| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "ClipArea.h" |
| |
| #include <SkPath.h> |
| #include <limits> |
| |
| #include "Rect.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| static void handlePoint(Rect& transformedBounds, const Matrix4& transform, float x, float y) { |
| Vertex v = {x, y}; |
| transform.mapPoint(v.x, v.y); |
| transformedBounds.expandToCover(v.x, v.y); |
| } |
| |
| Rect transformAndCalculateBounds(const Rect& r, const Matrix4& transform) { |
| const float kMinFloat = std::numeric_limits<float>::lowest(); |
| const float kMaxFloat = std::numeric_limits<float>::max(); |
| Rect transformedBounds = { kMaxFloat, kMaxFloat, kMinFloat, kMinFloat }; |
| handlePoint(transformedBounds, transform, r.left, r.top); |
| handlePoint(transformedBounds, transform, r.right, r.top); |
| handlePoint(transformedBounds, transform, r.left, r.bottom); |
| handlePoint(transformedBounds, transform, r.right, r.bottom); |
| return transformedBounds; |
| } |
| |
| /* |
| * TransformedRectangle |
| */ |
| |
| TransformedRectangle::TransformedRectangle() { |
| } |
| |
| TransformedRectangle::TransformedRectangle(const Rect& bounds, |
| const Matrix4& transform) |
| : mBounds(bounds) |
| , mTransform(transform) { |
| } |
| |
| bool TransformedRectangle::canSimplyIntersectWith( |
| const TransformedRectangle& other) const { |
| |
| return mTransform == other.mTransform; |
| } |
| |
| void TransformedRectangle::intersectWith(const TransformedRectangle& other) { |
| mBounds.doIntersect(other.mBounds); |
| } |
| |
| bool TransformedRectangle::isEmpty() const { |
| return mBounds.isEmpty(); |
| } |
| |
| /* |
| * RectangleList |
| */ |
| |
| RectangleList::RectangleList() |
| : mTransformedRectanglesCount(0) { |
| } |
| |
| bool RectangleList::isEmpty() const { |
| if (mTransformedRectanglesCount < 1) { |
| return true; |
| } |
| |
| for (int i = 0; i < mTransformedRectanglesCount; i++) { |
| if (mTransformedRectangles[i].isEmpty()) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| int RectangleList::getTransformedRectanglesCount() const { |
| return mTransformedRectanglesCount; |
| } |
| |
| const TransformedRectangle& RectangleList::getTransformedRectangle(int i) const { |
| return mTransformedRectangles[i]; |
| } |
| |
| void RectangleList::setEmpty() { |
| mTransformedRectanglesCount = 0; |
| } |
| |
| void RectangleList::set(const Rect& bounds, const Matrix4& transform) { |
| mTransformedRectanglesCount = 1; |
| mTransformedRectangles[0] = TransformedRectangle(bounds, transform); |
| } |
| |
| bool RectangleList::intersectWith(const Rect& bounds, |
| const Matrix4& transform) { |
| TransformedRectangle newRectangle(bounds, transform); |
| |
| // Try to find a rectangle with a compatible transformation |
| int index = 0; |
| for (; index < mTransformedRectanglesCount; index++) { |
| TransformedRectangle& tr(mTransformedRectangles[index]); |
| if (tr.canSimplyIntersectWith(newRectangle)) { |
| tr.intersectWith(newRectangle); |
| return true; |
| } |
| } |
| |
| // Add it to the list if there is room |
| if (index < kMaxTransformedRectangles) { |
| mTransformedRectangles[index] = newRectangle; |
| mTransformedRectanglesCount += 1; |
| return true; |
| } |
| |
| // This rectangle list is full |
| return false; |
| } |
| |
| Rect RectangleList::calculateBounds() const { |
| Rect bounds; |
