| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_OP_REORDERER_H |
| #define ANDROID_HWUI_OP_REORDERER_H |
| |
| #include "BakedOpState.h" |
| #include "CanvasState.h" |
| #include "DisplayList.h" |
| #include "RecordedOp.h" |
| |
| #include <vector> |
| #include <unordered_map> |
| |
| struct SkRect; |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class BakedOpState; |
| class BatchBase; |
| class LayerUpdateQueue; |
| class MergingOpBatch; |
| class OffscreenBuffer; |
| class OpBatch; |
| class Rect; |
| |
| typedef int batchid_t; |
| typedef const void* mergeid_t; |
| |
| namespace OpBatchType { |
| enum { |
| None = 0, // Don't batch |
| Bitmap, |
| MergedPatch, |
| AlphaVertices, |
| Vertices, |
| AlphaMaskTexture, |
| Text, |
| ColorText, |
| Shadow, |
| |
| Count // must be last |
| }; |
| } |
| |
| class OpReorderer : public CanvasStateClient { |
| typedef void (*BakedOpReceiver)(void*, const BakedOpState&); |
| typedef void (*MergedOpReceiver)(void*, const MergedBakedOpList& opList); |
| |
| /** |
| * Stores the deferred render operations and state used to compute ordering |
| * for a single FBO/layer. |
| */ |
| class LayerReorderer { |
| public: |
| // Create LayerReorderer for Fbo0 |
| LayerReorderer(uint32_t width, uint32_t height, const Rect& repaintRect) |
| : LayerReorderer(width, height, repaintRect, nullptr, nullptr) {}; |
| |
| // Create LayerReorderer for an offscreen layer, where beginLayerOp is present for a |
| // saveLayer, renderNode is present for a HW layer. |
| LayerReorderer(uint32_t width, uint32_t height, |
| const Rect& repaintRect, const BeginLayerOp* beginLayerOp, RenderNode* renderNode); |
| |
| // iterate back toward target to see if anything drawn since should overlap the new op |
| // if no target, merging ops still iterate to find similar batch to insert after |
| void locateInsertIndex(int batchId, const Rect& clippedBounds, |
| BatchBase** targetBatch, size_t* insertBatchIndex) const; |
| |
| void deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId); |
| |
| // insertion point of a new batch, will hopefully be immediately after similar batch |
| // (generally, should be similar shader) |
| void deferMergeableOp(LinearAllocator& allocator, |
| BakedOpState* op, batchid_t batchId, mergeid_t mergeId); |
| |
| void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers, MergedOpReceiver*) const; |
| |
| bool empty() const { |
| return mBatches.empty(); |
| } |
| |
| void clear() { |
| mBatches.clear(); |
| } |
| |
| void dump() const; |
| |
| const uint32_t width; |
| const uint32_t height; |
| const Rect repaintRect; |
| OffscreenBuffer* offscreenBuffer; |
| const BeginLayerOp* beginLayerOp; |
| const RenderNode* renderNode; |
| private: |
| std::vector<BatchBase*> mBatches; |
| |
| /** |
| * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen |
| * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not |
| * collide, which avoids the need to resolve mergeid collisions. |
| */ |
| std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatchLookup[OpBatchType::Count]; |
| |
| // Maps batch ids to the most recent *non-merging* batch of that id |
| OpBatch* mBatchLookup[OpBatchType::Count] = { nullptr }; |
| }; |
| |
| public: |
| OpReorderer(const LayerUpdateQueue& layers, const SkRect& clip, |
| uint32_t viewportWidth, uint32_t viewportHeight, |
| const std::vector< sp<RenderNode> >& nodes, const Vector3& lightCenter); |
| |
| virtual ~OpReorderer() {} |
| |
| /** |
| * replayBakedOps() is templated based on what class will receive ops being replayed. |
| * |
| * It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use |
| * state->op->opId to lookup a receiver that will be called when the op is replayed. |
| * |
| */ |
| template <typename StaticDispatcher, typename Renderer> |
| void replayBakedOps(Renderer& renderer) { |
| /** |
| * defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to |
| * dispatch the op via a method on a static dispatcher when the op is replayed. |
| * |
| * For example a BitmapOp would resolve, via the lambda lookup, to calling: |
| * |
| * StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state); |
| */ |
| #define X(Type) \ |
| [](void* renderer, const BakedOpState& state) { \ |
| StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), static_cast<const Type&>(*(state.op)), state); \ |
| }, |
| static BakedOpReceiver unmergedReceivers[] = { |
| MAP_OPS(X) |
| }; |
| #undef X |
| |
| /** |
| * defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a |
| * static dispatcher when the group of merged ops is replayed. Unmergeable ops trigger |
| * a LOG_ALWAYS_FATAL(). |
| */ |
| #define X(Type) \ |
| [](void* renderer, const MergedBakedOpList& opList) { \ |
| LOG_ALWAYS_FATAL("op type %d does not support merging", opList.states[0]->op->opId); \ |
| }, |
| #define Y(Type) \ |
| [](void* renderer, const MergedBakedOpList& opList) { \ |
| StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \ |
| }, |
| static MergedOpReceiver mergedReceivers[] = { |
| MAP_OPS_BASED_ON_MERGEABILITY(X, Y) |
| }; |
| #undef X |
| #undef Y |
| |
| // Relay through layers in reverse order, since layers |
| // later in the list will be drawn by earlier ones |
| for (int i = mLayerReorderers.size() - 1; i >= 1; i--) { |
| LayerReorderer& layer = mLayerReorderers[i]; |
| if (layer.renderNode) { |
| // cached HW layer - can't skip layer if empty |
| renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect); |
| layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers); |
| renderer.endLayer(); |
| } else if (!layer.empty()) { // save layer - skip entire layer if empty |
| layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height); |
| layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers); |
| renderer.endLayer(); |
| } |
| } |
| |
| const LayerReorderer& fbo0 = mLayerReorderers[0]; |
| renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect); |
| fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers); |
| renderer.endFrame(); |
| } |
| |
| void dump() const { |
| for (auto&& layer : mLayerReorderers) { |
| layer.dump(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////// |
| /// CanvasStateClient interface |
| /////////////////////////////////////////////////////////////////// |
| virtual void onViewportInitialized() override; |
| virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override; |
| virtual GLuint getTargetFbo() const override { return 0; } |
| |
| private: |
| enum class ChildrenSelectMode { |
| Negative, |
| Positive |
| }; |
| void saveForLayer(uint32_t layerWidth, uint32_t layerHeight, |
| float contentTranslateX, float contentTranslateY, |
| const Rect& repaintRect, |
| const Vector3& lightCenter, |
| const BeginLayerOp* beginLayerOp, RenderNode* renderNode); |
| void restoreForLayer(); |
| |
| LayerReorderer& currentLayer() { return mLayerReorderers[mLayerStack.back()]; } |
| |
| BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) { |
| return BakedOpState::tryConstruct(mAllocator, *mCanvasState.currentSnapshot(), recordedOp); |
| } |
| |
| // should always be surrounded by a save/restore pair, and not called if DisplayList is null |
| void deferNodePropsAndOps(RenderNode& node); |
| |
| template <typename V> |
| void defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes); |
| |
| void deferShadow(const RenderNodeOp& casterOp); |
| |
| void deferProjectedChildren(const RenderNode& renderNode); |
| |
| void deferNodeOps(const RenderNode& renderNode); |
| |
| void deferRenderNodeOpImpl(const RenderNodeOp& op); |
| |
| void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers); |
| |
| SkPath* createFrameAllocatedPath() { |
| mFrameAllocatedPaths.emplace_back(new SkPath); |
| return mFrameAllocatedPaths.back().get(); |
| } |
| |
| void deferStrokeableOp(const RecordedOp& op, batchid_t batchId, |
| BakedOpState::StrokeBehavior strokeBehavior = BakedOpState::StrokeBehavior::StyleDefined); |
| |
| /** |
| * Declares all OpReorderer::deferXXXXOp() methods for every RecordedOp type. |
| * |
| * These private methods are called from within deferImpl to defer each individual op |
| * type differently. |
| */ |
| #define INTERNAL_OP_HANDLER(Type) \ |
| void defer##Type(const Type& op); |
| MAP_OPS(INTERNAL_OP_HANDLER) |
| |
| std::vector<std::unique_ptr<SkPath> > mFrameAllocatedPaths; |
| |
| // List of every deferred layer's render state. Replayed in reverse order to render a frame. |
| std::vector<LayerReorderer> mLayerReorderers; |
| |
| /* |
| * Stack of indices within mLayerReorderers representing currently active layers. If drawing |
| * layerA within a layerB, will contain, in order: |
| * - 0 (representing FBO 0, always present) |
| * - layerB's index |
| * - layerA's index |
| * |
| * Note that this doesn't vector doesn't always map onto all values of mLayerReorderers. When a |
| * layer is finished deferring, it will still be represented in mLayerReorderers, but it's index |
| * won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing |
| * ops added to it. |
| */ |
| std::vector<size_t> mLayerStack; |
| |
| CanvasState mCanvasState; |
| |
| // contains ResolvedOps and Batches |
| LinearAllocator mAllocator; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_OP_REORDERER_H |