| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "CanvasContext" |
| |
| #include "CanvasContext.h" |
| |
| #include <cutils/properties.h> |
| #include <private/hwui/DrawGlInfo.h> |
| #include <strings.h> |
| |
| #include "RenderThread.h" |
| #include "../Caches.h" |
| #include "../DeferredLayerUpdater.h" |
| #include "../LayerRenderer.h" |
| #include "../OpenGLRenderer.h" |
| #include "../Stencil.h" |
| |
| #define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" |
| #define GLES_VERSION 2 |
| |
| // Android-specific addition that is used to show when frames began in systrace |
| EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| #define ERROR_CASE(x) case x: return #x; |
| static const char* egl_error_str(EGLint error) { |
| switch (error) { |
| ERROR_CASE(EGL_SUCCESS) |
| ERROR_CASE(EGL_NOT_INITIALIZED) |
| ERROR_CASE(EGL_BAD_ACCESS) |
| ERROR_CASE(EGL_BAD_ALLOC) |
| ERROR_CASE(EGL_BAD_ATTRIBUTE) |
| ERROR_CASE(EGL_BAD_CONFIG) |
| ERROR_CASE(EGL_BAD_CONTEXT) |
| ERROR_CASE(EGL_BAD_CURRENT_SURFACE) |
| ERROR_CASE(EGL_BAD_DISPLAY) |
| ERROR_CASE(EGL_BAD_MATCH) |
| ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) |
| ERROR_CASE(EGL_BAD_NATIVE_WINDOW) |
| ERROR_CASE(EGL_BAD_PARAMETER) |
| ERROR_CASE(EGL_BAD_SURFACE) |
| ERROR_CASE(EGL_CONTEXT_LOST) |
| default: |
| return "Unknown error"; |
| } |
| } |
| static const char* egl_error_str() { |
| return egl_error_str(eglGetError()); |
| } |
| |
| static bool load_dirty_regions_property() { |
| char buf[PROPERTY_VALUE_MAX]; |
| int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); |
| return !strncasecmp("true", buf, len); |
| } |
| |
| // This class contains the shared global EGL objects, such as EGLDisplay |
| // and EGLConfig, which are re-used by CanvasContext |
| class GlobalContext { |
| public: |
| static GlobalContext* get(); |
| |
| // Returns true on success, false on failure |
| void initialize(); |
| |
| bool hasContext(); |
| |
| void usePBufferSurface(); |
| EGLSurface createSurface(EGLNativeWindowType window); |
| void destroySurface(EGLSurface surface); |
| |
| void destroy(); |
| |
| bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } |
| // Returns true if the current surface changed, false if it was already current |
| bool makeCurrent(EGLSurface surface); |
| void beginFrame(EGLSurface surface, EGLint* width, EGLint* height); |
| void swapBuffers(EGLSurface surface); |
| |
| bool enableDirtyRegions(EGLSurface surface); |
| |
| void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); |
| |
| private: |
| GlobalContext(); |
| // GlobalContext is never destroyed, method is purposely not implemented |
| ~GlobalContext(); |
| |
| void loadConfig(); |
| void createContext(); |
| void initAtlas(); |
| |
| static GlobalContext* sContext; |
| |
| EGLDisplay mEglDisplay; |
| EGLConfig mEglConfig; |
| EGLContext mEglContext; |
| EGLSurface mPBufferSurface; |
| |
| const bool mRequestDirtyRegions; |
| bool mCanSetDirtyRegions; |
| |
| EGLSurface mCurrentSurface; |
| |
| sp<GraphicBuffer> mAtlasBuffer; |
| int64_t* mAtlasMap; |
| size_t mAtlasMapSize; |
| }; |
| |
| GlobalContext* GlobalContext::sContext = 0; |
| |
| GlobalContext* GlobalContext::get() { |
| if (!sContext) { |
| sContext = new GlobalContext(); |
| } |
| return sContext; |
| } |
| |
| GlobalContext::GlobalContext() |
| : mEglDisplay(EGL_NO_DISPLAY) |
| , mEglConfig(0) |
| , mEglContext(EGL_NO_CONTEXT) |
| , mPBufferSurface(EGL_NO_SURFACE) |
| , mRequestDirtyRegions(load_dirty_regions_property()) |
| , mCurrentSurface(EGL_NO_SURFACE) |
| , mAtlasMap(NULL) |
| , mAtlasMapSize(0) { |
| mCanSetDirtyRegions = mRequestDirtyRegions; |
| ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false"); |
| } |
| |
| void GlobalContext::initialize() { |
| if (hasContext()) return; |
| |
| mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, |
| "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); |
| |
| EGLint major, minor; |
| LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, |
| "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); |
| |
| ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); |
| |
| loadConfig(); |
| createContext(); |
| usePBufferSurface(); |
| Caches::getInstance().init(); |
| initAtlas(); |
| } |
| |
| bool GlobalContext::hasContext() { |
| return mEglDisplay != EGL_NO_DISPLAY; |
| } |
| |
| void GlobalContext::loadConfig() { |
| EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; |
| EGLint attribs[] = { |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, |
| EGL_DEPTH_SIZE, 0, |
| EGL_CONFIG_CAVEAT, EGL_NONE, |
| EGL_STENCIL_SIZE, Stencil::getStencilSize(), |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, |
| EGL_NONE |
| }; |
| |
| EGLint num_configs = 1; |
| if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) |
| || num_configs != 1) { |
| // Failed to get a valid config |
| if (mCanSetDirtyRegions) { |
| ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); |
| // Try again without dirty regions enabled |
| mCanSetDirtyRegions = false; |
| loadConfig(); |
| } else { |
| LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); |
| } |
| } |
| } |
| |
| void GlobalContext::createContext() { |
| EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; |
| mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); |
| LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, |
| "Failed to create context, error = %s", egl_error_str()); |
| } |
| |
| void GlobalContext::setTextureAtlas(const sp<GraphicBuffer>& buffer, |
| int64_t* map, size_t mapSize) { |
| |
| // Already initialized |
| if (mAtlasBuffer.get()) { |
| ALOGW("Multiple calls to setTextureAtlas!"); |
| delete map; |
| return; |
| } |
| |
| mAtlasBuffer = buffer; |
| mAtlasMap = map; |
| mAtlasMapSize = mapSize; |
| |
| if (hasContext()) { |
| usePBufferSurface(); |
| initAtlas(); |
| } |
| } |
| |
| void GlobalContext::initAtlas() { |
| if (mAtlasBuffer.get()) { |
| Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize); |
| } |
| } |
| |
| void GlobalContext::usePBufferSurface() { |
| LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, |
| "usePBufferSurface() called on uninitialized GlobalContext!"); |
| |
| if (mPBufferSurface == EGL_NO_SURFACE) { |
| EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; |
| mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); |
| } |
| makeCurrent(mPBufferSurface); |
| } |
| |
| EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) { |
| initialize(); |
| return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL); |
| } |
| |
| void GlobalContext::destroySurface(EGLSurface surface) { |
| if (isCurrent(surface)) { |
| makeCurrent(EGL_NO_SURFACE); |
| } |
| if (!eglDestroySurface(mEglDisplay, surface)) { |
| ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); |
| } |
| } |
| |
| void GlobalContext::destroy() { |
| if (mEglDisplay == EGL_NO_DISPLAY) return; |
| |
| usePBufferSurface(); |
| if (Caches::hasInstance()) { |
| Caches::getInstance().terminate(); |
| } |
| |
| eglDestroyContext(mEglDisplay, mEglContext); |
| eglDestroySurface(mEglDisplay, mPBufferSurface); |
| eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mEglDisplay); |
| eglReleaseThread(); |
| |
| mEglDisplay = EGL_NO_DISPLAY; |
| mEglContext = EGL_NO_CONTEXT; |
| mPBufferSurface = EGL_NO_SURFACE; |
| mCurrentSurface = EGL_NO_SURFACE; |
| } |
| |
| bool GlobalContext::makeCurrent(EGLSurface surface) { |
| if (isCurrent(surface)) return false; |
| |
| if (surface == EGL_NO_SURFACE) { |
| // If we are setting EGL_NO_SURFACE we don't care about any of the potential |
| // return errors, which would only happen if mEglDisplay had already been |
| // destroyed in which case the current context is already NO_CONTEXT |
| eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { |
| LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", |
| (void*)surface, egl_error_str()); |
| } |
| mCurrentSurface = surface; |
| return true; |
| } |
| |
| void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { |
| LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, |
| "Tried to beginFrame on EGL_NO_SURFACE!"); |
| makeCurrent(surface); |
| if (width) { |
| eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); |
| } |
| if (height) { |
| eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); |
| } |
| eglBeginFrame(mEglDisplay, surface); |
| } |
| |
| void GlobalContext::swapBuffers(EGLSurface surface) { |
| eglSwapBuffers(mEglDisplay, surface); |
| EGLint err = eglGetError(); |
| LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS, |
| "Encountered EGL error %d %s during rendering", err, egl_error_str(err)); |
| } |
| |
| bool GlobalContext::enableDirtyRegions(EGLSurface surface) { |
| if (!mRequestDirtyRegions) return false; |
| |
| if (mCanSetDirtyRegions) { |
| if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) { |
| ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", |
| (void*) surface, egl_error_str()); |
| return false; |
| } |
| return true; |
| } |
| // Perhaps it is already enabled? |
| EGLint value; |
| if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) { |
| ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", |
| (void*) surface, egl_error_str()); |
| return false; |
| } |
| return value == EGL_BUFFER_PRESERVED; |
| } |
| |
| CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode) |
| : mRenderThread(RenderThread::getInstance()) |
| , mEglSurface(EGL_NO_SURFACE) |
| , mDirtyRegionsEnabled(false) |
| , mOpaque(!translucent) |
| , mCanvas(0) |
| , mHaveNewSurface(false) |
| , mRootRenderNode(rootRenderNode) { |
| mGlobalContext = GlobalContext::get(); |
| } |
| |
| CanvasContext::~CanvasContext() { |
| destroyCanvasAndSurface(); |
| mRenderThread.removeFrameCallback(this); |
| } |
| |
| void CanvasContext::destroyCanvasAndSurface() { |
| if (mCanvas) { |
| delete mCanvas; |
| mCanvas = 0; |
| } |
| setSurface(NULL); |
| } |
| |
| void CanvasContext::setSurface(ANativeWindow* window) { |
| mNativeWindow = window; |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mGlobalContext->destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| |
| if (window) { |
| mEglSurface = mGlobalContext->createSurface(window); |
| LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, |
| "Failed to create EGLSurface for window %p, eglErr = %s", |
| (void*) window, egl_error_str()); |
| } |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface); |
| mHaveNewSurface = true; |
| makeCurrent(); |
| } else { |
| mRenderThread.removeFrameCallback(this); |
| } |
| } |
| |
| void CanvasContext::swapBuffers() { |
| mGlobalContext->swapBuffers(mEglSurface); |
| mHaveNewSurface = false; |
| } |
| |
| void CanvasContext::requireSurface() { |
| LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, |
| "requireSurface() called but no surface set!"); |
| makeCurrent(); |
| } |
| |
| bool CanvasContext::initialize(ANativeWindow* window) { |
| if (mCanvas) return false; |
| setSurface(window); |
| mCanvas = new OpenGLRenderer(); |
| mCanvas->initProperties(); |
| return true; |
| } |
| |
| void CanvasContext::updateSurface(ANativeWindow* window) { |
| setSurface(window); |
| } |
| |
| void CanvasContext::pauseSurface(ANativeWindow* window) { |
| // TODO: For now we just need a fence, in the future suspend any animations |
| // and such to prevent from trying to render into this surface |
| } |
| |
| void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius) { |
| if (!mCanvas) return; |
| mCanvas->setViewport(width, height); |
| mCanvas->initializeLight(lightCenter, lightRadius); |
| } |
| |
| void CanvasContext::setOpaque(bool opaque) { |
| mOpaque = opaque; |
| } |
| |
| void CanvasContext::makeCurrent() { |
| // TODO: Figure out why this workaround is needed, see b/13913604 |
| // In the meantime this matches the behavior of GLRenderer, so it is not a regression |
| mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface); |
| } |
| |
| void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info) { |
| bool success = layerUpdater->apply(info); |
| LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!"); |
| if (layerUpdater->backingLayer()->deferredUpdateScheduled) { |
| mCanvas->pushLayerUpdate(layerUpdater->backingLayer()); |
| } |
| } |
| |
| void CanvasContext::prepareTree(TreeInfo& info) { |
| mRenderThread.removeFrameCallback(this); |
| |
| info.frameTimeMs = mRenderThread.timeLord().frameTimeMs(); |
| info.damageAccumulator = &mDamageAccumulator; |
| mRootRenderNode->prepareTree(info); |
| |
| int runningBehind = 0; |
| // TODO: This query is moderately expensive, investigate adding some sort |
| // of fast-path based off when we last called eglSwapBuffers() as well as |
| // last vsync time. Or something. |
| mNativeWindow->query(mNativeWindow.get(), |
| NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind); |
| info.out.canDrawThisFrame = !runningBehind; |
| |
| if (info.out.hasAnimations || !info.out.canDrawThisFrame) { |
| if (info.out.hasFunctors) { |
| info.out.requiresUiRedraw = true; |
| } else if (!info.out.requiresUiRedraw) { |
| // If animationsNeedsRedraw is set don't bother posting for an RT anim |
| // as we will just end up fighting the UI thread. |
| mRenderThread.postFrameCallback(this); |
| } |
| } |
| } |
| |
| void CanvasContext::notifyFramePending() { |
| ATRACE_CALL(); |
| mRenderThread.pushBackFrameCallback(this); |
| } |
| |
| void CanvasContext::draw() { |
| LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, |
| "drawDisplayList called on a context with no canvas or surface!"); |
| |
| profiler().markPlaybackStart(); |
| |
| SkRect dirty; |
| mDamageAccumulator.finish(&dirty); |
| |
| EGLint width, height; |
| mGlobalContext->beginFrame(mEglSurface, &width, &height); |
| if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { |
| mCanvas->setViewport(width, height); |
| dirty.setEmpty(); |
| } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { |
| dirty.setEmpty(); |
| } else { |
| profiler().unionDirty(&dirty); |
| } |
| |
| status_t status; |
| if (!dirty.isEmpty()) { |
| status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop, |
| dirty.fRight, dirty.fBottom, mOpaque); |
| } else { |
| status = mCanvas->prepare(mOpaque); |
| } |
| |
| Rect outBounds; |
| status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds); |
| |
| profiler().draw(mCanvas); |
| |
| mCanvas->finish(); |
| |
| profiler().markPlaybackEnd(); |
| |
| if (status & DrawGlInfo::kStatusDrew) { |
| swapBuffers(); |
| } |
| |
| profiler().finishFrame(); |
| } |
| |
| // Called by choreographer to do an RT-driven animation |
| void CanvasContext::doFrame() { |
| if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) { |
| return; |
| } |
| |
| ATRACE_CALL(); |
| |
| profiler().startFrame(); |
| |
| TreeInfo info(TreeInfo::MODE_RT_ONLY); |
| info.prepareTextures = false; |
| |
| prepareTree(info); |
| if (info.out.canDrawThisFrame) { |
| draw(); |
| } |
| } |
| |
| void CanvasContext::invokeFunctor(Functor* functor) { |
| ATRACE_CALL(); |
| DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; |
| if (mGlobalContext->hasContext()) { |
| requireGlContext(); |
| mode = DrawGlInfo::kModeProcess; |
| } |
| (*functor)(mode, NULL); |
| |
| if (mCanvas) { |
| mCanvas->resume(); |
| } |
| } |
| |
| bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { |
| requireGlContext(); |
| TreeInfo info(TreeInfo::MODE_FULL); |
| layer->apply(info); |
| return LayerRenderer::copyLayer(layer->backingLayer(), bitmap); |
| } |
| |
| void CanvasContext::flushCaches(Caches::FlushMode flushMode) { |
| if (mGlobalContext->hasContext()) { |
| requireGlContext(); |
| Caches::getInstance().flush(flushMode); |
| } |
| } |
| |
| void CanvasContext::runWithGlContext(RenderTask* task) { |
| requireGlContext(); |
| task->run(); |
| } |
| |
| Layer* CanvasContext::createRenderLayer(int width, int height) { |
| requireSurface(); |
| return LayerRenderer::createRenderLayer(width, height); |
| } |
| |
| Layer* CanvasContext::createTextureLayer() { |
| requireSurface(); |
| return LayerRenderer::createTextureLayer(); |
| } |
| |
| void CanvasContext::requireGlContext() { |
| if (mEglSurface != EGL_NO_SURFACE) { |
| makeCurrent(); |
| } else { |
| mGlobalContext->usePBufferSurface(); |
| } |
| } |
| |
| void CanvasContext::setTextureAtlas(const sp<GraphicBuffer>& buffer, |
| int64_t* map, size_t mapSize) { |
| GlobalContext::get()->setTextureAtlas(buffer, map, mapSize); |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |