| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_SPOT_SHADOW_H |
| #define ANDROID_HWUI_SPOT_SHADOW_H |
| |
| #include "Debug.h" |
| #include "Vector.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class VertexBuffer; |
| |
| class SpotShadow { |
| public: |
| static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize, |
| const Vector3* poly, int polyLength, const Vector3& polyCentroid, |
| VertexBuffer& retstrips); |
| |
| private: |
| struct VertexAngleData; |
| |
| static float projectCasterToOutline(Vector2& outline, const Vector3& lightCenter, |
| const Vector3& polyVertex); |
| |
| static void computeLightPolygon(int points, const Vector3& lightCenter, float size, |
| Vector3* ret); |
| |
| static void smoothPolygon(int level, int rays, float* rayDist); |
| static float rayIntersectPoly(const Vector2* poly, int polyLength, const Vector2& point, |
| float dx, float dy); |
| |
| static void xsort(Vector2* points, int pointsLength); |
| static int hull(Vector2* points, int pointsLength, Vector2* retPoly); |
| static bool ccw(float ax, float ay, float bx, float by, float cx, float cy); |
| static void sort(Vector2* poly, int polyLength, const Vector2& center); |
| |
| static void swap(Vector2* points, int i, int j); |
| static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); |
| static void quicksortX(Vector2* points, int low, int high); |
| |
| static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); |
| static void reverse(Vector2* polygon, int len); |
| |
| static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, |
| Vector2* penumbra, int penumbraLength, Vector2* umbra, |
| int umbraLength, const Vector3* poly, int polyLength, |
| VertexBuffer& retstrips, const Vector2& centroid); |
| |
| #if DEBUG_SHADOW |
| static bool testConvex(const Vector2* polygon, int polygonLength, const char* name); |
| static void testIntersection(const Vector2* poly1, int poly1Length, const Vector2* poly2, |
| int poly2Length, const Vector2* intersection, |
| int intersectionLength); |
| static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound); |
| static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName); |
| static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName); |
| #endif |
| |
| }; // SpotShadow |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_SPOT_SHADOW_H |