| for (int index = 0; index < mTransformedRectanglesCount; index++) { |
| const TransformedRectangle& tr(mTransformedRectangles[index]); |
| if (index == 0) { |
| bounds = tr.transformedBounds(); |
| } else { |
| bounds.doIntersect(tr.transformedBounds()); |
| } |
| } |
| return bounds; |
| } |
| |
| static SkPath pathFromTransformedRectangle(const Rect& bounds, |
| const Matrix4& transform) { |
| SkPath rectPath; |
| SkPath rectPathTransformed; |
| rectPath.addRect(bounds.left, bounds.top, bounds.right, bounds.bottom); |
| SkMatrix skTransform; |
| transform.copyTo(skTransform); |
| rectPath.transform(skTransform, &rectPathTransformed); |
| return rectPathTransformed; |
| } |
| |
| SkRegion RectangleList::convertToRegion(const SkRegion& clip) const { |
| SkRegion rectangleListAsRegion; |
| for (int index = 0; index < mTransformedRectanglesCount; index++) { |
| const TransformedRectangle& tr(mTransformedRectangles[index]); |
| SkPath rectPathTransformed = pathFromTransformedRectangle( |
| tr.getBounds(), tr.getTransform()); |
| if (index == 0) { |
| rectangleListAsRegion.setPath(rectPathTransformed, clip); |
| } else { |
| SkRegion rectRegion; |
| rectRegion.setPath(rectPathTransformed, clip); |
| rectangleListAsRegion.op(rectRegion, SkRegion::kIntersect_Op); |
| } |
| } |
| return rectangleListAsRegion; |
| } |
| |
| /* |
| * ClipArea |
| */ |
| |
| ClipArea::ClipArea() |
| : mMode(Mode::Rectangle) { |
| } |
| |
| /* |
| * Interface |
| */ |
| |
| void ClipArea::setViewportDimensions(int width, int height) { |
| mViewportBounds.set(0, 0, width, height); |
| mClipRect = mViewportBounds; |
| } |
| |
| void ClipArea::setEmpty() { |
| mMode = Mode::Rectangle; |
| mClipRect.setEmpty(); |
| mClipRegion.setEmpty(); |
| mRectangleList.setEmpty(); |
| } |
| |
| void ClipArea::setClip(float left, float top, float right, float bottom) { |
| mMode = Mode::Rectangle; |
| mClipRect.set(left, top, right, bottom); |
| mClipRegion.setEmpty(); |
| } |
| |
| void ClipArea::clipRectWithTransform(float left, float top, float right, |
| float bottom, const mat4* transform, SkRegion::Op op) { |
| Rect r(left, top, right, bottom); |
| clipRectWithTransform(r, transform, op); |
| } |
| |
| void ClipArea::clipRectWithTransform(const Rect& r, const mat4* transform, |
| SkRegion::Op op) { |
| switch (mMode) { |
| case Mode::Rectangle: |
| rectangleModeClipRectWithTransform(r, transform, op); |
| break; |
| case Mode::RectangleList: |
| rectangleListModeClipRectWithTransform(r, transform, op); |
| break; |
| case Mode::Region: |
| regionModeClipRectWithTransform(r, transform, op); |
| break; |
| } |
| } |
| |
| void ClipArea::clipRegion(const SkRegion& region, SkRegion::Op op) { |
| enterRegionMode(); |
| mClipRegion.op(region, op); |
| onClipRegionUpdated(); |
| } |
| |
| void ClipArea::clipPathWithTransform(const SkPath& path, const mat4* transform, |
| SkRegion::Op op) { |
| SkMatrix skTransform; |
| transform->copyTo(skTransform); |
| SkPath transformed; |
| path.transform(skTransform, &transformed); |
| SkRegion region; |
| regionFromPath(transformed, region); |
| clipRegion(region, op); |
| } |
| |
| /* |
| * Rectangle mode |
| */ |
| |
| void ClipArea::enterRectangleMode() { |
| // Entering rectangle mode discards any |
| // existing clipping information from the other modes. |
| // The only way this occurs is by a clip setting operation. |
