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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/Benchmark.h>
#include "BakedOpState.h"
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "FrameBuilder.h"
#include "LayerUpdateQueue.h"
#include "RecordedOp.h"
#include "RecordingCanvas.h"
#include "tests/common/TestContext.h"
#include "tests/common/TestScene.h"
#include "tests/common/TestUtils.h"
#include "Vector.h"
#include "tests/microbench/MicroBench.h"
#include <vector>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
const LayerUpdateQueue sEmptyLayerUpdateQueue;
const Vector3 sLightCenter = {100, 100, 100};
static std::vector<sp<RenderNode>> createTestNodeList() {
auto node = TestUtils::createNode(0, 0, 200, 200,
[](RenderProperties& props, RecordingCanvas& canvas) {
SkBitmap bitmap = TestUtils::createSkBitmap(10, 10);
SkPaint paint;
// Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
// Rects don't overlap bitmaps, so bitmaps should be brought to front as a group.
canvas.save(SaveFlags::MatrixClip);
for (int i = 0; i < 30; i++) {
canvas.translate(0, 10);
canvas.drawRect(0, 0, 10, 10, paint);
canvas.drawBitmap(bitmap, 5, 0, nullptr);
}
canvas.restore();
});
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
std::vector<sp<RenderNode>> vec;
vec.emplace_back(node);
return vec;
}
BENCHMARK_NO_ARG(BM_FrameBuilder_defer);
void BM_FrameBuilder_defer::Run(int iters) {
auto nodes = createTestNodeList();
StartBenchmarkTiming();
for (int i = 0; i < iters; i++) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
nodes, sLightCenter);
MicroBench::DoNotOptimize(&frameBuilder);
}
StopBenchmarkTiming();
}
BENCHMARK_NO_ARG(BM_FrameBuilder_deferAndRender);
void BM_FrameBuilder_deferAndRender::Run(int iters) {
TestUtils::runOnRenderThread([this, iters](RenderThread& thread) {
auto nodes = createTestNodeList();
BakedOpRenderer::LightInfo lightInfo = {50.0f, 128, 128 };
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
StartBenchmarkTiming();
for (int i = 0; i < iters; i++) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 200), 100, 200,
nodes, sLightCenter);
BakedOpRenderer renderer(caches, renderState, true, lightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
MicroBench::DoNotOptimize(&renderer);
}
StopBenchmarkTiming();
});
}
static std::vector<sp<RenderNode>> getSyncedSceneNodes(const char* sceneName) {
gDisplay = getBuiltInDisplay(); // switch to real display if present
TestContext testContext;
TestScene::Options opts;
std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
sp<RenderNode> rootNode = TestUtils::createNode(0, 0, gDisplay.w, gDisplay.h,
[&scene](RenderProperties& props, TestCanvas& canvas) {
scene->createContent(gDisplay.w, gDisplay.h, canvas);
});
TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
std::vector<sp<RenderNode>> nodes;
nodes.emplace_back(rootNode);
return nodes;
}
static void benchDeferScene(testing::Benchmark& benchmark, int iters, const char* sceneName) {
auto nodes = getSyncedSceneNodes(sceneName);
benchmark.StartBenchmarkTiming();
for (int i = 0; i < iters; i++) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue,
SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w, gDisplay.h,
nodes, sLightCenter);
MicroBench::DoNotOptimize(&frameBuilder);
}
benchmark.StopBenchmarkTiming();
}
static void benchDeferAndRenderScene(testing::Benchmark& benchmark,
int iters, const char* sceneName) {
TestUtils::runOnRenderThread([&benchmark, iters, sceneName](RenderThread& thread) {
auto nodes = getSyncedSceneNodes(sceneName);
BakedOpRenderer::LightInfo lightInfo = {50.0f, 128, 128 }; // TODO!
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
benchmark.StartBenchmarkTiming();
for (int i = 0; i < iters; i++) {
FrameBuilder frameBuilder(sEmptyLayerUpdateQueue,
SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w, gDisplay.h,
nodes, sLightCenter);
BakedOpRenderer renderer(caches, renderState, true, lightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
MicroBench::DoNotOptimize(&renderer);
}
benchmark.StopBenchmarkTiming();
});
}
BENCHMARK_NO_ARG(BM_FrameBuilder_listview_defer);
void BM_FrameBuilder_listview_defer::Run(int iters) {
benchDeferScene(*this, iters, "listview");
}
BENCHMARK_NO_ARG(BM_FrameBuilder_listview_deferAndRender);
void BM_FrameBuilder_listview_deferAndRender::Run(int iters) {
benchDeferAndRenderScene(*this, iters, "listview");
}