| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_TEXTURE_H |
| #define ANDROID_HWUI_TEXTURE_H |
| |
| #include <GLES2/gl2.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Caches; |
| class UvMapper; |
| |
| /** |
| * Represents an OpenGL texture. |
| */ |
| class Texture { |
| public: |
| Texture(Caches& caches) : mCaches(caches) { } |
| |
| virtual ~Texture() { } |
| |
| inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| setWrapST(wrap, wrap, bindTexture, force, renderTarget); |
| } |
| |
| virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D); |
| |
| inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| setFilterMinMag(filter, filter, bindTexture, force, renderTarget); |
| } |
| |
| virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D); |
| |
| /** |
| * Convenience method to call glDeleteTextures() on this texture's id. |
| */ |
| void deleteTexture() const; |
| |
| /** |
| * Name of the texture. |
| */ |
| GLuint id = 0; |
| /** |
| * Generation of the backing bitmap, |
| */ |
| uint32_t generation = 0; |
| /** |
| * Indicates whether the texture requires blending. |
| */ |
| bool blend = false; |
| /** |
| * Width of the backing bitmap. |
| */ |
| uint32_t width = 0; |
| /** |
| * Height of the backing bitmap. |
| */ |
| uint32_t height = 0; |
| /** |
| * Indicates whether this texture should be cleaned up after use. |
| */ |
| bool cleanup = false; |
| /** |
| * Optional, size of the original bitmap. |
| */ |
| uint32_t bitmapSize = 0; |
| /** |
| * Indicates whether this texture will use trilinear filtering. |
| */ |
| bool mipMap = false; |
| |
| /** |
| * Optional, pointer to a texture coordinates mapper. |
| */ |
| const UvMapper* uvMapper = nullptr; |
| |
| /** |
| * Whether or not the Texture is marked in use and thus not evictable for |
| * the current frame. This is reset at the start of a new frame. |
| */ |
| void* isInUse = nullptr; |
| |
| private: |
| /** |
| * Last wrap modes set on this texture. |
| */ |
| GLenum mWrapS = GL_CLAMP_TO_EDGE; |
| GLenum mWrapT = GL_CLAMP_TO_EDGE; |
| |
| /** |
| * Last filters set on this texture. |
| */ |
| GLenum mMinFilter = GL_NEAREST; |
| GLenum mMagFilter = GL_NEAREST; |
| |
| bool mFirstFilter = true; |
| bool mFirstWrap = true; |
| |
| Caches& mCaches; |
| }; // struct Texture |
| |
| class AutoTexture { |
| public: |
| AutoTexture(const Texture* texture) |
| : texture(texture) {} |
| ~AutoTexture() { |
| if (texture && texture->cleanup) { |
| texture->deleteTexture(); |
| delete texture; |
| } |
| } |
| |
| const Texture *const texture; |
| }; // class AutoTexture |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_TEXTURE_H |