| mMode = Mode::Rectangle; |
| } |
| |
| void ClipArea::rectangleModeClipRectWithTransform(const Rect& r, |
| const mat4* transform, SkRegion::Op op) { |
| |
| if (op == SkRegion::kReplace_Op && transform->rectToRect()) { |
| mClipRect = r; |
| transform->mapRect(mClipRect); |
| return; |
| } else if (op != SkRegion::kIntersect_Op) { |
| enterRegionMode(); |
| regionModeClipRectWithTransform(r, transform, op); |
| return; |
| } |
| |
| if (transform->rectToRect()) { |
| Rect transformed(r); |
| transform->mapRect(transformed); |
| mClipRect.doIntersect(transformed); |
| return; |
| } |
| |
| enterRectangleListMode(); |
| rectangleListModeClipRectWithTransform(r, transform, op); |
| } |
| |
| void ClipArea::rectangleModeClipRectWithTransform(float left, float top, |
| float right, float bottom, const mat4* transform, SkRegion::Op op) { |
| Rect r(left, top, right, bottom); |
| rectangleModeClipRectWithTransform(r, transform, op); |
| mClipRect = mRectangleList.calculateBounds(); |
| } |
| |
| /* |
| * RectangleList mode implementation |
| */ |
| |
| void ClipArea::enterRectangleListMode() { |
| // Is is only legal to enter rectangle list mode from |
| // rectangle mode, since rectangle list mode cannot represent |
| // all clip areas that can be represented by a region. |
| ALOG_ASSERT(mMode == Mode::Rectangle); |
| mMode = Mode::RectangleList; |
| mRectangleList.set(mClipRect, Matrix4::identity()); |
| } |
| |
| void ClipArea::rectangleListModeClipRectWithTransform(const Rect& r, |
| const mat4* transform, SkRegion::Op op) { |
| if (op != SkRegion::kIntersect_Op |
| || !mRectangleList.intersectWith(r, *transform)) { |
| enterRegionMode(); |
| regionModeClipRectWithTransform(r, transform, op); |
| } |
| } |
| |
| void ClipArea::rectangleListModeClipRectWithTransform(float left, float top, |
| float right, float bottom, const mat4* transform, SkRegion::Op op) { |
| Rect r(left, top, right, bottom); |
| rectangleListModeClipRectWithTransform(r, transform, op); |
| } |
| |
| /* |
| * Region mode implementation |
| */ |
| |
| void ClipArea::enterRegionMode() { |
| Mode oldMode = mMode; |
| mMode = Mode::Region; |
| if (oldMode != Mode::Region) { |
| if (oldMode == Mode::Rectangle) { |
| mClipRegion.setRect(mClipRect.left, mClipRect.top, |
| mClipRect.right, mClipRect.bottom); |
| } else { |
| mClipRegion = mRectangleList.convertToRegion(createViewportRegion()); |
| onClipRegionUpdated(); |
| } |
| } |
| } |
| |
| void ClipArea::regionModeClipRectWithTransform(const Rect& r, |
| const mat4* transform, SkRegion::Op op) { |
| SkPath transformedRect = pathFromTransformedRectangle(r, *transform); |
| SkRegion transformedRectRegion; |
| regionFromPath(transformedRect, transformedRectRegion); |
| mClipRegion.op(transformedRectRegion, op); |
| onClipRegionUpdated(); |
| } |
| |
| void ClipArea::regionModeClipRectWithTransform(float left, float top, |
| float right, float bottom, const mat4* transform, SkRegion::Op op) { |
| regionModeClipRectWithTransform(Rect(left, top, right, bottom), transform, op); |
| } |
| |
| void ClipArea::onClipRegionUpdated() { |
| if (!mClipRegion.isEmpty()) { |
| mClipRect.set(mClipRegion.getBounds()); |
| |
| if (mClipRegion.isRect()) { |
| mClipRegion.setEmpty(); |
| enterRectangleMode(); |
| } |
| } else { |
| mClipRect.setEmpty(); |
| } |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |