| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_CACHES_H |
| #define ANDROID_HWUI_CACHES_H |
| |
| #include "AssetAtlas.h" |
| #include "Dither.h" |
| #include "Extensions.h" |
| #include "FboCache.h" |
| #include "GammaFontRenderer.h" |
| #include "GradientCache.h" |
| #include "LayerCache.h" |
| #include "PatchCache.h" |
| #include "ProgramCache.h" |
| #include "PathCache.h" |
| #include "RenderBufferCache.h" |
| #include "renderstate/PixelBufferState.h" |
| #include "renderstate/TextureState.h" |
| #include "ResourceCache.h" |
| #include "TessellationCache.h" |
| #include "TextDropShadowCache.h" |
| #include "TextureCache.h" |
| #include "thread/TaskProcessor.h" |
| #include "thread/TaskManager.h" |
| |
| #include <vector> |
| #include <memory> |
| |
| #include <GLES3/gl3.h> |
| |
| #include <utils/KeyedVector.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <SkPath.h> |
| |
| #include <vector> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caches |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class RenderNode; |
| class RenderState; |
| |
| class ANDROID_API Caches { |
| public: |
| static Caches& createInstance(RenderState& renderState) { |
| LOG_ALWAYS_FATAL_IF(sInstance, "double create of Caches attempted"); |
| sInstance = new Caches(renderState); |
| return *sInstance; |
| } |
| |
| static Caches& getInstance() { |
| LOG_ALWAYS_FATAL_IF(!sInstance, "instance not yet created"); |
| return *sInstance; |
| } |
| |
| static bool hasInstance() { |
| return sInstance != nullptr; |
| } |
| private: |
| Caches(RenderState& renderState); |
| static Caches* sInstance; |
| |
| public: |
| enum class FlushMode { |
| Layers = 0, |
| Moderate, |
| Full |
| }; |
| |
| /** |
| * Initialize caches. |
| */ |
| bool init(); |
| |
| bool isInitialized() { return mInitialized; } |
| |
| /** |
| * Flush the cache. |
| * |
| * @param mode Indicates how much of the cache should be flushed |
| */ |
| void flush(FlushMode mode); |
| |
| /** |
| * Destroys all resources associated with this cache. This should |
| * be called after a flush(FlushMode::Full). |
| */ |
| void terminate(); |
| |
| /** |
| * Returns a non-premultiplied ARGB color for the specified |
| * amount of overdraw (1 for 1x, 2 for 2x, etc.) |
| */ |
| uint32_t getOverdrawColor(uint32_t amount) const; |
| |
| /** |
| * Call this on each frame to ensure that garbage is deleted from |
| * GPU memory. |
| */ |
| void clearGarbage(); |
| |
| /** |
| * Can be used to delete a layer from a non EGL thread. |
| */ |
| void deleteLayerDeferred(Layer* layer); |
| |
| /** |
| * Returns the mesh used to draw regions. Calling this method will |
| * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the |
| * indices for the region mesh. |
| */ |
| TextureVertex* getRegionMesh(); |
| |
| /** |
| * Displays the memory usage of each cache and the total sum. |
| */ |
| void dumpMemoryUsage(); |
| void dumpMemoryUsage(String8& log); |
| |
| // Misc |
| GLint maxTextureSize; |
| |
| private: |
| // Declared before gradientCache and programCache which need this to initialize. |
| // TODO: cleanup / move elsewhere |
| Extensions mExtensions; |
| public: |
| TextureCache textureCache; |
| LayerCache layerCache; |
| RenderBufferCache renderBufferCache; |
| GradientCache gradientCache; |
| PatchCache patchCache; |
| PathCache pathCache; |
| ProgramCache programCache; |
| TessellationCache tessellationCache; |
| TextDropShadowCache dropShadowCache; |
| FboCache fboCache; |
| |
| GammaFontRenderer fontRenderer; |
| |
| TaskManager tasks; |
| |
| Dither dither; |
| |
| bool gpuPixelBuffersEnabled; |
| |
| // Debug methods |
| PFNGLINSERTEVENTMARKEREXTPROC eventMark; |
| PFNGLPUSHGROUPMARKEREXTPROC startMark; |
| PFNGLPOPGROUPMARKEREXTPROC endMark; |
| |
| void setProgram(const ProgramDescription& description); |
| void setProgram(Program* program); |
| |
| Extensions& extensions() { return mExtensions; } |
| Program& program() { return *mProgram; } |
| PixelBufferState& pixelBufferState() { return *mPixelBufferState; } |
| TextureState& textureState() { return *mTextureState; } |
| |
| private: |
| void initExtensions(); |
| void initConstraints(); |
| void initStaticProperties(); |
| |
| static void eventMarkNull(GLsizei length, const GLchar* marker) { } |
| static void startMarkNull(GLsizei length, const GLchar* marker) { } |
| static void endMarkNull() { } |
| |
| RenderState* mRenderState; |
| |
| // Used to render layers |
| std::unique_ptr<TextureVertex[]> mRegionMesh; |
| |
| mutable Mutex mGarbageLock; |
| std::vector<Layer*> mLayerGarbage; |
| |
| bool mInitialized; |
| |
| // TODO: move below to RenderState |
| PixelBufferState* mPixelBufferState = nullptr; |
| TextureState* mTextureState = nullptr; |
| Program* mProgram = nullptr; // note: object owned by ProgramCache |
| |
| }; // class Caches |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_CACHES_H |