| page.title=NDK Audio: OpenSL ES™ |
| @jd:body |
| |
| <p>The NDK package includes an Android-specific implementation of the |
| <a href="https://www.khronos.org/opensles/">OpenSL ES</a> API |
| specification from the <a href="https://www.khronos.org">Khronos Group</a>. This library |
| allows you to use C or C++ to implement high-performance, low-latency audio in your game or other |
| demanding app.</p> |
| |
| <p>This section begins by providing some |
| <a href="{@docRoot}ndk/guides/audio/basics.html">basic information</a> about the API, including how |
| to incorporate it into your app. It then explains what you need to know about the |
| <a href="{@docRoot}ndk/guides/audio/opensl-for-android.html">Android-specific implementation</a> |
| of OpenSL ES, focusing on differences between this implementation and the reference specification. |
| </p> |