| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "OpenGLPipeline.h" |
| |
| #include "DeferredLayerUpdater.h" |
| #include "EglManager.h" |
| #include "Frame.h" |
| #include "GlLayer.h" |
| #include "OpenGLReadback.h" |
| #include "ProfileRenderer.h" |
| #include "renderstate/RenderState.h" |
| #include "TreeInfo.h" |
| |
| #include <cutils/properties.h> |
| #include <strings.h> |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| OpenGLPipeline::OpenGLPipeline(RenderThread& thread) |
| : mEglManager(thread.eglManager()), mRenderThread(thread) {} |
| |
| MakeCurrentResult OpenGLPipeline::makeCurrent() { |
| // TODO: Figure out why this workaround is needed, see b/13913604 |
| // In the meantime this matches the behavior of GLRenderer, so it is not a regression |
| EGLint error = 0; |
| bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error); |
| |
| Caches::getInstance().textureCache.resetMarkInUse(this); |
| if (!haveNewSurface) { |
| return MakeCurrentResult::AlreadyCurrent; |
| } |
| return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; |
| } |
| |
| Frame OpenGLPipeline::getFrame() { |
| LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, |
| "drawRenderNode called on a context with no surface!"); |
| return mEglManager.beginFrame(mEglSurface); |
| } |
| |
| bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, |
| const FrameBuilder::LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, |
| bool opaque, bool wideColorGamut, |
| const BakedOpRenderer::LightInfo& lightInfo, |
| const std::vector<sp<RenderNode>>& renderNodes, |
| FrameInfoVisualizer* profiler) { |
| mEglManager.damageFrame(frame, dirty); |
| |
| bool drew = false; |
| |
| auto& caches = Caches::getInstance(); |
| FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches); |
| |
| frameBuilder.deferLayers(*layerUpdateQueue); |
| layerUpdateQueue->clear(); |
| |
| frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds); |
| |
| BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, |
| lightInfo); |
| frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer); |
| ProfileRenderer profileRenderer(renderer); |
| profiler->draw(profileRenderer); |
| drew = renderer.didDraw(); |
| |
| // post frame cleanup |
| caches.clearGarbage(); |
| caches.pathCache.trim(); |
| caches.tessellationCache.trim(); |
| |
| #if DEBUG_MEMORY_USAGE |
| caches.dumpMemoryUsage(); |
| #else |
| if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) { |
| caches.dumpMemoryUsage(); |
| } |
| #endif |
| |
| return drew; |
| } |
| |
| bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, |
| FrameInfo* currentFrameInfo, bool* requireSwap) { |
| GL_CHECKPOINT(LOW); |
| |
| // Even if we decided to cancel the frame, from the perspective of jank |
| // metrics the frame was swapped at this point |
| currentFrameInfo->markSwapBuffers(); |
| |
| *requireSwap = drew || mEglManager.damageRequiresSwap(); |
| |
| if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { |
| return false; |
| } |
| |
| return *requireSwap; |
| } |
| |
| bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { |
| ATRACE_CALL(); |
| // acquire most recent buffer for drawing |
| layer->updateTexImage(); |
| layer->apply(); |
| return OpenGLReadbackImpl::copyLayerInto(mRenderThread, |
| static_cast<GlLayer&>(*layer->backingLayer()), bitmap); |
| } |
| |
| static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, |
| SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) { |
| GlLayer* layer = |
| new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend); |
| Caches::getInstance().textureState().activateTexture(0); |
| layer->generateTexture(); |
| return layer; |
| } |
| |
| DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() { |
| mEglManager.initialize(); |
| return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); |
| } |
| |
| void OpenGLPipeline::onStop() { |
| if (mEglManager.isCurrent(mEglSurface)) { |
| mEglManager.makeCurrent(EGL_NO_SURFACE); |
| } |
| } |
| |
| bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) { |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mEglManager.destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| |
| if (surface) { |
| const bool wideColorGamut = colorMode == ColorMode::WideColorGamut; |
| mEglSurface = mEglManager.createSurface(surface, wideColorGamut); |
| } |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); |
| mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool OpenGLPipeline::isSurfaceReady() { |
| return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); |
| } |
| |
| bool OpenGLPipeline::isContextReady() { |
| return CC_LIKELY(mEglManager.hasEglContext()); |
| } |
| |
| void OpenGLPipeline::onDestroyHardwareResources() { |
| Caches& caches = Caches::getInstance(); |
| // Make sure to release all the textures we were owning as there won't |
| // be another draw |
| caches.textureCache.resetMarkInUse(this); |
| mRenderThread.renderState().flush(Caches::FlushMode::Layers); |
| } |
| |
| void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, bool opaque, |
| bool wideColorGamut, |
| const BakedOpRenderer::LightInfo& lightInfo) { |
| static const std::vector<sp<RenderNode>> emptyNodeList; |
| auto& caches = Caches::getInstance(); |
| FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches); |
| layerUpdateQueue->clear(); |
| // TODO: Handle wide color gamut contexts |
| BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, |
| lightInfo); |
| LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case"); |
| frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer); |
| } |
| |
| TaskManager* OpenGLPipeline::getTaskManager() { |
| return &Caches::getInstance().tasks; |
| } |
| |
| static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) { |
| return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height; |
| } |
| |
| bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, |
| const DamageAccumulator& damageAccumulator, |
| bool wideColorGamut, |
| ErrorHandler* errorHandler) { |
| RenderState& renderState = mRenderThread.renderState(); |
| OffscreenBufferPool& layerPool = renderState.layerPool(); |
| bool transformUpdateNeeded = false; |
| if (node->getLayer() == nullptr) { |
| node->setLayer( |
| layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut)); |
| transformUpdateNeeded = true; |
| } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) { |
| // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering) |
| // Or, ideally, maintain damage between frames on node/layer so ordering is always correct |
| if (node->properties().fitsOnLayer()) { |
| node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight())); |
| } else { |
| destroyLayer(node); |
| } |
| transformUpdateNeeded = true; |
| } |
| |
| if (transformUpdateNeeded && node->getLayer()) { |
| // update the transform in window of the layer to reset its origin wrt light source position |
| Matrix4 windowTransform; |
| damageAccumulator.computeCurrentTransform(&windowTransform); |
| node->getLayer()->setWindowTransform(windowTransform); |
| } |
| |
| if (!node->hasLayer()) { |
| Caches::getInstance().dumpMemoryUsage(); |
| if (errorHandler) { |
| std::ostringstream err; |
| err << "Unable to create layer for " << node->getName(); |
| const int maxTextureSize = Caches::getInstance().maxTextureSize; |
| if (node->getWidth() > maxTextureSize || node->getHeight() > maxTextureSize) { |
| err << ", size " << node->getWidth() << "x" << node->getHeight() |
| << " exceeds max size " << maxTextureSize; |
| } else { |
| err << ", see logcat for more info"; |
| } |
| errorHandler->onError(err.str()); |
| } |
| } |
| |
| return transformUpdateNeeded; |
| } |
| |
| bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) { |
| TextureCache& cache = Caches::getInstance().textureCache; |
| bool prefetchSucceeded = true; |
| for (auto& bitmapResource : images) { |
| prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get()); |
| } |
| return prefetchSucceeded; |
| } |
| |
| void OpenGLPipeline::unpinImages() { |
| Caches::getInstance().textureCache.resetMarkInUse(this); |
| } |
| |
| void OpenGLPipeline::destroyLayer(RenderNode* node) { |
| if (OffscreenBuffer* layer = node->getLayer()) { |
| layer->renderState.layerPool().putOrDelete(layer); |
| node->setLayer(nullptr); |
| } |
| } |
| |
| void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { |
| if (Caches::hasInstance() && thread.eglManager().hasEglContext()) { |
| ATRACE_NAME("Bitmap#prepareToDraw task"); |
| Caches::getInstance().textureCache.prefetch(bitmap); |
| } |
| } |
| |
| void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { |
| DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; |
| if (thread.eglManager().hasEglContext()) { |
| mode = DrawGlInfo::kModeProcess; |
| } |
| thread.renderState().invokeFunctor(functor, mode, nullptr); |
| } |
| |
| #define FENCE_TIMEOUT 2000000000 |
| |
| class AutoEglFence { |
| public: |
| AutoEglFence(EGLDisplay display) : mDisplay(display) { |
| fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL); |
| } |
| |
| ~AutoEglFence() { |
| if (fence != EGL_NO_SYNC_KHR) { |
| eglDestroySyncKHR(mDisplay, fence); |
| } |
| } |
| |
| EGLSyncKHR fence = EGL_NO_SYNC_KHR; |
| |
| private: |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| }; |
| |
| class AutoEglImage { |
| public: |
| AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) { |
| EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
