbol> symbol = symbolSource->FindById(id);
if (symbol) {
// Take ownership of the symbol into a shared_ptr. We do this because
// LruCache
// doesn't support unique_ptr.
std::shared_ptr<Symbol> shared_symbol =
std::shared_ptr<Symbol>(symbol.release());
id_cache_.put(id, shared_symbol);
return shared_symbol.get();
}
}
return nullptr;
}
const SymbolTable::Symbol* SymbolTable::FindByReference(const Reference& ref) {
// First try the ID. This is because when we lookup by ID, we only fill in the
// ID cache.
// Looking up by name fills in the name and ID cache. So a cache miss will
// cause a failed
// ID lookup, then a successful name lookup. Subsequent look ups will hit
// immediately
// because the ID is cached too.
//
// If we looked up by name first, a cache miss would mean we failed to lookup
// by name, then
// succeeded to lookup by ID. Subsequent lookups will miss then hit.
const SymbolTable::Symbol* symbol = nullptr;
if (ref.id) {
symbol = FindById(ref.id.value());
}
if (ref.name && !symbol) {
symbol = FindByName(ref.name.value());
}
return symbol;
}
std::unique_ptr<SymbolTable::Symbol> ResourceTableSymbolSource::FindByName(
const ResourceName& name) {
Maybe<ResourceTable::SearchResult> result = table_->FindResource(name);
if (!result) {
if (name.type == ResourceType::kAttr) {
// Recurse and try looking up a private attribute.
return FindByName(
ResourceName(name.package, ResourceType::kAttrPrivate, name.entry));
}
return {};
}
ResourceTable::SearchResult sr = result.value();
std::unique_ptr<SymbolTable::Symbol> symbol =
util::make_unique<SymbolTable::Symbol>();
symbol->is_public = (sr.entry->symbol_status.state == SymbolState::kPublic);
if (sr.package->id && sr.type->id && sr.entry->id) {
symbol->id = ResourceId(sr.package->id.value(), sr.type->id.value(),
sr.entry->id.value());
}
if (name.type == ResourceType::kAttr ||
name.type == ResourceType::kAttrPrivate) {
const ConfigDescription kDefaultConfig;
ResourceConfigValue* config_value = sr.entry->FindValue(kDefaultConfig);
if (config_value) {
// This resource has an Attribute.
if (Attribute* attr = ValueCast<Attribute>(config_value->value.get())) {
symbol->attribute = std::make_shared<Attribute>(*attr);
} else {
return {};
}
}
}
return symbol;
}
bool AssetManagerSymbolSource::AddAssetPath(const StringPiece& path) {
int32_t cookie = 0;
return assets_.addAssetPath(android::String8(path.data(), path.size()),
&cookie);
}
static std::unique_ptr<SymbolTable::Symbol> LookupAttributeInTable(
const android::ResTable& table, ResourceId id) {
// Try as a bag.
const android::ResTable::bag_entry* entry;
ssize_t count = table.lockBag(id.id, &entry);
if (count < 0) {
table.unlockBag(entry);
return nullptr;
}
// We found a resource.
std::unique_ptr<SymbolTable::Symbol> s =
util::make_unique<SymbolTable::Symbol>();
s->id = id;
// Check to see if it is an attribute.
for (size_t i = 0; i < (size_t)count; i++) {
if (entry[i].map.name.ident == android::ResTable_map::ATTR_TYPE) {
s->attribute = std::make_shared<Attribute>(false);
s->attribute->type_mask = entry[i].map.value.data;
break;
}
}
if (s->attribute) {
for (size_t i = 0; i < (size_t)count; i++) {
const android::ResTable_map& map_entry = entry[i].map;
if (Res_INTERNALID(map_entry.name.ident)) {
switch (map_entry.name.ident) {
case android::ResTable_map::ATTR_MIN:
s->attribute->min_int = static_cast<int32_t>(map_entry.value.data);
break;
case android::ResTable_map::ATTR_MAX:
s->attribute->max_int = static_cast<int32_t>(map_entry.value.data);
break;
}
continue;
}
android::ResTable::resource_name entry_name;
if (!table.getResourceName(map_entry.name.ident, false, &entry_name)) {
table.unlockBag(entry);
return nullptr;
}
Maybe<ResourceName> parsed_name =
ResourceUtils::ToResourceName(entry_name);
if (!parsed_name) {
return nullptr;
}
Attribute::Symbol symbol;
symbol.symbol.name = parsed_name.value();
symbol.symbol.id = ResourceId(map_entry.name.ident);
symbol.value = map_entry.value.data;
s->attribute->symbols.push_back(std::move(symbol));
}
}
table.unlockBag(entry);
return s;
}
std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByName(
const ResourceName& name) {
const android::ResTable& table = assets_.getResources(false);
const std::u16string package16 = util::Utf8ToUtf16(name.package);
const std::u16string type16 = util::Utf8ToUtf16(ToString(name.type));
const std::u16string entry16 = util::Utf8ToUtf16(name.entry);
uint32_t type_spec_flags = 0;
ResourceId res_id = table.identifierForName(
entry16.data(), entry16.size(), type16.data(), type16.size(),
package16.data(), package16.size(), &type_spec_flags);
if (!res_id.is_valid()) {
return {};
}
std::unique_ptr<SymbolTable::Symbol> s;
if (name.type == ResourceType::kAttr) {
s = LookupAttributeInTable(table, res_id);
} else {
s = util::make_unique<SymbolTable::Symbol>();
s->id = res_id;
}
if (s) {
s->is_public =
(type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
return s;
}
return {};
}
static Maybe<ResourceName> GetResourceName(const android::ResTable& table,
ResourceId id) {
android::ResTable::resource_name res_name = {};
if (!table.getResourceName(id.id, true, &res_name)) {
return {};
}
return ResourceUtils::ToResourceName(res_name);
}
std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindById(
ResourceId id) {
const android::ResTable& table = assets_.getResources(false);
Maybe<ResourceName> maybe_name = GetResourceName(table, id);
if (!maybe_name) {
return {};
}
uint32_t type_spec_flags = 0;
table.getResourceFlags(id.id, &type_spec_flags);
std::unique_ptr<SymbolTable::Symbol> s;
if (maybe_name.value().type == ResourceType::kAttr) {
s = LookupAttributeInTable(table, id);
} else {
s = util::make_unique<SymbolTable::Symbol>();
s->id = id;
}
if (s) {
s->is_public =
(type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
return s;
}
return {};
}
std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByReference(
const Reference& ref) {
// AssetManager always prefers IDs.
if (ref.id) {
return FindById(ref.id.value());
} else if (ref.name) {
return FindByName(ref.name.value());
}
return {};
}
} // namespace aapt