| image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, |
| imageAttrs); |
| } |
| |
| ~AutoEglImage() { |
| if (image != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mDisplay, image); |
| } |
| } |
| |
| EGLImageKHR image = EGL_NO_IMAGE_KHR; |
| |
| private: |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| }; |
| |
| class AutoGlTexture { |
| public: |
| AutoGlTexture(uirenderer::Caches& caches) : mCaches(caches) { |
| glGenTextures(1, &mTexture); |
| caches.textureState().bindTexture(mTexture); |
| } |
| |
| ~AutoGlTexture() { mCaches.textureState().deleteTexture(mTexture); } |
| |
| private: |
| uirenderer::Caches& mCaches; |
| GLuint mTexture = 0; |
| }; |
| |
| static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap, |
| GraphicBuffer& buffer, GLint format, GLint type) { |
| EGLDisplay display = eglGetCurrentDisplay(); |
| LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", |
| uirenderer::renderthread::EglManager::eglErrorString()); |
| // We use an EGLImage to access the content of the GraphicBuffer |
| // The EGL image is later bound to a 2D texture |
| EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer.getNativeBuffer(); |
| AutoEglImage autoImage(display, clientBuffer); |
| if (autoImage.image == EGL_NO_IMAGE_KHR) { |
| ALOGW("Could not create EGL image, err =%s", |
| uirenderer::renderthread::EglManager::eglErrorString()); |
| return false; |
| } |
| AutoGlTexture glTexture(caches); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image); |
| |
| GL_CHECKPOINT(MODERATE); |
| |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format, type, |
| bitmap.getPixels()); |
| |
| GL_CHECKPOINT(MODERATE); |
| |
| // The fence is used to wait for the texture upload to finish |
| // properly. We cannot rely on glFlush() and glFinish() as |
| // some drivers completely ignore these API calls |
| AutoEglFence autoFence(display); |
| if (autoFence.fence == EGL_NO_SYNC_KHR) { |
| LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError()); |
| return false; |
| } |
| // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a |
| // pipeline flush (similar to what a glFlush() would do.) |
| EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence, |
| EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT); |
| if (waitStatus != EGL_CONDITION_SATISFIED_KHR) { |
| LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError()); |
| return false; |
| } |
| return true; |
| } |
| |
| // TODO: handle SRGB sanely |
| static PixelFormat internalFormatToPixelFormat(GLint internalFormat) { |
| switch (internalFormat) { |
| case GL_LUMINANCE: |
| return PIXEL_FORMAT_RGBA_8888; |
| case GL_SRGB8_ALPHA8: |
| return PIXEL_FORMAT_RGBA_8888; |
| case GL_RGBA: |
| return PIXEL_FORMAT_RGBA_8888; |
| case GL_RGB: |
| return PIXEL_FORMAT_RGB_565; |
| case GL_RGBA16F: |
| return PIXEL_FORMAT_RGBA_FP16; |
| default: |
| LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat); |
| return PIXEL_FORMAT_UNKNOWN; |
| } |
| } |
| |
| sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread, |
| SkBitmap& skBitmap) { |
| renderThread.eglManager().initialize(); |
| uirenderer::Caches& caches = uirenderer::Caches::getInstance(); |
| |
| const SkImageInfo& info = skBitmap.info(); |
| if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) { |
| ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType()); |
| return nullptr; |
| } |
| |
| bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace()); |
| bool hasLinearBlending = caches.extensions().hasLinearBlending(); |
| GLint format, type, internalFormat; |
| uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(), |
| needSRGB && hasLinearBlending, &internalFormat, |
| &format, &type); |
| |
| PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat); |
| sp<GraphicBuffer> buffer = new GraphicBuffer( |
| info.width(), info.height(), pixelFormat, |
| GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | |
| GraphicBuffer::USAGE_SW_READ_NEVER, |
| std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]"); |
| |
| status_t error = buffer->initCheck(); |
| if (error < 0) { |
| ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()"); |
| return nullptr; |
| } |
| |
| SkBitmap bitmap; |
| if (CC_UNLIKELY( |
| uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(), hasLinearBlending))) { |
| sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB(); |
| bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB)); |
| } else { |
| bitmap = skBitmap; |
| } |
| |
| if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) { |
| return nullptr; |
| } |
| return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info())); |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |